| hlsl.gatherRGBA.array.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 'txval00' (temp 4-component vector of float) |
| 0:33 textureGather (temp 4-component vector of float) |
| 0:33 Construct combined texture-sampler (temp sampler2DArray) |
| 0:33 'g_tTex2df4a' (uniform texture2DArray) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:33 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:33 Constant: |
| 0:33 2 (const uint) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child (temp 4-component vector of int) |
| 0:34 'txval01' (temp 4-component vector of int) |
| 0:34 textureGather (temp 4-component vector of int) |
| 0:34 Construct combined texture-sampler (temp isampler2DArray) |
| 0:34 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:34 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:34 Constant: |
| 0:34 2 (const uint) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of uint) |
| 0:35 'txval02' (temp 4-component vector of uint) |
| 0:35 textureGather (temp 4-component vector of uint) |
| 0:35 Construct combined texture-sampler (temp usampler2DArray) |
| 0:35 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:35 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:35 Constant: |
| 0:35 2 (const uint) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of float) |
| 0:37 'txval10' (temp 4-component vector of float) |
| 0:37 textureGather (temp 4-component vector of float) |
| 0:37 Construct combined texture-sampler (temp sampler2DArray) |
| 0:37 'g_tTex2df4a' (uniform texture2DArray) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:37 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:37 Constant: |
| 0:37 2 (const uint) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:38 Sequence |
| 0:38 move second child to first child (temp 4-component vector of int) |
| 0:38 'txval11' (temp 4-component vector of int) |
| 0:38 textureGather (temp 4-component vector of int) |
| 0:38 Construct combined texture-sampler (temp isampler2DArray) |
| 0:38 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:38 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:38 Constant: |
| 0:38 2 (const uint) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child (temp 4-component vector of uint) |
| 0:39 'txval12' (temp 4-component vector of uint) |
| 0:39 textureGather (temp 4-component vector of uint) |
| 0:39 Construct combined texture-sampler (temp usampler2DArray) |
| 0:39 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:39 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:39 Constant: |
| 0:39 2 (const uint) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of float) |
| 0:41 'txval20' (temp 4-component vector of float) |
| 0:41 textureGather (temp 4-component vector of float) |
| 0:41 Construct combined texture-sampler (temp sampler2DArray) |
| 0:41 'g_tTex2df4a' (uniform texture2DArray) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 Constant: |
| 0:41 2 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of int) |
| 0:42 'txval21' (temp 4-component vector of int) |
| 0:42 textureGather (temp 4-component vector of int) |
| 0:42 Construct combined texture-sampler (temp isampler2DArray) |
| 0:42 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 4-component vector of uint) |
| 0:43 'txval22' (temp 4-component vector of uint) |
| 0:43 textureGather (temp 4-component vector of uint) |
| 0:43 Construct combined texture-sampler (temp usampler2DArray) |
| 0:43 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child (temp 4-component vector of float) |
| 0:45 'txval30' (temp 4-component vector of float) |
| 0:45 textureGather (temp 4-component vector of float) |
| 0:45 Construct combined texture-sampler (temp sampler2DArray) |
| 0:45 'g_tTex2df4a' (uniform texture2DArray) |
| 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of int) |
| 0:46 'txval31' (temp 4-component vector of int) |
| 0:46 textureGather (temp 4-component vector of int) |
| 0:46 Construct combined texture-sampler (temp isampler2DArray) |
| 0:46 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp 4-component vector of uint) |
