| hlsl.matrixindex.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child (temp float) |
| 0:22 'e1_00' (temp float) |
| 0:22 Constant: |
| 0:22 10.000000 |
| 0:23 Sequence |
| 0:23 move second child to first child (temp float) |
| 0:23 'e1_01' (temp float) |
| 0:23 Constant: |
| 0:23 11.000000 |
| 0:24 Sequence |
| 0:24 move second child to first child (temp float) |
| 0:24 'e1_10' (temp float) |
| 0:24 Constant: |
| 0:24 12.000000 |
| 0:25 Sequence |
| 0:25 move second child to first child (temp float) |
| 0:25 'e1_11' (temp float) |
| 0:25 Constant: |
| 0:25 13.000000 |
| 0:26 Sequence |
| 0:26 move second child to first child (temp float) |
| 0:26 'e1_20' (temp float) |
| 0:26 Constant: |
| 0:26 14.000000 |
| 0:27 Sequence |
| 0:27 move second child to first child (temp float) |
| 0:27 'e1_21' (temp float) |
| 0:27 Constant: |
| 0:27 15.000000 |
| 0:29 Sequence |
| 0:29 move second child to first child (temp float) |
| 0:29 'e2_00' (temp float) |
| 0:29 Constant: |
| 0:29 20.000000 |
| 0:30 Sequence |
| 0:30 move second child to first child (temp float) |
| 0:30 'e2_01' (temp float) |
| 0:30 Constant: |
| 0:30 21.000000 |
| 0:31 Sequence |
| 0:31 move second child to first child (temp float) |
| 0:31 'e2_10' (temp float) |
| 0:31 Constant: |
| 0:31 22.000000 |
| 0:32 Sequence |
| 0:32 move second child to first child (temp float) |
| 0:32 'e2_11' (temp float) |
| 0:32 Constant: |
| 0:32 23.000000 |
| 0:33 Sequence |
| 0:33 move second child to first child (temp float) |
| 0:33 'e2_20' (temp float) |
| 0:33 Constant: |
| 0:33 24.000000 |
| 0:34 Sequence |
| 0:34 move second child to first child (temp float) |
| 0:34 'e2_21' (temp float) |
| 0:34 Constant: |
| 0:34 25.000000 |
| 0:39 Sequence |
| 0:39 move second child to first child (temp 2-component vector of float) |
| 0:39 'r0a' (temp 2-component vector of float) |
| 0:39 Constant: |
| 0:39 10.000000 |
| 0:39 11.000000 |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 2-component vector of float) |
| 0:40 'r1a' (temp 2-component vector of float) |
| 0:40 Constant: |
| 0:40 12.000000 |
| 0:40 13.000000 |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 2-component vector of float) |
| 0:41 'r2a' (temp 2-component vector of float) |
| 0:41 Constant: |
| 0:41 14.000000 |
| 0:41 15.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 2-component vector of float) |
| 0:43 'r0b' (temp 2-component vector of float) |
| 0:43 indirect index (temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 20.000000 |
| 0:43 21.000000 |
| 0:43 22.000000 |
| 0:43 23.000000 |
| 0:43 24.000000 |
| 0:43 25.000000 |
| 0:43 idx: direct index for structure (layout(offset=0 ) uniform int) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) |
| 0:43 Constant: |
| 0:43 0 (const uint) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp 2-component vector of float) |
| 0:44 'r0c' (temp 2-component vector of float) |
| 0:44 indirect index (layout(offset=16 ) temp 2-component vector of float) |
| 0:44 um: direct index for structure (layout(offset=16 ) uniform 3X2 matrix of float) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 idx: direct index for structure (layout(offset=0 ) uniform int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:47 move second child to first child (temp 4-component vector of float) |
| 0:47 Color: direct index for structure (temp 4-component vector of float) |
| 0:47 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 Construct vec4 (temp 4-component vector of float) |
| 0:47 'e2_11' (temp float) |
| 0:48 Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:48 Color: direct index for structure (temp 4-component vector of float) |
| 0:48 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child (temp float) |
| 0:22 'e1_00' (temp float) |
| 0:22 Constant: |
