| hlsl.intrinsics.promote.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child (temp float) |
| 0:23 'r00' (temp float) |
| 0:23 max (temp float) |
| 0:23 Convert bool to float (temp float) |
| 0:23 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:23 Constant: |
| 0:23 3 (const uint) |
| 0:23 f: direct index for structure (layout(offset=8 ) uniform float) |
| 0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:23 Constant: |
| 0:23 2 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child (temp uint) |
| 0:24 'r01' (temp uint) |
| 0:24 max (temp uint) |
| 0:24 Convert bool to uint (temp uint) |
| 0:24 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:24 Constant: |
| 0:24 3 (const uint) |
| 0:24 u: direct index for structure (layout(offset=4 ) uniform uint) |
| 0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:24 Constant: |
| 0:24 1 (const uint) |
| 0:25 Sequence |
| 0:25 move second child to first child (temp int) |
| 0:25 'r02' (temp int) |
| 0:25 max (temp int) |
| 0:25 Convert bool to int (temp int) |
| 0:25 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:25 Constant: |
| 0:25 3 (const uint) |
| 0:25 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:25 Constant: |
| 0:25 0 (const uint) |
| 0:26 Sequence |
| 0:26 move second child to first child (temp float) |
| 0:26 'r03' (temp float) |
| 0:26 max (temp float) |
| 0:26 Convert int to float (temp float) |
| 0:26 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:26 f: direct index for structure (layout(offset=8 ) uniform float) |
| 0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:26 Constant: |
| 0:26 2 (const uint) |
| 0:27 Sequence |
| 0:27 move second child to first child (temp float) |
| 0:27 'r04' (temp float) |
| 0:27 max (temp float) |
| 0:27 Convert uint to float (temp float) |
| 0:27 u: direct index for structure (layout(offset=4 ) uniform uint) |
| 0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:27 Constant: |
| 0:27 1 (const uint) |
| 0:27 f: direct index for structure (layout(offset=8 ) uniform float) |
| 0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:27 Constant: |
| 0:27 2 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 2-component vector of float) |
| 0:29 'r10' (temp 2-component vector of float) |
| 0:29 max (temp 2-component vector of float) |
| 0:29 Convert bool to float (temp 2-component vector of float) |
| 0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:29 Constant: |
| 0:29 7 (const uint) |
| 0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:29 Constant: |
| 0:29 6 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 2-component vector of uint) |
| 0:30 'r11' (temp 2-component vector of uint) |
| 0:30 max (temp 2-component vector of uint) |
| 0:30 Convert bool to uint (temp 2-component vector of uint) |
| 0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:30 Constant: |
| 0:30 7 (const uint) |
| 0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:30 Constant: |
| 0:30 5 (const uint) |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 2-component vector of int) |
| 0:31 'r12' (temp 2-component vector of int) |
| 0:31 max (temp 2-component vector of int) |
| 0:31 Convert bool to int (temp 2-component vector of int) |
| 0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:31 Constant: |
| 0:31 7 (const uint) |
| 0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:31 Constant: |
| 0:31 4 (const uint) |
| 0:32 Sequence |
| 0:32 move second child to first child (temp 2-component vector of float) |
| 0:32 'r13' (temp 2-component vector of float) |
| 0:32 max (temp 2-component vector of float) |
| 0:32 Convert int to float (temp 2-component vector of float) |
| 0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:32 Constant: |
| 0:32 4 (const uint) |
| 0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:32 Constant: |
| 0:32 6 (const uint) |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 2-component vector of float) |
| 0:33 'r14' (temp 2-component vector of float) |
| 0:33 max (temp 2-component vector of float) |
| 0:33 Convert uint to float (temp 2-component vector of float) |
| 0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:33 Constant: |
| 0:33 5 (const uint) |
| 0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:33 Constant: |
| 0:33 6 (const uint) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 2-component vector of float) |
| 0:35 'r20' (temp 2-component vector of float) |
| 0:35 clamp (temp 2-component vector of float) |
| 0:35 Convert int to float (temp 2-component vector of float) |
| 0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:35 Constant: |
| 0:35 4 (const uint) |
| 0:35 Convert uint to float (temp 2-component vector of float) |
| 0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:35 Constant: |
| 0:35 5 (const uint) |
| 0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:35 Constant: |
| 0:35 6 (const uint) |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 2-component vector of uint) |
| 0:36 'r21' (temp 2-component vector of uint) |
| 0:36 clamp (temp 2-component vector of uint) |
| 0:36 Convert bool to uint (temp 2-component vector of uint) |
| 0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:36 Constant: |
| 0:36 7 (const uint) |
| 0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:36 Constant: |
| 0:36 5 (const uint) |
| 0:36 Convert bool to uint (temp 2-component vector of uint) |
| 0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:36 Constant: |
| 0:36 7 (const uint) |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 2-component vector of float) |