| 0:47 'txval32' (temp 4-component vector of uint) |
| 0:47 textureGather (temp 4-component vector of uint) |
| 0:47 Construct combined texture-sampler (temp usampler2DArray) |
| 0:47 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child (temp 4-component vector of float) |
| 0:51 'txval40' (temp 4-component vector of float) |
| 0:51 textureGather (temp 4-component vector of float) |
| 0:51 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:51 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:51 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:51 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:51 Constant: |
| 0:51 3 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child (temp 4-component vector of int) |
| 0:52 'txval41' (temp 4-component vector of int) |
| 0:52 textureGather (temp 4-component vector of int) |
| 0:52 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:52 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:52 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:52 Constant: |
| 0:52 3 (const uint) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child (temp 4-component vector of uint) |
| 0:53 'txval42' (temp 4-component vector of uint) |
| 0:53 textureGather (temp 4-component vector of uint) |
| 0:53 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:53 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:53 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:53 Constant: |
| 0:53 3 (const uint) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:55 Sequence |
| 0:55 move second child to first child (temp 4-component vector of float) |
| 0:55 'txval50' (temp 4-component vector of float) |
| 0:55 textureGather (temp 4-component vector of float) |
| 0:55 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:55 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:55 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:55 Constant: |
| 0:55 3 (const uint) |
| 0:55 Constant: |
| 0:55 1 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of int) |
| 0:56 'txval51' (temp 4-component vector of int) |
| 0:56 textureGather (temp 4-component vector of int) |
| 0:56 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:56 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:56 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:56 Constant: |
| 0:56 3 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 4-component vector of uint) |
| 0:57 'txval52' (temp 4-component vector of uint) |
| 0:57 textureGather (temp 4-component vector of uint) |
| 0:57 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:57 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:59 Sequence |
| 0:59 move second child to first child (temp 4-component vector of float) |
| 0:59 'txval60' (temp 4-component vector of float) |
| 0:59 textureGather (temp 4-component vector of float) |
| 0:59 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:59 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:59 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of int) |
| 0:60 'txval61' (temp 4-component vector of int) |
| 0:60 textureGather (temp 4-component vector of int) |
| 0:60 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:60 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:60 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:60 Constant: |
| 0:60 3 (const uint) |
| 0:60 Constant: |
| 0:60 2 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of uint) |
| 0:61 'txval62' (temp 4-component vector of uint) |
| 0:61 textureGather (temp 4-component vector of uint) |
| 0:61 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:61 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:61 Constant: |
| 0:61 3 (const uint) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child (temp 4-component vector of float) |
| 0:63 'txval70' (temp 4-component vector of float) |
| 0:63 textureGather (temp 4-component vector of float) |
| 0:63 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:63 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:63 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child (temp 4-component vector of int) |
