| hlsl.init.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'a1' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'b1' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.500000 |
| 0:? 2.100000 |
| 0:? 2.200000 |
| 0:2 Sequence |
| 0:2 move second child to first child (temp 4-component vector of float) |
| 0:2 'a1i' (global 4-component vector of float) |
| 0:2 Constant: |
| 0:2 1.000000 |
| 0:2 0.500000 |
| 0:2 0.000000 |
| 0:2 1.000000 |
| 0:2 move second child to first child (temp 4-component vector of float) |
| 0:2 'b1i' (global 4-component vector of float) |
| 0:2 Constant: |
| 0:2 2.000000 |
| 0:2 2.500000 |
| 0:2 2.100000 |
| 0:2 2.200000 |
| 0:3 Sequence |
| 0:3 move second child to first child (temp float) |
| 0:3 'a2' (global float) |
| 0:3 Constant: |
| 0:3 0.200000 |
| 0:4 Sequence |
| 0:4 move second child to first child (temp float) |
| 0:4 'b3' (global float) |
| 0:4 Constant: |
| 0:4 0.300000 |
| 0:5 Sequence |
| 0:5 move second child to first child (temp float) |
| 0:5 'b4' (global float) |
| 0:5 Constant: |
| 0:5 0.400000 |
| 0:6 Sequence |
| 0:6 move second child to first child (temp float) |
| 0:6 'a5' (global float) |
| 0:6 Constant: |
| 0:6 0.500000 |
| 0:6 move second child to first child (temp float) |
| 0:6 'c5' (global float) |
| 0:6 Constant: |
| 0:6 1.500000 |
| 0:9 Sequence |
| 0:9 move second child to first child (temp structure{temp int f}) |
| 0:9 'single1' (global structure{temp int f}) |
| 0:9 Constant: |
| 0:9 10 (const int) |
| 0:12 Sequence |
| 0:12 move second child to first child (temp structure{temp 2-component vector of uint v}) |
| 0:12 'single2' (global structure{temp 2-component vector of uint v}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:12 2 (const uint) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp structure{temp structure{temp int f} s1}) |
| 0:15 'single3' (global structure{temp structure{temp int f} s1}) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:18 Sequence |
| 0:18 move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1}) |
| 0:18 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) |
| 0:18 Constant: |
| 0:18 4 (const uint) |
| 0:18 5 (const uint) |
| 0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) |
| 0:21 Function Parameters: |
| 0:21 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child (temp 4-component vector of float) |
| 0:22 'a2' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:32 Sequence |
| 0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 Constant: |
| 0:32 9 (const int) |
| 0:32 'a5' (global float) |
| 0:32 Construct structure (temp structure{temp float f, temp int i}) |
| 0:32 Comma (temp float) |
| 0:32 'a3' (global float) |
| 0:32 'a4' (global float) |
| 0:32 Constant: |
| 0:32 12 (const int) |
| 0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 Constant: |
| 0:32 9 (const int) |
| 0:32 'a5' (global float) |
| 0:? Construct structure (temp structure{temp float f, temp int i}) |
| 0:32 Comma (temp float) |
| 0:32 'a3' (global float) |
| 0:32 'a4' (global float) |
| 0:32 Constant: |
| 0:32 12 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child (temp float) |
| 0:33 'a8' (temp float) |
| 0:33 Comma (temp float) |
| 0:33 'a2' (temp 4-component vector of float) |
| 0:33 'b2' (global float) |
| 0:33 move second child to first child (temp float) |
| 0:33 'a9' (temp float) |