| 0:37 'r22' (temp 2-component vector of float) |
| 0:37 clamp (temp 2-component vector of float) |
| 0:37 Convert bool to float (temp 2-component vector of float) |
| 0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:37 Constant: |
| 0:37 7 (const uint) |
| 0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:37 Constant: |
| 0:37 6 (const uint) |
| 0:37 Convert bool to float (temp 2-component vector of float) |
| 0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:37 Constant: |
| 0:37 7 (const uint) |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 2-component vector of float) |
| 0:40 'r30' (temp 2-component vector of float) |
| 0:40 max (temp 2-component vector of float) |
| 0:40 Construct vec2 (in 2-component vector of float) |
| 0:40 Convert bool to float (temp float) |
| 0:40 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:40 Constant: |
| 0:40 3 (const uint) |
| 0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:40 Constant: |
| 0:40 6 (const uint) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 2-component vector of uint) |
| 0:41 'r31' (temp 2-component vector of uint) |
| 0:41 max (temp 2-component vector of uint) |
| 0:41 Construct uvec2 (in 2-component vector of uint) |
| 0:41 Convert bool to uint (temp uint) |
| 0:41 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:41 Constant: |
| 0:41 3 (const uint) |
| 0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:41 Constant: |
| 0:41 5 (const uint) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 2-component vector of int) |
| 0:42 'r32' (temp 2-component vector of int) |
| 0:42 max (temp 2-component vector of int) |
| 0:42 Construct ivec2 (in 2-component vector of int) |
| 0:42 Convert bool to int (temp int) |
| 0:42 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:42 Constant: |
| 0:42 3 (const uint) |
| 0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:42 Constant: |
| 0:42 4 (const uint) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 2-component vector of float) |
| 0:43 'r33' (temp 2-component vector of float) |
| 0:43 max (temp 2-component vector of float) |
| 0:43 Construct vec2 (in 2-component vector of float) |
| 0:43 Convert int to float (temp float) |
| 0:43 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:43 Constant: |
| 0:43 0 (const uint) |
| 0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:43 Constant: |
| 0:43 6 (const uint) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp 2-component vector of float) |
| 0:44 'r34' (temp 2-component vector of float) |
| 0:44 max (temp 2-component vector of float) |
| 0:44 Construct vec2 (in 2-component vector of float) |
| 0:44 Convert uint to float (temp float) |
| 0:44 u: direct index for structure (layout(offset=4 ) uniform uint) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:44 Constant: |
| 0:44 6 (const uint) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 2-component vector of float) |
| 0:46 'r40' (temp 2-component vector of float) |
| 0:46 clamp (temp 2-component vector of float) |
| 0:46 Construct vec2 (in 2-component vector of float) |
| 0:46 Convert int to float (temp float) |
| 0:46 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:46 Convert uint to float (temp 2-component vector of float) |
| 0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:46 Constant: |
| 0:46 6 (const uint) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp 2-component vector of uint) |
| 0:47 'r41' (temp 2-component vector of uint) |
| 0:47 clamp (temp 2-component vector of uint) |
| 0:47 Convert bool to uint (temp 2-component vector of uint) |
| 0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:47 Constant: |
| 0:47 7 (const uint) |
| 0:47 Construct uvec2 (in 2-component vector of uint) |
| 0:47 u: direct index for structure (layout(offset=4 ) uniform uint) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 Convert bool to uint (temp 2-component vector of uint) |
| 0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:47 Constant: |
| 0:47 7 (const uint) |
| 0:48 Sequence |
| 0:48 move second child to first child (temp 2-component vector of float) |
| 0:48 'r42' (temp 2-component vector of float) |
| 0:48 clamp (temp 2-component vector of float) |
| 0:48 Convert bool to float (temp 2-component vector of float) |
| 0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:48 Constant: |
| 0:48 7 (const uint) |
| 0:48 Construct vec2 (in 2-component vector of float) |
| 0:48 f: direct index for structure (layout(offset=8 ) uniform float) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:48 Constant: |
| 0:48 2 (const uint) |
| 0:48 Construct vec2 (in 2-component vector of float) |
| 0:48 Convert bool to float (temp float) |
| 0:48 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:48 Constant: |
| 0:48 3 (const uint) |
| 0:49 Sequence |
| 0:49 move second child to first child (temp 2-component vector of int) |
| 0:49 'r43' (temp 2-component vector of int) |
| 0:49 Convert uint to int (temp 2-component vector of int) |
| 0:49 clamp (temp 2-component vector of uint) |
| 0:49 Construct uvec2 (in 2-component vector of uint) |
| 0:49 Convert int to uint (temp uint) |
| 0:49 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:49 Constant: |
| 0:49 0 (const uint) |
| 0:49 Convert int to uint (temp 2-component vector of uint) |
| 0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:49 Constant: |
| 0:49 4 (const uint) |
| 0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:49 Constant: |
| 0:49 5 (const uint) |