| 0:64 'txval71' (temp 4-component vector of int) |
| 0:64 textureGather (temp 4-component vector of int) |
| 0:64 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:64 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:64 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:65 Sequence |
| 0:65 move second child to first child (temp 4-component vector of uint) |
| 0:65 'txval72' (temp 4-component vector of uint) |
| 0:65 textureGather (temp 4-component vector of uint) |
| 0:65 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:65 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:65 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:65 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:65 Constant: |
| 0:65 3 (const uint) |
| 0:65 Constant: |
| 0:65 3 (const int) |
| 0:67 move second child to first child (temp 4-component vector of float) |
| 0:67 Color: direct index for structure (temp 4-component vector of float) |
| 0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:68 move second child to first child (temp float) |
| 0:68 Depth: direct index for structure (temp float) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Constant: |
| 0:68 1.000000 |
| 0:70 Sequence |
| 0:70 Sequence |
| 0:70 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:70 Color: direct index for structure (temp 4-component vector of float) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 0 (const int) |
| 0:70 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:70 Depth: direct index for structure (temp float) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 1 (const int) |
| 0:70 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
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| |
| Linked fragment stage: |
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| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 'txval00' (temp 4-component vector of float) |
| 0:33 textureGather (temp 4-component vector of float) |
| 0:33 Construct combined texture-sampler (temp sampler2DArray) |
| 0:33 'g_tTex2df4a' (uniform texture2DArray) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:33 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:33 Constant: |
| 0:33 2 (const uint) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child (temp 4-component vector of int) |
| 0:34 'txval01' (temp 4-component vector of int) |
| 0:34 textureGather (temp 4-component vector of int) |
| 0:34 Construct combined texture-sampler (temp isampler2DArray) |
| 0:34 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:34 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:34 Constant: |
| 0:34 2 (const uint) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of uint) |
| 0:35 'txval02' (temp 4-component vector of uint) |
| 0:35 textureGather (temp 4-component vector of uint) |
| 0:35 Construct combined texture-sampler (temp usampler2DArray) |
| 0:35 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:35 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:35 Constant: |
| 0:35 2 (const uint) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of float) |
| 0:37 'txval10' (temp 4-component vector of float) |
| 0:37 textureGather (temp 4-component vector of float) |
| 0:37 Construct combined texture-sampler (temp sampler2DArray) |
| 0:37 'g_tTex2df4a' (uniform texture2DArray) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:37 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:37 Constant: |
| 0:37 2 (const uint) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:38 Sequence |
| 0:38 move second child to first child (temp 4-component vector of int) |
| 0:38 'txval11' (temp 4-component vector of int) |
| 0:38 textureGather (temp 4-component vector of int) |
| 0:38 Construct combined texture-sampler (temp isampler2DArray) |
| 0:38 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:38 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:38 Constant: |
| 0:38 2 (const uint) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child (temp 4-component vector of uint) |
| 0:39 'txval12' (temp 4-component vector of uint) |