| 0:33 'a5' (global float) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:35 component-wise multiply (temp 4-component vector of float) |
| 0:35 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:35 'a1' (global 4-component vector of float) |
| 0:35 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'a1' (global 4-component vector of float) |
| 0:? 'b1' (global 4-component vector of float) |
| 0:? 'a1i' (global 4-component vector of float) |
| 0:? 'b1i' (global 4-component vector of float) |
| 0:? 'a2' (global float) |
| 0:? 'b2' (global float) |
| 0:? 'a3' (global float) |
| 0:? 'b3' (global float) |
| 0:? 'a4' (global float) |
| 0:? 'b4' (global float) |
| 0:? 'c4' (global float) |
| 0:? 'a5' (global float) |
| 0:? 'b5' (global float) |
| 0:? 'c5' (global float) |
| 0:? 'single1' (global structure{temp int f}) |
| 0:? 'single2' (global structure{temp 2-component vector of uint v}) |
| 0:? 'single3' (global structure{temp structure{temp int f} s1}) |
| 0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'a1' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'b1' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.500000 |
| 0:? 2.100000 |
| 0:? 2.200000 |
| 0:2 Sequence |
| 0:2 move second child to first child (temp 4-component vector of float) |
| 0:2 'a1i' (global 4-component vector of float) |
| 0:2 Constant: |
| 0:2 1.000000 |
| 0:2 0.500000 |
| 0:2 0.000000 |
| 0:2 1.000000 |
| 0:2 move second child to first child (temp 4-component vector of float) |
| 0:2 'b1i' (global 4-component vector of float) |
| 0:2 Constant: |
| 0:2 2.000000 |
| 0:2 2.500000 |
| 0:2 2.100000 |
| 0:2 2.200000 |
| 0:3 Sequence |
| 0:3 move second child to first child (temp float) |
| 0:3 'a2' (global float) |
| 0:3 Constant: |
| 0:3 0.200000 |
| 0:4 Sequence |
| 0:4 move second child to first child (temp float) |
| 0:4 'b3' (global float) |
| 0:4 Constant: |
| 0:4 0.300000 |
| 0:5 Sequence |
| 0:5 move second child to first child (temp float) |
| 0:5 'b4' (global float) |
| 0:5 Constant: |
| 0:5 0.400000 |
| 0:6 Sequence |
| 0:6 move second child to first child (temp float) |
| 0:6 'a5' (global float) |
| 0:6 Constant: |
| 0:6 0.500000 |
| 0:6 move second child to first child (temp float) |
| 0:6 'c5' (global float) |
| 0:6 Constant: |
| 0:6 1.500000 |
| 0:9 Sequence |
| 0:9 move second child to first child (temp structure{temp int f}) |
| 0:9 'single1' (global structure{temp int f}) |
| 0:9 Constant: |
| 0:9 10 (const int) |
| 0:12 Sequence |
| 0:12 move second child to first child (temp structure{temp 2-component vector of uint v}) |
| 0:12 'single2' (global structure{temp 2-component vector of uint v}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:12 2 (const uint) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp structure{temp structure{temp int f} s1}) |
| 0:15 'single3' (global structure{temp structure{temp int f} s1}) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:18 Sequence |
| 0:18 move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1}) |
| 0:18 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) |
| 0:18 Constant: |
| 0:18 4 (const uint) |
| 0:18 5 (const uint) |
| 0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) |
| 0:21 Function Parameters: |
| 0:21 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child (temp 4-component vector of float) |
| 0:22 'a2' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:32 Sequence |