| 0:51 Sequence |
| 0:51 move second child to first child (temp float) |
| 0:51 'r50' (temp float) |
| 0:51 Construct float (temp float) |
| 0:? textureFetch (temp 4-component vector of float) |
| 0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:51 Convert uint to int (temp int) |
| 0:51 upos: direct index for structure (layout(offset=48 ) uniform uint) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:51 Constant: |
| 0:51 8 (const uint) |
| 0:52 Sequence |
| 0:52 move second child to first child (temp float) |
| 0:52 'r51' (temp float) |
| 0:52 Construct float (temp float) |
| 0:? textureFetch (temp 4-component vector of float) |
| 0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:52 Convert float to int (temp int) |
| 0:52 fpos: direct index for structure (layout(offset=52 ) uniform float) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:52 Constant: |
| 0:52 9 (const uint) |
| 0:70 Sequence |
| 0:70 move second child to first child (temp uint) |
| 0:70 'sizeQueryTemp' (temp uint) |
| 0:70 textureSize (temp uint) |
| 0:70 'g_tTex1df4' (uniform texture1D) |
| 0:70 move second child to first child (temp int) |
| 0:70 'WidthI' (temp int) |
| 0:70 Convert uint to int (temp int) |
| 0:70 'sizeQueryTemp' (temp uint) |
| 0:71 Sequence |
| 0:71 move second child to first child (temp uint) |
| 0:71 'sizeQueryTemp' (temp uint) |
| 0:71 textureSize (temp uint) |
| 0:71 'g_tTex1df4' (uniform texture1D) |
| 0:71 Constant: |
| 0:71 6 (const uint) |
| 0:71 move second child to first child (temp int) |
| 0:71 'WidthI' (temp int) |
| 0:71 Convert uint to int (temp int) |
| 0:71 'sizeQueryTemp' (temp uint) |
| 0:71 move second child to first child (temp uint) |
| 0:71 'NumberOfLevelsU' (temp uint) |
| 0:71 textureQueryLevels (temp uint) |
| 0:71 'g_tTex1df4' (uniform texture1D) |
| 0:72 Sequence |
| 0:72 move second child to first child (temp uint) |
| 0:72 'sizeQueryTemp' (temp uint) |
| 0:72 textureSize (temp uint) |
| 0:72 'g_tTex1df4' (uniform texture1D) |
| 0:72 Constant: |
| 0:72 6 (const uint) |
| 0:72 move second child to first child (temp uint) |
| 0:72 'WidthU' (temp uint) |
| 0:72 'sizeQueryTemp' (temp uint) |
| 0:72 move second child to first child (temp int) |
| 0:72 'NumberOfLevelsI' (temp int) |
| 0:72 Convert uint to int (temp int) |
| 0:72 textureQueryLevels (temp uint) |
| 0:72 'g_tTex1df4' (uniform texture1D) |
| 0:73 Sequence |
| 0:73 move second child to first child (temp uint) |
| 0:73 'sizeQueryTemp' (temp uint) |
| 0:73 textureSize (temp uint) |
| 0:73 'g_tTex1df4' (uniform texture1D) |
| 0:73 Constant: |
| 0:73 6 (const uint) |
| 0:73 move second child to first child (temp int) |
| 0:73 'WidthI' (temp int) |
| 0:73 Convert uint to int (temp int) |
| 0:73 'sizeQueryTemp' (temp uint) |
| 0:73 move second child to first child (temp int) |
| 0:73 'NumberOfLevelsI' (temp int) |
| 0:73 Convert uint to int (temp int) |
| 0:73 textureQueryLevels (temp uint) |
| 0:73 'g_tTex1df4' (uniform texture1D) |
| 0:77 move second child to first child (temp 4-component vector of float) |
| 0:77 color: direct index for structure (temp 4-component vector of float) |
| 0:77 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:77 Constant: |
| 0:77 0 (const int) |
| 0:77 Construct vec4 (temp 4-component vector of float) |
| 0:77 'r00' (temp float) |
| 0:78 Sequence |
| 0:78 Sequence |
| 0:78 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:78 color: direct index for structure (temp 4-component vector of float) |
| 0:78 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:78 Constant: |
| 0:78 0 (const int) |
| 0:78 Branch: Return |
| 0:? Linker Objects |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:? 'g_tTex1df4' (uniform texture1D) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child (temp float) |
| 0:23 'r00' (temp float) |
| 0:23 max (temp float) |
| 0:23 Convert bool to float (temp float) |
| 0:23 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:23 Constant: |
| 0:23 3 (const uint) |
| 0:23 f: direct index for structure (layout(offset=8 ) uniform float) |
| 0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:23 Constant: |
| 0:23 2 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child (temp uint) |
| 0:24 'r01' (temp uint) |
| 0:24 max (temp uint) |
| 0:24 Convert bool to uint (temp uint) |
| 0:24 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:24 Constant: |
| 0:24 3 (const uint) |
| 0:24 u: direct index for structure (layout(offset=4 ) uniform uint) |
| 0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:24 Constant: |
| 0:24 1 (const uint) |
| 0:25 Sequence |
| 0:25 move second child to first child (temp int) |
| 0:25 'r02' (temp int) |
| 0:25 max (temp int) |
| 0:25 Convert bool to int (temp int) |
| 0:25 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:25 Constant: |
| 0:25 3 (const uint) |
| 0:25 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:25 Constant: |
| 0:25 0 (const uint) |
| 0:26 Sequence |
| 0:26 move second child to first child (temp float) |
| 0:26 'r03' (temp float) |
| 0:26 max (temp float) |
| 0:26 Convert int to float (temp float) |
| 0:26 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:26 f: direct index for structure (layout(offset=8 ) uniform float) |
| 0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:26 Constant: |
| 0:26 2 (const uint) |
| 0:27 Sequence |
| 0:27 move second child to first child (temp float) |
| 0:27 'r04' (temp float) |
| 0:27 max (temp float) |
| 0:27 Convert uint to float (temp float) |
| 0:27 u: direct index for structure (layout(offset=4 ) uniform uint) |