| 0:39 textureGather (temp 4-component vector of uint) |
| 0:39 Construct combined texture-sampler (temp usampler2DArray) |
| 0:39 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:39 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:39 Constant: |
| 0:39 2 (const uint) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of float) |
| 0:41 'txval20' (temp 4-component vector of float) |
| 0:41 textureGather (temp 4-component vector of float) |
| 0:41 Construct combined texture-sampler (temp sampler2DArray) |
| 0:41 'g_tTex2df4a' (uniform texture2DArray) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 Constant: |
| 0:41 2 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of int) |
| 0:42 'txval21' (temp 4-component vector of int) |
| 0:42 textureGather (temp 4-component vector of int) |
| 0:42 Construct combined texture-sampler (temp isampler2DArray) |
| 0:42 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 4-component vector of uint) |
| 0:43 'txval22' (temp 4-component vector of uint) |
| 0:43 textureGather (temp 4-component vector of uint) |
| 0:43 Construct combined texture-sampler (temp usampler2DArray) |
| 0:43 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child (temp 4-component vector of float) |
| 0:45 'txval30' (temp 4-component vector of float) |
| 0:45 textureGather (temp 4-component vector of float) |
| 0:45 Construct combined texture-sampler (temp sampler2DArray) |
| 0:45 'g_tTex2df4a' (uniform texture2DArray) |
| 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of int) |
| 0:46 'txval31' (temp 4-component vector of int) |
| 0:46 textureGather (temp 4-component vector of int) |
| 0:46 Construct combined texture-sampler (temp isampler2DArray) |
| 0:46 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp 4-component vector of uint) |
| 0:47 'txval32' (temp 4-component vector of uint) |
| 0:47 textureGather (temp 4-component vector of uint) |
| 0:47 Construct combined texture-sampler (temp usampler2DArray) |
| 0:47 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child (temp 4-component vector of float) |
| 0:51 'txval40' (temp 4-component vector of float) |
| 0:51 textureGather (temp 4-component vector of float) |
| 0:51 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:51 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:51 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:51 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:51 Constant: |
| 0:51 3 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child (temp 4-component vector of int) |
| 0:52 'txval41' (temp 4-component vector of int) |
| 0:52 textureGather (temp 4-component vector of int) |
| 0:52 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:52 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:52 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:52 Constant: |
| 0:52 3 (const uint) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child (temp 4-component vector of uint) |
| 0:53 'txval42' (temp 4-component vector of uint) |
| 0:53 textureGather (temp 4-component vector of uint) |
| 0:53 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:53 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:53 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:53 Constant: |
| 0:53 3 (const uint) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:55 Sequence |
| 0:55 move second child to first child (temp 4-component vector of float) |
| 0:55 'txval50' (temp 4-component vector of float) |
| 0:55 textureGather (temp 4-component vector of float) |
| 0:55 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:55 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:55 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:55 Constant: |
| 0:55 3 (const uint) |
| 0:55 Constant: |
| 0:55 1 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of int) |
| 0:56 'txval51' (temp 4-component vector of int) |
| 0:56 textureGather (temp 4-component vector of int) |
| 0:56 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:56 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:56 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:56 Constant: |