| 0:22 10.000000 |
| 0:23 Sequence |
| 0:23 move second child to first child (temp float) |
| 0:23 'e1_01' (temp float) |
| 0:23 Constant: |
| 0:23 11.000000 |
| 0:24 Sequence |
| 0:24 move second child to first child (temp float) |
| 0:24 'e1_10' (temp float) |
| 0:24 Constant: |
| 0:24 12.000000 |
| 0:25 Sequence |
| 0:25 move second child to first child (temp float) |
| 0:25 'e1_11' (temp float) |
| 0:25 Constant: |
| 0:25 13.000000 |
| 0:26 Sequence |
| 0:26 move second child to first child (temp float) |
| 0:26 'e1_20' (temp float) |
| 0:26 Constant: |
| 0:26 14.000000 |
| 0:27 Sequence |
| 0:27 move second child to first child (temp float) |
| 0:27 'e1_21' (temp float) |
| 0:27 Constant: |
| 0:27 15.000000 |
| 0:29 Sequence |
| 0:29 move second child to first child (temp float) |
| 0:29 'e2_00' (temp float) |
| 0:29 Constant: |
| 0:29 20.000000 |
| 0:30 Sequence |
| 0:30 move second child to first child (temp float) |
| 0:30 'e2_01' (temp float) |
| 0:30 Constant: |
| 0:30 21.000000 |
| 0:31 Sequence |
| 0:31 move second child to first child (temp float) |
| 0:31 'e2_10' (temp float) |
| 0:31 Constant: |
| 0:31 22.000000 |
| 0:32 Sequence |
| 0:32 move second child to first child (temp float) |
| 0:32 'e2_11' (temp float) |
| 0:32 Constant: |
| 0:32 23.000000 |
| 0:33 Sequence |
| 0:33 move second child to first child (temp float) |
| 0:33 'e2_20' (temp float) |
| 0:33 Constant: |
| 0:33 24.000000 |
| 0:34 Sequence |
| 0:34 move second child to first child (temp float) |
| 0:34 'e2_21' (temp float) |
| 0:34 Constant: |
| 0:34 25.000000 |
| 0:39 Sequence |
| 0:39 move second child to first child (temp 2-component vector of float) |
| 0:39 'r0a' (temp 2-component vector of float) |
| 0:39 Constant: |
| 0:39 10.000000 |
| 0:39 11.000000 |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 2-component vector of float) |
| 0:40 'r1a' (temp 2-component vector of float) |
| 0:40 Constant: |
| 0:40 12.000000 |
| 0:40 13.000000 |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 2-component vector of float) |
| 0:41 'r2a' (temp 2-component vector of float) |
| 0:41 Constant: |
| 0:41 14.000000 |
| 0:41 15.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 2-component vector of float) |
| 0:43 'r0b' (temp 2-component vector of float) |
| 0:43 indirect index (temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 20.000000 |
| 0:43 21.000000 |
| 0:43 22.000000 |
| 0:43 23.000000 |
| 0:43 24.000000 |
| 0:43 25.000000 |
| 0:43 idx: direct index for structure (layout(offset=0 ) uniform int) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) |
| 0:43 Constant: |
| 0:43 0 (const uint) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp 2-component vector of float) |
| 0:44 'r0c' (temp 2-component vector of float) |
| 0:44 indirect index (layout(offset=16 ) temp 2-component vector of float) |
| 0:44 um: direct index for structure (layout(offset=16 ) uniform 3X2 matrix of float) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 idx: direct index for structure (layout(offset=0 ) uniform int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:47 move second child to first child (temp 4-component vector of float) |
| 0:47 Color: direct index for structure (temp 4-component vector of float) |
| 0:47 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 Construct vec4 (temp 4-component vector of float) |
| 0:47 'e2_11' (temp float) |
| 0:48 Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:48 Color: direct index for structure (temp 4-component vector of float) |
| 0:48 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 78 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 74 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "e1_00" |
| Name 10 "e1_01" |
| Name 12 "e1_10" |
| Name 14 "e1_11" |
| Name 16 "e1_20" |
| Name 18 "e1_21" |