| 0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:27 Constant: |
| 0:27 1 (const uint) |
| 0:27 f: direct index for structure (layout(offset=8 ) uniform float) |
| 0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:27 Constant: |
| 0:27 2 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 2-component vector of float) |
| 0:29 'r10' (temp 2-component vector of float) |
| 0:29 max (temp 2-component vector of float) |
| 0:29 Convert bool to float (temp 2-component vector of float) |
| 0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:29 Constant: |
| 0:29 7 (const uint) |
| 0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:29 Constant: |
| 0:29 6 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 2-component vector of uint) |
| 0:30 'r11' (temp 2-component vector of uint) |
| 0:30 max (temp 2-component vector of uint) |
| 0:30 Convert bool to uint (temp 2-component vector of uint) |
| 0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:30 Constant: |
| 0:30 7 (const uint) |
| 0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:30 Constant: |
| 0:30 5 (const uint) |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 2-component vector of int) |
| 0:31 'r12' (temp 2-component vector of int) |
| 0:31 max (temp 2-component vector of int) |
| 0:31 Convert bool to int (temp 2-component vector of int) |
| 0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:31 Constant: |
| 0:31 7 (const uint) |
| 0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:31 Constant: |
| 0:31 4 (const uint) |
| 0:32 Sequence |
| 0:32 move second child to first child (temp 2-component vector of float) |
| 0:32 'r13' (temp 2-component vector of float) |
| 0:32 max (temp 2-component vector of float) |
| 0:32 Convert int to float (temp 2-component vector of float) |
| 0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:32 Constant: |
| 0:32 4 (const uint) |
| 0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:32 Constant: |
| 0:32 6 (const uint) |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 2-component vector of float) |
| 0:33 'r14' (temp 2-component vector of float) |
| 0:33 max (temp 2-component vector of float) |
| 0:33 Convert uint to float (temp 2-component vector of float) |
| 0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:33 Constant: |
| 0:33 5 (const uint) |
| 0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:33 Constant: |
| 0:33 6 (const uint) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 2-component vector of float) |
| 0:35 'r20' (temp 2-component vector of float) |
| 0:35 clamp (temp 2-component vector of float) |
| 0:35 Convert int to float (temp 2-component vector of float) |
| 0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:35 Constant: |
| 0:35 4 (const uint) |
| 0:35 Convert uint to float (temp 2-component vector of float) |
| 0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:35 Constant: |
| 0:35 5 (const uint) |
| 0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:35 Constant: |
| 0:35 6 (const uint) |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 2-component vector of uint) |
| 0:36 'r21' (temp 2-component vector of uint) |
| 0:36 clamp (temp 2-component vector of uint) |
| 0:36 Convert bool to uint (temp 2-component vector of uint) |
| 0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:36 Constant: |
| 0:36 7 (const uint) |
| 0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:36 Constant: |
| 0:36 5 (const uint) |
| 0:36 Convert bool to uint (temp 2-component vector of uint) |
| 0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:36 Constant: |
| 0:36 7 (const uint) |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 2-component vector of float) |
| 0:37 'r22' (temp 2-component vector of float) |
| 0:37 clamp (temp 2-component vector of float) |
| 0:37 Convert bool to float (temp 2-component vector of float) |
| 0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:37 Constant: |
| 0:37 7 (const uint) |
| 0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:37 Constant: |
| 0:37 6 (const uint) |
| 0:37 Convert bool to float (temp 2-component vector of float) |
| 0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:37 Constant: |
| 0:37 7 (const uint) |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 2-component vector of float) |
| 0:40 'r30' (temp 2-component vector of float) |
| 0:40 max (temp 2-component vector of float) |
| 0:40 Construct vec2 (in 2-component vector of float) |
| 0:40 Convert bool to float (temp float) |
| 0:40 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:40 Constant: |
| 0:40 3 (const uint) |
| 0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:40 Constant: |
| 0:40 6 (const uint) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 2-component vector of uint) |
| 0:41 'r31' (temp 2-component vector of uint) |
| 0:41 max (temp 2-component vector of uint) |
| 0:41 Construct uvec2 (in 2-component vector of uint) |
| 0:41 Convert bool to uint (temp uint) |
| 0:41 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:41 Constant: |
| 0:41 3 (const uint) |
| 0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:41 Constant: |
| 0:41 5 (const uint) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 2-component vector of int) |
| 0:42 'r32' (temp 2-component vector of int) |
| 0:42 max (temp 2-component vector of int) |
| 0:42 Construct ivec2 (in 2-component vector of int) |
| 0:42 Convert bool to int (temp int) |
| 0:42 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:42 Constant: |