| 0:56 3 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 4-component vector of uint) |
| 0:57 'txval52' (temp 4-component vector of uint) |
| 0:57 textureGather (temp 4-component vector of uint) |
| 0:57 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:57 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:59 Sequence |
| 0:59 move second child to first child (temp 4-component vector of float) |
| 0:59 'txval60' (temp 4-component vector of float) |
| 0:59 textureGather (temp 4-component vector of float) |
| 0:59 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:59 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:59 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of int) |
| 0:60 'txval61' (temp 4-component vector of int) |
| 0:60 textureGather (temp 4-component vector of int) |
| 0:60 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:60 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:60 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:60 Constant: |
| 0:60 3 (const uint) |
| 0:60 Constant: |
| 0:60 2 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of uint) |
| 0:61 'txval62' (temp 4-component vector of uint) |
| 0:61 textureGather (temp 4-component vector of uint) |
| 0:61 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:61 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:61 Constant: |
| 0:61 3 (const uint) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child (temp 4-component vector of float) |
| 0:63 'txval70' (temp 4-component vector of float) |
| 0:63 textureGather (temp 4-component vector of float) |
| 0:63 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:63 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:63 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child (temp 4-component vector of int) |
| 0:64 'txval71' (temp 4-component vector of int) |
| 0:64 textureGather (temp 4-component vector of int) |
| 0:64 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:64 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:64 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:65 Sequence |
| 0:65 move second child to first child (temp 4-component vector of uint) |
| 0:65 'txval72' (temp 4-component vector of uint) |
| 0:65 textureGather (temp 4-component vector of uint) |
| 0:65 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:65 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:65 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:65 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of float) |
| 0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| 0:65 Constant: |
| 0:65 3 (const uint) |
| 0:65 Constant: |
| 0:65 3 (const int) |
| 0:67 move second child to first child (temp 4-component vector of float) |
| 0:67 Color: direct index for structure (temp 4-component vector of float) |
| 0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:68 move second child to first child (temp float) |
| 0:68 Depth: direct index for structure (temp float) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Constant: |
| 0:68 1.000000 |
| 0:70 Sequence |
| 0:70 Sequence |
| 0:70 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:70 Color: direct index for structure (temp 4-component vector of float) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 0 (const int) |
| 0:70 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:70 Depth: direct index for structure (temp float) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 1 (const int) |
| 0:70 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 248 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 230 234 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval00" |
| Name 12 "g_tTex2df4a" |
| Name 16 "g_sSamp" |
| Name 22 "$Global" |
| MemberName 22($Global) 0 "c1" |
| MemberName 22($Global) 1 "c2" |
| MemberName 22($Global) 2 "c3" |
| MemberName 22($Global) 3 "c4" |
| Name 24 "" |
| Name 34 "txval01" |
| Name 37 "g_tTex2di4a" |
| Name 48 "txval02" |
| Name 51 "g_tTex2du4a" |
| Name 59 "txval10" |
| Name 67 "txval11" |
| Name 74 "txval12" |
| Name 81 "txval20" |
| Name 88 "txval21" |