| Name 20 "e2_00" |
| Name 22 "e2_01" |
| Name 24 "e2_10" |
| Name 26 "e2_11" |
| Name 28 "e2_20" |
| Name 30 "e2_21" |
| Name 34 "r0a" |
| Name 36 "r1a" |
| Name 38 "r2a" |
| Name 40 "r0b" |
| Name 47 "$Global" |
| MemberName 47($Global) 0 "idx" |
| MemberName 47($Global) 1 "um" |
| Name 49 "" |
| Name 55 "indexable" |
| Name 58 "r0c" |
| Name 66 "PS_OUTPUT" |
| MemberName 66(PS_OUTPUT) 0 "Color" |
| Name 68 "psout" |
| Name 74 "Color" |
| MemberDecorate 47($Global) 0 Offset 0 |
| MemberDecorate 47($Global) 1 RowMajor |
| MemberDecorate 47($Global) 1 Offset 16 |
| MemberDecorate 47($Global) 1 MatrixStride 16 |
| Decorate 47($Global) Block |
| Decorate 49 DescriptorSet 0 |
| Decorate 74(Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 9: 6(float) Constant 1092616192 |
| 11: 6(float) Constant 1093664768 |
| 13: 6(float) Constant 1094713344 |
| 15: 6(float) Constant 1095761920 |
| 17: 6(float) Constant 1096810496 |
| 19: 6(float) Constant 1097859072 |
| 21: 6(float) Constant 1101004800 |
| 23: 6(float) Constant 1101529088 |
| 25: 6(float) Constant 1102053376 |
| 27: 6(float) Constant 1102577664 |
| 29: 6(float) Constant 1103101952 |
| 31: 6(float) Constant 1103626240 |
| 32: TypeVector 6(float) 2 |
| 33: TypePointer Function 32(fvec2) |
| 35: 32(fvec2) ConstantComposite 9 11 |
| 37: 32(fvec2) ConstantComposite 13 15 |
| 39: 32(fvec2) ConstantComposite 17 19 |
| 41: TypeMatrix 32(fvec2) 3 |
| 42: 32(fvec2) ConstantComposite 21 23 |
| 43: 32(fvec2) ConstantComposite 25 27 |
| 44: 32(fvec2) ConstantComposite 29 31 |
| 45: 41 ConstantComposite 42 43 44 |
| 46: TypeInt 32 1 |
| 47($Global): TypeStruct 46(int) 41 |
| 48: TypePointer Uniform 47($Global) |
| 49: 48(ptr) Variable Uniform |
| 50: 46(int) Constant 0 |
| 51: TypePointer Uniform 46(int) |
| 54: TypePointer Function 41 |
| 59: 46(int) Constant 1 |
| 62: TypePointer Uniform 32(fvec2) |
| 65: TypeVector 6(float) 4 |
| 66(PS_OUTPUT): TypeStruct 65(fvec4) |
| 67: TypePointer Function 66(PS_OUTPUT) |
| 71: TypePointer Function 65(fvec4) |
| 73: TypePointer Output 65(fvec4) |
| 74(Color): 73(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(e1_00): 7(ptr) Variable Function |
| 10(e1_01): 7(ptr) Variable Function |
| 12(e1_10): 7(ptr) Variable Function |
| 14(e1_11): 7(ptr) Variable Function |
| 16(e1_20): 7(ptr) Variable Function |
| 18(e1_21): 7(ptr) Variable Function |
| 20(e2_00): 7(ptr) Variable Function |
| 22(e2_01): 7(ptr) Variable Function |
| 24(e2_10): 7(ptr) Variable Function |
| 26(e2_11): 7(ptr) Variable Function |
| 28(e2_20): 7(ptr) Variable Function |
| 30(e2_21): 7(ptr) Variable Function |
| 34(r0a): 33(ptr) Variable Function |
| 36(r1a): 33(ptr) Variable Function |
| 38(r2a): 33(ptr) Variable Function |
| 40(r0b): 33(ptr) Variable Function |
| 55(indexable): 54(ptr) Variable Function |
| 58(r0c): 33(ptr) Variable Function |
| 68(psout): 67(ptr) Variable Function |
| Store 8(e1_00) 9 |
| Store 10(e1_01) 11 |
| Store 12(e1_10) 13 |
| Store 14(e1_11) 15 |
| Store 16(e1_20) 17 |
| Store 18(e1_21) 19 |
| Store 20(e2_00) 21 |
| Store 22(e2_01) 23 |
| Store 24(e2_10) 25 |
| Store 26(e2_11) 27 |
| Store 28(e2_20) 29 |
| Store 30(e2_21) 31 |
| Store 34(r0a) 35 |
| Store 36(r1a) 37 |
| Store 38(r2a) 39 |
| 52: 51(ptr) AccessChain 49 50 |
| 53: 46(int) Load 52 |
| Store 55(indexable) 45 |
| 56: 33(ptr) AccessChain 55(indexable) 53 |
| 57: 32(fvec2) Load 56 |
| Store 40(r0b) 57 |
| 60: 51(ptr) AccessChain 49 50 |
| 61: 46(int) Load 60 |
| 63: 62(ptr) AccessChain 49 59 61 |
| 64: 32(fvec2) Load 63 |
| Store 58(r0c) 64 |
| 69: 6(float) Load 26(e2_11) |
| 70: 65(fvec4) CompositeConstruct 69 69 69 69 |
| 72: 71(ptr) AccessChain 68(psout) 50 |
| Store 72 70 |
| 75: 71(ptr) AccessChain 68(psout) 50 |
| 76: 65(fvec4) Load 75 |
| Store 74(Color) 76 |
| Return |
| FunctionEnd |