| 0:42 3 (const uint) |
| 0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:42 Constant: |
| 0:42 4 (const uint) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 2-component vector of float) |
| 0:43 'r33' (temp 2-component vector of float) |
| 0:43 max (temp 2-component vector of float) |
| 0:43 Construct vec2 (in 2-component vector of float) |
| 0:43 Convert int to float (temp float) |
| 0:43 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:43 Constant: |
| 0:43 0 (const uint) |
| 0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:43 Constant: |
| 0:43 6 (const uint) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp 2-component vector of float) |
| 0:44 'r34' (temp 2-component vector of float) |
| 0:44 max (temp 2-component vector of float) |
| 0:44 Construct vec2 (in 2-component vector of float) |
| 0:44 Convert uint to float (temp float) |
| 0:44 u: direct index for structure (layout(offset=4 ) uniform uint) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:44 Constant: |
| 0:44 6 (const uint) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 2-component vector of float) |
| 0:46 'r40' (temp 2-component vector of float) |
| 0:46 clamp (temp 2-component vector of float) |
| 0:46 Construct vec2 (in 2-component vector of float) |
| 0:46 Convert int to float (temp float) |
| 0:46 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:46 Convert uint to float (temp 2-component vector of float) |
| 0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:46 Constant: |
| 0:46 6 (const uint) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp 2-component vector of uint) |
| 0:47 'r41' (temp 2-component vector of uint) |
| 0:47 clamp (temp 2-component vector of uint) |
| 0:47 Convert bool to uint (temp 2-component vector of uint) |
| 0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:47 Constant: |
| 0:47 7 (const uint) |
| 0:47 Construct uvec2 (in 2-component vector of uint) |
| 0:47 u: direct index for structure (layout(offset=4 ) uniform uint) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 Convert bool to uint (temp 2-component vector of uint) |
| 0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:47 Constant: |
| 0:47 7 (const uint) |
| 0:48 Sequence |
| 0:48 move second child to first child (temp 2-component vector of float) |
| 0:48 'r42' (temp 2-component vector of float) |
| 0:48 clamp (temp 2-component vector of float) |
| 0:48 Convert bool to float (temp 2-component vector of float) |
| 0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:48 Constant: |
| 0:48 7 (const uint) |
| 0:48 Construct vec2 (in 2-component vector of float) |
| 0:48 f: direct index for structure (layout(offset=8 ) uniform float) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:48 Constant: |
| 0:48 2 (const uint) |
| 0:48 Construct vec2 (in 2-component vector of float) |
| 0:48 Convert bool to float (temp float) |
| 0:48 b: direct index for structure (layout(offset=12 ) uniform bool) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:48 Constant: |
| 0:48 3 (const uint) |
| 0:49 Sequence |
| 0:49 move second child to first child (temp 2-component vector of int) |
| 0:49 'r43' (temp 2-component vector of int) |
| 0:49 Convert uint to int (temp 2-component vector of int) |
| 0:49 clamp (temp 2-component vector of uint) |
| 0:49 Construct uvec2 (in 2-component vector of uint) |
| 0:49 Convert int to uint (temp uint) |
| 0:49 i: direct index for structure (layout(offset=0 ) uniform int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:49 Constant: |
| 0:49 0 (const uint) |
| 0:49 Convert int to uint (temp 2-component vector of uint) |
| 0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:49 Constant: |
| 0:49 4 (const uint) |
| 0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:49 Constant: |
| 0:49 5 (const uint) |
| 0:51 Sequence |
| 0:51 move second child to first child (temp float) |
| 0:51 'r50' (temp float) |
| 0:51 Construct float (temp float) |
| 0:? textureFetch (temp 4-component vector of float) |
| 0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:51 Convert uint to int (temp int) |
| 0:51 upos: direct index for structure (layout(offset=48 ) uniform uint) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:51 Constant: |
| 0:51 8 (const uint) |
| 0:52 Sequence |
| 0:52 move second child to first child (temp float) |
| 0:52 'r51' (temp float) |
| 0:52 Construct float (temp float) |
| 0:? textureFetch (temp 4-component vector of float) |
| 0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:52 Convert float to int (temp int) |
| 0:52 fpos: direct index for structure (layout(offset=52 ) uniform float) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:52 Constant: |
| 0:52 9 (const uint) |
| 0:70 Sequence |
| 0:70 move second child to first child (temp uint) |
| 0:70 'sizeQueryTemp' (temp uint) |
| 0:70 textureSize (temp uint) |
| 0:70 'g_tTex1df4' (uniform texture1D) |
| 0:70 move second child to first child (temp int) |
| 0:70 'WidthI' (temp int) |
| 0:70 Convert uint to int (temp int) |
| 0:70 'sizeQueryTemp' (temp uint) |
| 0:71 Sequence |
| 0:71 move second child to first child (temp uint) |
| 0:71 'sizeQueryTemp' (temp uint) |
| 0:71 textureSize (temp uint) |
| 0:71 'g_tTex1df4' (uniform texture1D) |
| 0:71 Constant: |
| 0:71 6 (const uint) |
| 0:71 move second child to first child (temp int) |
| 0:71 'WidthI' (temp int) |
| 0:71 Convert uint to int (temp int) |
| 0:71 'sizeQueryTemp' (temp uint) |
| 0:71 move second child to first child (temp uint) |
| 0:71 'NumberOfLevelsU' (temp uint) |