| Name 95 "txval22" |
| Name 102 "txval30" |
| Name 110 "txval31" |
| Name 117 "txval32" |
| Name 124 "txval40" |
| Name 127 "g_tTexcdf4a" |
| Name 136 "txval41" |
| Name 139 "g_tTexcdi4a" |
| Name 147 "txval42" |
| Name 150 "g_tTexcdu4a" |
| Name 158 "txval50" |
| Name 165 "txval51" |
| Name 172 "txval52" |
| Name 179 "txval60" |
| Name 186 "txval61" |
| Name 193 "txval62" |
| Name 200 "txval70" |
| Name 207 "txval71" |
| Name 214 "txval72" |
| Name 221 "PS_OUTPUT" |
| MemberName 221(PS_OUTPUT) 0 "Color" |
| MemberName 221(PS_OUTPUT) 1 "Depth" |
| Name 223 "psout" |
| Name 230 "Color" |
| Name 234 "Depth" |
| Name 238 "g_sSamp2d" |
| Name 241 "g_tTex1df4a" |
| Name 244 "g_tTex1di4a" |
| Name 247 "g_tTex1du4a" |
| Decorate 12(g_tTex2df4a) DescriptorSet 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| MemberDecorate 22($Global) 0 Offset 0 |
| MemberDecorate 22($Global) 1 Offset 8 |
| MemberDecorate 22($Global) 2 Offset 16 |
| MemberDecorate 22($Global) 3 Offset 32 |
| Decorate 22($Global) Block |
| Decorate 24 DescriptorSet 0 |
| Decorate 37(g_tTex2di4a) DescriptorSet 0 |
| Decorate 51(g_tTex2du4a) DescriptorSet 0 |
| Decorate 127(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 139(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 150(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 230(Color) Location 0 |
| Decorate 234(Depth) BuiltIn FragDepth |
| Decorate 238(g_sSamp2d) DescriptorSet 0 |
| Decorate 241(g_tTex1df4a) DescriptorSet 0 |
| Decorate 241(g_tTex1df4a) Binding 0 |
| Decorate 244(g_tTex1di4a) DescriptorSet 0 |
| Decorate 247(g_tTex1du4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex2df4a): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 2 |
| 21: TypeVector 6(float) 3 |
| 22($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) |
| 23: TypePointer Uniform 22($Global) |
| 24: 23(ptr) Variable Uniform |
| 25: TypeInt 32 1 |
| 26: 25(int) Constant 2 |
| 27: TypePointer Uniform 21(fvec3) |
| 30: 25(int) Constant 0 |
| 32: TypeVector 25(int) 4 |
| 33: TypePointer Function 32(ivec4) |
| 35: TypeImage 25(int) 2D array sampled format:Unknown |
| 36: TypePointer UniformConstant 35 |
| 37(g_tTex2di4a): 36(ptr) Variable UniformConstant |
| 40: TypeSampledImage 35 |
| 45: TypeInt 32 0 |
| 46: TypeVector 45(int) 4 |
| 47: TypePointer Function 46(ivec4) |
| 49: TypeImage 45(int) 2D array sampled format:Unknown |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex2du4a): 50(ptr) Variable UniformConstant |
| 54: TypeSampledImage 49 |
| 65: 25(int) Constant 1 |
| 108: 25(int) Constant 3 |
| 125: TypeImage 6(float) Cube array sampled format:Unknown |
| 126: TypePointer UniformConstant 125 |
| 127(g_tTexcdf4a): 126(ptr) Variable UniformConstant |
| 130: TypeSampledImage 125 |
| 132: TypePointer Uniform 7(fvec4) |
| 137: TypeImage 25(int) Cube array sampled format:Unknown |
| 138: TypePointer UniformConstant 137 |
| 139(g_tTexcdi4a): 138(ptr) Variable UniformConstant |
| 142: TypeSampledImage 137 |
| 148: TypeImage 45(int) Cube array sampled format:Unknown |
| 149: TypePointer UniformConstant 148 |
| 150(g_tTexcdu4a): 149(ptr) Variable UniformConstant |
| 153: TypeSampledImage 148 |
| 221(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 222: TypePointer Function 221(PS_OUTPUT) |
| 224: 6(float) Constant 1065353216 |
| 225: 7(fvec4) ConstantComposite 224 224 224 224 |
| 227: TypePointer Function 6(float) |
| 229: TypePointer Output 7(fvec4) |
| 230(Color): 229(ptr) Variable Output |
| 233: TypePointer Output 6(float) |
| 234(Depth): 233(ptr) Variable Output |
| 238(g_sSamp2d): 15(ptr) Variable UniformConstant |
| 239: TypeImage 6(float) 1D array sampled format:Unknown |
| 240: TypePointer UniformConstant 239 |
| 241(g_tTex1df4a): 240(ptr) Variable UniformConstant |
| 242: TypeImage 25(int) 1D array sampled format:Unknown |
| 243: TypePointer UniformConstant 242 |
| 244(g_tTex1di4a): 243(ptr) Variable UniformConstant |
| 245: TypeImage 45(int) 1D array sampled format:Unknown |
| 246: TypePointer UniformConstant 245 |
| 247(g_tTex1du4a): 246(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval00): 8(ptr) Variable Function |