| 0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 Constant: |
| 0:32 9 (const int) |
| 0:32 'a5' (global float) |
| 0:32 Construct structure (temp structure{temp float f, temp int i}) |
| 0:32 Comma (temp float) |
| 0:32 'a3' (global float) |
| 0:32 'a4' (global float) |
| 0:32 Constant: |
| 0:32 12 (const int) |
| 0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) |
| 0:32 Constant: |
| 0:32 9 (const int) |
| 0:32 'a5' (global float) |
| 0:? Construct structure (temp structure{temp float f, temp int i}) |
| 0:32 Comma (temp float) |
| 0:32 'a3' (global float) |
| 0:32 'a4' (global float) |
| 0:32 Constant: |
| 0:32 12 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child (temp float) |
| 0:33 'a8' (temp float) |
| 0:33 Comma (temp float) |
| 0:33 'a2' (temp 4-component vector of float) |
| 0:33 'b2' (global float) |
| 0:33 move second child to first child (temp float) |
| 0:33 'a9' (temp float) |
| 0:33 'a5' (global float) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:35 component-wise multiply (temp 4-component vector of float) |
| 0:35 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:35 'a1' (global 4-component vector of float) |
| 0:35 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'a1' (global 4-component vector of float) |
| 0:? 'b1' (global 4-component vector of float) |
| 0:? 'a1i' (global 4-component vector of float) |
| 0:? 'b1i' (global 4-component vector of float) |
| 0:? 'a2' (global float) |
| 0:? 'b2' (global float) |
| 0:? 'a3' (global float) |
| 0:? 'b3' (global float) |
| 0:? 'a4' (global float) |
| 0:? 'b4' (global float) |
| 0:? 'c4' (global float) |
| 0:? 'a5' (global float) |
| 0:? 'b5' (global float) |
| 0:? 'c5' (global float) |
| 0:? 'single1' (global structure{temp int f}) |
| 0:? 'single2' (global structure{temp 2-component vector of uint v}) |
| 0:? 'single3' (global structure{temp structure{temp int f} s1}) |
| 0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 97 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "ShaderFunction" 88 90 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "ShaderFunction" |
| Name 9 "a1" |
| Name 14 "b1" |
| Name 20 "a1i" |
| Name 21 "b1i" |
| Name 23 "a2" |
| Name 25 "b3" |
| Name 27 "b4" |
| Name 29 "a5" |
| Name 30 "c5" |
| Name 33 "Single1" |
| MemberName 33(Single1) 0 "f" |
| Name 35 "single1" |
| Name 40 "Single2" |
| MemberName 40(Single2) 0 "v" |
| Name 42 "single2" |
| Name 47 "Single3" |
| MemberName 47(Single3) 0 "s1" |
| Name 49 "single3" |
| Name 53 "Single4" |
| MemberName 53(Single4) 0 "s1" |
| Name 55 "single4" |
| Name 62 "a2" |
| Name 64 "S1" |
| MemberName 64(S1) 0 "f" |
| MemberName 64(S1) 1 "i" |
| Name 65 "S2" |
| MemberName 65(S2) 0 "j" |
| MemberName 65(S2) 1 "g" |
| MemberName 65(S2) 2 "s1" |
| Name 67 "s2i" |
| Name 70 "a3" |
| Name 71 "a4" |
| Name 76 "s2" |
| Name 82 "a8" |
| Name 83 "b2" |
| Name 85 "a9" |
| Name 88 "@entryPointOutput" |
| Name 90 "input" |
| Name 95 "c4" |
| Name 96 "b5" |
| Decorate 88(@entryPointOutput) Location 0 |
| Decorate 90(input) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Private 7(fvec4) |
| 9(a1): 8(ptr) Variable Private |
| 10: 6(float) Constant 1065353216 |
| 11: 6(float) Constant 1056964608 |
| 12: 6(float) Constant 0 |
| 13: 7(fvec4) ConstantComposite 10 11 12 10 |
| 14(b1): 8(ptr) Variable Private |
| 15: 6(float) Constant 1073741824 |