| 0:71 textureQueryLevels (temp uint) |
| 0:71 'g_tTex1df4' (uniform texture1D) |
| 0:72 Sequence |
| 0:72 move second child to first child (temp uint) |
| 0:72 'sizeQueryTemp' (temp uint) |
| 0:72 textureSize (temp uint) |
| 0:72 'g_tTex1df4' (uniform texture1D) |
| 0:72 Constant: |
| 0:72 6 (const uint) |
| 0:72 move second child to first child (temp uint) |
| 0:72 'WidthU' (temp uint) |
| 0:72 'sizeQueryTemp' (temp uint) |
| 0:72 move second child to first child (temp int) |
| 0:72 'NumberOfLevelsI' (temp int) |
| 0:72 Convert uint to int (temp int) |
| 0:72 textureQueryLevels (temp uint) |
| 0:72 'g_tTex1df4' (uniform texture1D) |
| 0:73 Sequence |
| 0:73 move second child to first child (temp uint) |
| 0:73 'sizeQueryTemp' (temp uint) |
| 0:73 textureSize (temp uint) |
| 0:73 'g_tTex1df4' (uniform texture1D) |
| 0:73 Constant: |
| 0:73 6 (const uint) |
| 0:73 move second child to first child (temp int) |
| 0:73 'WidthI' (temp int) |
| 0:73 Convert uint to int (temp int) |
| 0:73 'sizeQueryTemp' (temp uint) |
| 0:73 move second child to first child (temp int) |
| 0:73 'NumberOfLevelsI' (temp int) |
| 0:73 Convert uint to int (temp int) |
| 0:73 textureQueryLevels (temp uint) |
| 0:73 'g_tTex1df4' (uniform texture1D) |
| 0:77 move second child to first child (temp 4-component vector of float) |
| 0:77 color: direct index for structure (temp 4-component vector of float) |
| 0:77 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:77 Constant: |
| 0:77 0 (const int) |
| 0:77 Construct vec4 (temp 4-component vector of float) |
| 0:77 'r00' (temp float) |
| 0:78 Sequence |
| 0:78 Sequence |
| 0:78 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:78 color: direct index for structure (temp 4-component vector of float) |
| 0:78 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:78 Constant: |
| 0:78 0 (const int) |
| 0:78 Branch: Return |
| 0:? Linker Objects |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:? 'g_tTex1df4' (uniform texture1D) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 320 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledBuffer |
| Capability ImageQuery |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 316 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "r00" |
| Name 14 "$Global" |
| MemberName 14($Global) 0 "i" |
| MemberName 14($Global) 1 "u" |
| MemberName 14($Global) 2 "f" |
| MemberName 14($Global) 3 "b" |
| MemberName 14($Global) 4 "i2" |
| MemberName 14($Global) 5 "u2" |
| MemberName 14($Global) 6 "f2" |
| MemberName 14($Global) 7 "b2" |
| MemberName 14($Global) 8 "upos" |
| MemberName 14($Global) 9 "fpos" |
| Name 16 "" |
| Name 33 "r01" |
| Name 44 "r02" |
| Name 54 "r03" |
| Name 61 "r04" |
| Name 69 "r10" |
| Name 86 "r11" |
| Name 97 "r12" |
| Name 109 "r13" |
| Name 116 "r14" |
| Name 123 "r20" |
| Name 133 "r21" |
| Name 145 "r22" |
| Name 157 "r30" |
| Name 166 "r31" |
| Name 175 "r32" |
| Name 184 "r33" |
| Name 192 "r34" |
| Name 200 "r40" |
| Name 211 "r41" |
| Name 224 "r42" |
| Name 238 "r43" |
| Name 250 "r50" |
| Name 254 "g_tTexbfs" |
| Name 264 "r51" |
| Name 273 "sizeQueryTemp" |
| Name 276 "g_tTex1df4" |
| Name 279 "WidthI" |
| Name 282 "sizeQueryTemp" |
| Name 288 "NumberOfLevelsU" |
| Name 291 "sizeQueryTemp" |
| Name 294 "WidthU" |
| Name 296 "NumberOfLevelsI" |
| Name 300 "sizeQueryTemp" |
| Name 308 "PS_OUTPUT" |
| MemberName 308(PS_OUTPUT) 0 "color" |
| Name 310 "ps_output" |
| Name 316 "color" |
| MemberDecorate 14($Global) 0 Offset 0 |
| MemberDecorate 14($Global) 1 Offset 4 |
| MemberDecorate 14($Global) 2 Offset 8 |
| MemberDecorate 14($Global) 3 Offset 12 |
| MemberDecorate 14($Global) 4 Offset 16 |
| MemberDecorate 14($Global) 5 Offset 24 |
| MemberDecorate 14($Global) 6 Offset 32 |
| MemberDecorate 14($Global) 7 Offset 40 |
| MemberDecorate 14($Global) 8 Offset 48 |
| MemberDecorate 14($Global) 9 Offset 52 |
| Decorate 14($Global) Block |
| Decorate 16 DescriptorSet 0 |
| Decorate 254(g_tTexbfs) DescriptorSet 0 |
| Decorate 276(g_tTex1df4) DescriptorSet 0 |
| Decorate 316(color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 9: TypeInt 32 1 |
| 10: TypeInt 32 0 |
| 11: TypeVector 9(int) 2 |
| 12: TypeVector 10(int) 2 |
| 13: TypeVector 6(float) 2 |
| 14($Global): TypeStruct 9(int) 10(int) 6(float) 10(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2) 10(int) 6(float) |
| 15: TypePointer Uniform 14($Global) |
| 16: 15(ptr) Variable Uniform |
| 17: 9(int) Constant 3 |
| 18: TypePointer Uniform 10(int) |
| 21: TypeBool |
| 22: 10(int) Constant 0 |
| 24: 6(float) Constant 0 |
| 25: 6(float) Constant 1065353216 |
| 27: 9(int) Constant 2 |
| 28: TypePointer Uniform 6(float) |
| 32: TypePointer Function 10(int) |
| 37: 10(int) Constant 1 |
| 39: 9(int) Constant 1 |
| 43: TypePointer Function 9(int) |
| 48: 9(int) Constant 0 |
| 50: TypePointer Uniform 9(int) |
| 68: TypePointer Function 13(fvec2) |
| 70: 9(int) Constant 7 |
| 71: TypePointer Uniform 12(ivec2) |
| 74: TypeVector 21(bool) 2 |
| 75: 12(ivec2) ConstantComposite 22 22 |
| 77: 13(fvec2) ConstantComposite 24 24 |
| 78: 13(fvec2) ConstantComposite 25 25 |
| 80: 9(int) Constant 6 |
| 81: TypePointer Uniform 13(fvec2) |
| 85: TypePointer Function 12(ivec2) |
| 90: 12(ivec2) ConstantComposite 37 37 |
| 92: 9(int) Constant 5 |
| 96: TypePointer Function 11(ivec2) |
| 101: 11(ivec2) ConstantComposite 48 48 |
| 102: 11(ivec2) ConstantComposite 39 39 |
| 104: 9(int) Constant 4 |
| 105: TypePointer Uniform 11(ivec2) |
| 251: TypeImage 6(float) Buffer sampled format:R32f |
| 252: TypeSampledImage 251 |
| 253: TypePointer UniformConstant 252 |
| 254(g_tTexbfs): 253(ptr) Variable UniformConstant |
| 256: 9(int) Constant 8 |
| 261: TypeVector 6(float) 4 |
| 266: 9(int) Constant 9 |
| 274: TypeImage 6(float) 1D sampled format:Unknown |
| 275: TypePointer UniformConstant 274 |
| 276(g_tTex1df4): 275(ptr) Variable UniformConstant |
| 284: 10(int) Constant 6 |
| 308(PS_OUTPUT): TypeStruct 261(fvec4) |
| 309: TypePointer Function 308(PS_OUTPUT) |
| 313: TypePointer Function 261(fvec4) |
| 315: TypePointer Output 261(fvec4) |
| 316(color): 315(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(r00): 7(ptr) Variable Function |
| 33(r01): 32(ptr) Variable Function |
| 44(r02): 43(ptr) Variable Function |
| 54(r03): 7(ptr) Variable Function |
| 61(r04): 7(ptr) Variable Function |
| 69(r10): 68(ptr) Variable Function |
| 86(r11): 85(ptr) Variable Function |
| 97(r12): 96(ptr) Variable Function |
| 109(r13): 68(ptr) Variable Function |
| 116(r14): 68(ptr) Variable Function |
| 123(r20): 68(ptr) Variable Function |
| 133(r21): 85(ptr) Variable Function |
| 145(r22): 68(ptr) Variable Function |
| 157(r30): 68(ptr) Variable Function |
| 166(r31): 85(ptr) Variable Function |
| 175(r32): 96(ptr) Variable Function |
| 184(r33): 68(ptr) Variable Function |
| 192(r34): 68(ptr) Variable Function |
| 200(r40): 68(ptr) Variable Function |
| 211(r41): 85(ptr) Variable Function |
| 224(r42): 68(ptr) Variable Function |
| 238(r43): 96(ptr) Variable Function |
| 250(r50): 7(ptr) Variable Function |
| 264(r51): 7(ptr) Variable Function |
| 273(sizeQueryTemp): 32(ptr) Variable Function |
| 279(WidthI): 43(ptr) Variable Function |
| 282(sizeQueryTemp): 32(ptr) Variable Function |
| 288(NumberOfLevelsU): 32(ptr) Variable Function |
| 291(sizeQueryTemp): 32(ptr) Variable Function |
| 294(WidthU): 32(ptr) Variable Function |
| 296(NumberOfLevelsI): 43(ptr) Variable Function |
| 300(sizeQueryTemp): 32(ptr) Variable Function |
| 310(ps_output): 309(ptr) Variable Function |
| 19: 18(ptr) AccessChain 16 17 |
| 20: 10(int) Load 19 |
| 23: 21(bool) INotEqual 20 22 |
| 26: 6(float) Select 23 25 24 |
| 29: 28(ptr) AccessChain 16 27 |
| 30: 6(float) Load 29 |
| 31: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 26 30 |
| Store 8(r00) 31 |
| 34: 18(ptr) AccessChain 16 17 |
| 35: 10(int) Load 34 |
| 36: 21(bool) INotEqual 35 22 |
| 38: 10(int) Select 36 37 22 |
| 40: 18(ptr) AccessChain 16 39 |
| 41: 10(int) Load 40 |
| 42: 10(int) ExtInst 1(GLSL.std.450) 41(UMax) 38 41 |
| Store 33(r01) 42 |
| 45: 18(ptr) AccessChain 16 17 |
| 46: 10(int) Load 45 |
| 47: 21(bool) INotEqual 46 22 |
| 49: 9(int) Select 47 39 48 |
| 51: 50(ptr) AccessChain 16 48 |
| 52: 9(int) Load 51 |
| 53: 9(int) ExtInst 1(GLSL.std.450) 42(SMax) 49 52 |
| Store 44(r02) 53 |
| 55: 50(ptr) AccessChain 16 48 |
| 56: 9(int) Load 55 |
| 57: 6(float) ConvertSToF 56 |
| 58: 28(ptr) AccessChain 16 27 |
| 59: 6(float) Load 58 |
| 60: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 57 59 |
| Store 54(r03) 60 |
| 62: 18(ptr) AccessChain 16 39 |
| 63: 10(int) Load 62 |
| 64: 6(float) ConvertUToF 63 |
| 65: 28(ptr) AccessChain 16 27 |
| 66: 6(float) Load 65 |
| 67: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 64 66 |
| Store 61(r04) 67 |
| 72: 71(ptr) AccessChain 16 70 |
| 73: 12(ivec2) Load 72 |
| 76: 74(bvec2) INotEqual 73 75 |
| 79: 13(fvec2) Select 76 78 77 |
| 82: 81(ptr) AccessChain 16 80 |
| 83: 13(fvec2) Load 82 |
| 84: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 79 83 |
| Store 69(r10) 84 |
| 87: 71(ptr) AccessChain 16 70 |
| 88: 12(ivec2) Load 87 |
| 89: 74(bvec2) INotEqual 88 75 |
| 91: 12(ivec2) Select 89 90 75 |
| 93: 71(ptr) AccessChain 16 92 |
| 94: 12(ivec2) Load 93 |
| 95: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 91 94 |
| Store 86(r11) 95 |
| 98: 71(ptr) AccessChain 16 70 |
| 99: 12(ivec2) Load 98 |
| 100: 74(bvec2) INotEqual 99 75 |
| 103: 11(ivec2) Select 100 102 101 |
| 106: 105(ptr) AccessChain 16 104 |
| 107: 11(ivec2) Load 106 |
| 108: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 103 107 |
| Store 97(r12) 108 |
| 110: 105(ptr) AccessChain 16 104 |
| 111: 11(ivec2) Load 110 |
| 112: 13(fvec2) ConvertSToF 111 |
| 113: 81(ptr) AccessChain 16 80 |
| 114: 13(fvec2) Load 113 |
| 115: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 112 114 |
| Store 109(r13) 115 |
| 117: 71(ptr) AccessChain 16 92 |
| 118: 12(ivec2) Load 117 |
| 119: 13(fvec2) ConvertUToF 118 |
| 120: 81(ptr) AccessChain 16 80 |
| 121: 13(fvec2) Load 120 |
| 122: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 119 121 |
| Store 116(r14) 122 |
| 124: 105(ptr) AccessChain 16 104 |
| 125: 11(ivec2) Load 124 |
| 126: 13(fvec2) ConvertSToF 125 |
| 127: 71(ptr) AccessChain 16 92 |
| 128: 12(ivec2) Load 127 |
| 129: 13(fvec2) ConvertUToF 128 |
| 130: 81(ptr) AccessChain 16 80 |
| 131: 13(fvec2) Load 130 |
| 132: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 126 129 131 |
| Store 123(r20) 132 |
| 134: 71(ptr) AccessChain 16 70 |
| 135: 12(ivec2) Load 134 |
| 136: 74(bvec2) INotEqual 135 75 |
| 137: 12(ivec2) Select 136 90 75 |
| 138: 71(ptr) AccessChain 16 92 |
| 139: 12(ivec2) Load 138 |
| 140: 71(ptr) AccessChain 16 70 |
| 141: 12(ivec2) Load 140 |
| 142: 74(bvec2) INotEqual 141 75 |
| 143: 12(ivec2) Select 142 90 75 |
| 144: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 137 139 143 |
| Store 133(r21) 144 |
| 146: 71(ptr) AccessChain 16 70 |
| 147: 12(ivec2) Load 146 |
| 148: 74(bvec2) INotEqual 147 75 |
| 149: 13(fvec2) Select 148 78 77 |
| 150: 81(ptr) AccessChain 16 80 |
| 151: 13(fvec2) Load 150 |