| 16: 6(float) Constant 1075838976 |
| 17: 6(float) Constant 1074161254 |
| 18: 6(float) Constant 1074580685 |
| 19: 7(fvec4) ConstantComposite 15 16 17 18 |
| 20(a1i): 8(ptr) Variable Private |
| 21(b1i): 8(ptr) Variable Private |
| 22: TypePointer Private 6(float) |
| 23(a2): 22(ptr) Variable Private |
| 24: 6(float) Constant 1045220557 |
| 25(b3): 22(ptr) Variable Private |
| 26: 6(float) Constant 1050253722 |
| 27(b4): 22(ptr) Variable Private |
| 28: 6(float) Constant 1053609165 |
| 29(a5): 22(ptr) Variable Private |
| 30(c5): 22(ptr) Variable Private |
| 31: 6(float) Constant 1069547520 |
| 32: TypeInt 32 1 |
| 33(Single1): TypeStruct 32(int) |
| 34: TypePointer Private 33(Single1) |
| 35(single1): 34(ptr) Variable Private |
| 36: 32(int) Constant 10 |
| 37: 33(Single1) ConstantComposite 36 |
| 38: TypeInt 32 0 |
| 39: TypeVector 38(int) 2 |
| 40(Single2): TypeStruct 39(ivec2) |
| 41: TypePointer Private 40(Single2) |
| 42(single2): 41(ptr) Variable Private |
| 43: 38(int) Constant 1 |
| 44: 38(int) Constant 2 |
| 45: 39(ivec2) ConstantComposite 43 44 |
| 46: 40(Single2) ConstantComposite 45 |
| 47(Single3): TypeStruct 33(Single1) |
| 48: TypePointer Private 47(Single3) |
| 49(single3): 48(ptr) Variable Private |
| 50: 32(int) Constant 3 |
| 51: 33(Single1) ConstantComposite 50 |
| 52: 47(Single3) ConstantComposite 51 |
| 53(Single4): TypeStruct 40(Single2) |
| 54: TypePointer Private 53(Single4) |
| 55(single4): 54(ptr) Variable Private |
| 56: 38(int) Constant 4 |
| 57: 38(int) Constant 5 |
| 58: 39(ivec2) ConstantComposite 56 57 |
| 59: 40(Single2) ConstantComposite 58 |
| 60: 53(Single4) ConstantComposite 59 |
| 61: TypePointer Function 7(fvec4) |
| 63: 7(fvec4) ConstantComposite 24 26 28 11 |
| 64(S1): TypeStruct 6(float) 32(int) |
| 65(S2): TypeStruct 32(int) 6(float) 64(S1) |
| 66: TypePointer Function 65(S2) |
| 68: 32(int) Constant 9 |
| 70(a3): 22(ptr) Variable Private |
| 71(a4): 22(ptr) Variable Private |
| 73: 32(int) Constant 12 |
| 81: TypePointer Function 6(float) |
| 83(b2): 22(ptr) Variable Private |
| 87: TypePointer Output 7(fvec4) |
| 88(@entryPointOutput): 87(ptr) Variable Output |
| 89: TypePointer Input 7(fvec4) |
| 90(input): 89(ptr) Variable Input |
| 95(c4): 22(ptr) Variable Private |
| 96(b5): 22(ptr) Variable Private |
| 4(ShaderFunction): 2 Function None 3 |
| 5: Label |
| 62(a2): 61(ptr) Variable Function |
| 67(s2i): 66(ptr) Variable Function |
| 76(s2): 66(ptr) Variable Function |
| 82(a8): 81(ptr) Variable Function |
| 85(a9): 81(ptr) Variable Function |
| Store 9(a1) 13 |
| Store 14(b1) 19 |
| Store 20(a1i) 13 |
| Store 21(b1i) 19 |
| Store 23(a2) 24 |
| Store 25(b3) 26 |
| Store 27(b4) 28 |
| Store 29(a5) 11 |
| Store 30(c5) 31 |
| Store 35(single1) 37 |
| Store 42(single2) 46 |
| Store 49(single3) 52 |
| Store 55(single4) 60 |
| Store 62(a2) 63 |
| 69: 6(float) Load 29(a5) |
| 72: 6(float) Load 71(a4) |
| 74: 64(S1) CompositeConstruct 72 73 |
| 75: 65(S2) CompositeConstruct 68 69 74 |
| Store 67(s2i) 75 |
| 77: 6(float) Load 29(a5) |
| 78: 6(float) Load 71(a4) |
| 79: 64(S1) CompositeConstruct 78 73 |
| 80: 65(S2) CompositeConstruct 68 77 79 |
| Store 76(s2) 80 |
| 84: 6(float) Load 83(b2) |
| Store 82(a8) 84 |
| 86: 6(float) Load 29(a5) |
| Store 85(a9) 86 |
| 91: 7(fvec4) Load 90(input) |
| 92: 7(fvec4) Load 9(a1) |
| 93: 7(fvec4) FMul 91 92 |
| Store 88(@entryPointOutput) 93 |
| Return |
| FunctionEnd |