| 152: 71(ptr) AccessChain 16 70 |
| 153: 12(ivec2) Load 152 |
| 154: 74(bvec2) INotEqual 153 75 |
| 155: 13(fvec2) Select 154 78 77 |
| 156: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 149 151 155 |
| Store 145(r22) 156 |
| 158: 18(ptr) AccessChain 16 17 |
| 159: 10(int) Load 158 |
| 160: 21(bool) INotEqual 159 22 |
| 161: 6(float) Select 160 25 24 |
| 162: 13(fvec2) CompositeConstruct 161 161 |
| 163: 81(ptr) AccessChain 16 80 |
| 164: 13(fvec2) Load 163 |
| 165: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 162 164 |
| Store 157(r30) 165 |
| 167: 18(ptr) AccessChain 16 17 |
| 168: 10(int) Load 167 |
| 169: 21(bool) INotEqual 168 22 |
| 170: 10(int) Select 169 37 22 |
| 171: 12(ivec2) CompositeConstruct 170 170 |
| 172: 71(ptr) AccessChain 16 92 |
| 173: 12(ivec2) Load 172 |
| 174: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 171 173 |
| Store 166(r31) 174 |
| 176: 18(ptr) AccessChain 16 17 |
| 177: 10(int) Load 176 |
| 178: 21(bool) INotEqual 177 22 |
| 179: 9(int) Select 178 39 48 |
| 180: 11(ivec2) CompositeConstruct 179 179 |
| 181: 105(ptr) AccessChain 16 104 |
| 182: 11(ivec2) Load 181 |
| 183: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 180 182 |
| Store 175(r32) 183 |
| 185: 50(ptr) AccessChain 16 48 |
| 186: 9(int) Load 185 |
| 187: 6(float) ConvertSToF 186 |
| 188: 13(fvec2) CompositeConstruct 187 187 |
| 189: 81(ptr) AccessChain 16 80 |
| 190: 13(fvec2) Load 189 |
| 191: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 188 190 |
| Store 184(r33) 191 |
| 193: 18(ptr) AccessChain 16 39 |
| 194: 10(int) Load 193 |
| 195: 6(float) ConvertUToF 194 |
| 196: 13(fvec2) CompositeConstruct 195 195 |
| 197: 81(ptr) AccessChain 16 80 |
| 198: 13(fvec2) Load 197 |
| 199: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 196 198 |
| Store 192(r34) 199 |
| 201: 50(ptr) AccessChain 16 48 |
| 202: 9(int) Load 201 |
| 203: 6(float) ConvertSToF 202 |
| 204: 13(fvec2) CompositeConstruct 203 203 |
| 205: 71(ptr) AccessChain 16 92 |
| 206: 12(ivec2) Load 205 |
| 207: 13(fvec2) ConvertUToF 206 |
| 208: 81(ptr) AccessChain 16 80 |
| 209: 13(fvec2) Load 208 |
| 210: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 204 207 209 |
| Store 200(r40) 210 |
| 212: 71(ptr) AccessChain 16 70 |
| 213: 12(ivec2) Load 212 |
| 214: 74(bvec2) INotEqual 213 75 |
| 215: 12(ivec2) Select 214 90 75 |
| 216: 18(ptr) AccessChain 16 39 |
| 217: 10(int) Load 216 |
| 218: 12(ivec2) CompositeConstruct 217 217 |
| 219: 71(ptr) AccessChain 16 70 |
| 220: 12(ivec2) Load 219 |
| 221: 74(bvec2) INotEqual 220 75 |
| 222: 12(ivec2) Select 221 90 75 |
| 223: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 215 218 222 |
| Store 211(r41) 223 |
| 225: 71(ptr) AccessChain 16 70 |
| 226: 12(ivec2) Load 225 |
| 227: 74(bvec2) INotEqual 226 75 |
| 228: 13(fvec2) Select 227 78 77 |
| 229: 28(ptr) AccessChain 16 27 |
| 230: 6(float) Load 229 |
| 231: 13(fvec2) CompositeConstruct 230 230 |
| 232: 18(ptr) AccessChain 16 17 |
| 233: 10(int) Load 232 |
| 234: 21(bool) INotEqual 233 22 |
| 235: 6(float) Select 234 25 24 |
| 236: 13(fvec2) CompositeConstruct 235 235 |
| 237: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 228 231 236 |
| Store 224(r42) 237 |
| 239: 50(ptr) AccessChain 16 48 |
| 240: 9(int) Load 239 |
| 241: 10(int) Bitcast 240 |
| 242: 12(ivec2) CompositeConstruct 241 241 |
| 243: 105(ptr) AccessChain 16 104 |
| 244: 11(ivec2) Load 243 |
| 245: 12(ivec2) Bitcast 244 |
| 246: 71(ptr) AccessChain 16 92 |
| 247: 12(ivec2) Load 246 |
| 248: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 242 245 247 |
| 249: 11(ivec2) Bitcast 248 |
| Store 238(r43) 249 |
| 255: 252 Load 254(g_tTexbfs) |
| 257: 18(ptr) AccessChain 16 256 |
| 258: 10(int) Load 257 |
| 259: 9(int) Bitcast 258 |
| 260: 251 Image 255 |
| 262: 261(fvec4) ImageFetch 260 259 |
| 263: 6(float) CompositeExtract 262 0 |
| Store 250(r50) 263 |
| 265: 252 Load 254(g_tTexbfs) |
| 267: 28(ptr) AccessChain 16 266 |
| 268: 6(float) Load 267 |
| 269: 9(int) ConvertFToS 268 |
| 270: 251 Image 265 |
| 271: 261(fvec4) ImageFetch 270 269 |
| 272: 6(float) CompositeExtract 271 0 |
| Store 264(r51) 272 |
| 277: 274 Load 276(g_tTex1df4) |
| 278: 9(int) ImageQuerySize 277 |
| Store 273(sizeQueryTemp) 278 |
| 280: 10(int) Load 273(sizeQueryTemp) |
| 281: 9(int) Bitcast 280 |
| Store 279(WidthI) 281 |
| 283: 274 Load 276(g_tTex1df4) |
| 285: 9(int) ImageQuerySizeLod 283 284 |
| Store 282(sizeQueryTemp) 285 |
| 286: 10(int) Load 282(sizeQueryTemp) |
| 287: 9(int) Bitcast 286 |
| Store 279(WidthI) 287 |
| 289: 274 Load 276(g_tTex1df4) |
| 290: 9(int) ImageQueryLevels 289 |
| Store 288(NumberOfLevelsU) 290 |
| 292: 274 Load 276(g_tTex1df4) |
| 293: 9(int) ImageQuerySizeLod 292 284 |
| Store 291(sizeQueryTemp) 293 |
| 295: 10(int) Load 291(sizeQueryTemp) |
| Store 294(WidthU) 295 |
| 297: 274 Load 276(g_tTex1df4) |
| 298: 9(int) ImageQueryLevels 297 |
| 299: 9(int) Bitcast 298 |
| Store 296(NumberOfLevelsI) 299 |
| 301: 274 Load 276(g_tTex1df4) |
| 302: 9(int) ImageQuerySizeLod 301 284 |
| Store 300(sizeQueryTemp) 302 |
| 303: 10(int) Load 300(sizeQueryTemp) |
| 304: 9(int) Bitcast 303 |
| Store 279(WidthI) 304 |
| 305: 274 Load 276(g_tTex1df4) |
| 306: 9(int) ImageQueryLevels 305 |
| 307: 9(int) Bitcast 306 |
| Store 296(NumberOfLevelsI) 307 |
| 311: 6(float) Load 8(r00) |
| 312: 261(fvec4) CompositeConstruct 311 311 311 311 |
| 314: 313(ptr) AccessChain 310(ps_output) 48 |
| Store 314 312 |
| 317: 313(ptr) AccessChain 310(ps_output) 48 |
| 318: 261(fvec4) Load 317 |
| Store 316(color) 318 |
| Return |
| FunctionEnd |