| 34(txval01): 33(ptr) Variable Function |
| 48(txval02): 47(ptr) Variable Function |
| 59(txval10): 8(ptr) Variable Function |
| 67(txval11): 33(ptr) Variable Function |
| 74(txval12): 47(ptr) Variable Function |
| 81(txval20): 8(ptr) Variable Function |
| 88(txval21): 33(ptr) Variable Function |
| 95(txval22): 47(ptr) Variable Function |
| 102(txval30): 8(ptr) Variable Function |
| 110(txval31): 33(ptr) Variable Function |
| 117(txval32): 47(ptr) Variable Function |
| 124(txval40): 8(ptr) Variable Function |
| 136(txval41): 33(ptr) Variable Function |
| 147(txval42): 47(ptr) Variable Function |
| 158(txval50): 8(ptr) Variable Function |
| 165(txval51): 33(ptr) Variable Function |
| 172(txval52): 47(ptr) Variable Function |
| 179(txval60): 8(ptr) Variable Function |
| 186(txval61): 33(ptr) Variable Function |
| 193(txval62): 47(ptr) Variable Function |
| 200(txval70): 8(ptr) Variable Function |
| 207(txval71): 33(ptr) Variable Function |
| 214(txval72): 47(ptr) Variable Function |
| 223(psout): 222(ptr) Variable Function |
| 13: 10 Load 12(g_tTex2df4a) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 28: 27(ptr) AccessChain 24 26 |
| 29: 21(fvec3) Load 28 |
| 31: 7(fvec4) ImageGather 19 29 30 |
| Store 9(txval00) 31 |
| 38: 35 Load 37(g_tTex2di4a) |
| 39: 14 Load 16(g_sSamp) |
| 41: 40 SampledImage 38 39 |
| 42: 27(ptr) AccessChain 24 26 |
| 43: 21(fvec3) Load 42 |
| 44: 32(ivec4) ImageGather 41 43 30 |
| Store 34(txval01) 44 |
| 52: 49 Load 51(g_tTex2du4a) |
| 53: 14 Load 16(g_sSamp) |
| 55: 54 SampledImage 52 53 |
| 56: 27(ptr) AccessChain 24 26 |
| 57: 21(fvec3) Load 56 |
| 58: 46(ivec4) ImageGather 55 57 30 |
| Store 48(txval02) 58 |
| 60: 10 Load 12(g_tTex2df4a) |
| 61: 14 Load 16(g_sSamp) |
| 62: 18 SampledImage 60 61 |
| 63: 27(ptr) AccessChain 24 26 |
| 64: 21(fvec3) Load 63 |
| 66: 7(fvec4) ImageGather 62 64 65 |
| Store 59(txval10) 66 |
| 68: 35 Load 37(g_tTex2di4a) |
| 69: 14 Load 16(g_sSamp) |
| 70: 40 SampledImage 68 69 |
| 71: 27(ptr) AccessChain 24 26 |
| 72: 21(fvec3) Load 71 |
| 73: 32(ivec4) ImageGather 70 72 65 |
| Store 67(txval11) 73 |
| 75: 49 Load 51(g_tTex2du4a) |
| 76: 14 Load 16(g_sSamp) |
| 77: 54 SampledImage 75 76 |
| 78: 27(ptr) AccessChain 24 26 |
| 79: 21(fvec3) Load 78 |
| 80: 46(ivec4) ImageGather 77 79 65 |
| Store 74(txval12) 80 |
| 82: 10 Load 12(g_tTex2df4a) |
| 83: 14 Load 16(g_sSamp) |
| 84: 18 SampledImage 82 83 |
| 85: 27(ptr) AccessChain 24 26 |
| 86: 21(fvec3) Load 85 |
| 87: 7(fvec4) ImageGather 84 86 26 |
| Store 81(txval20) 87 |
| 89: 35 Load 37(g_tTex2di4a) |
| 90: 14 Load 16(g_sSamp) |
| 91: 40 SampledImage 89 90 |
| 92: 27(ptr) AccessChain 24 26 |
| 93: 21(fvec3) Load 92 |
| 94: 32(ivec4) ImageGather 91 93 26 |
| Store 88(txval21) 94 |
| 96: 49 Load 51(g_tTex2du4a) |
| 97: 14 Load 16(g_sSamp) |
| 98: 54 SampledImage 96 97 |
| 99: 27(ptr) AccessChain 24 26 |
| 100: 21(fvec3) Load 99 |
| 101: 46(ivec4) ImageGather 98 100 26 |
| Store 95(txval22) 101 |
| 103: 10 Load 12(g_tTex2df4a) |
| 104: 14 Load 16(g_sSamp) |
| 105: 18 SampledImage 103 104 |
| 106: 27(ptr) AccessChain 24 26 |
| 107: 21(fvec3) Load 106 |
| 109: 7(fvec4) ImageGather 105 107 108 |
| Store 102(txval30) 109 |
| 111: 35 Load 37(g_tTex2di4a) |
| 112: 14 Load 16(g_sSamp) |
| 113: 40 SampledImage 111 112 |
| 114: 27(ptr) AccessChain 24 26 |
| 115: 21(fvec3) Load 114 |
| 116: 32(ivec4) ImageGather 113 115 108 |
| Store 110(txval31) 116 |
| 118: 49 Load 51(g_tTex2du4a) |
| 119: 14 Load 16(g_sSamp) |
| 120: 54 SampledImage 118 119 |
| 121: 27(ptr) AccessChain 24 26 |
| 122: 21(fvec3) Load 121 |
| 123: 46(ivec4) ImageGather 120 122 108 |
| Store 117(txval32) 123 |
| 128: 125 Load 127(g_tTexcdf4a) |
| 129: 14 Load 16(g_sSamp) |
| 131: 130 SampledImage 128 129 |
| 133: 132(ptr) AccessChain 24 108 |
| 134: 7(fvec4) Load 133 |
| 135: 7(fvec4) ImageGather 131 134 30 |
| Store 124(txval40) 135 |
| 140: 137 Load 139(g_tTexcdi4a) |
| 141: 14 Load 16(g_sSamp) |
| 143: 142 SampledImage 140 141 |
| 144: 132(ptr) AccessChain 24 108 |
| 145: 7(fvec4) Load 144 |
| 146: 32(ivec4) ImageGather 143 145 30 |
| Store 136(txval41) 146 |
| 151: 148 Load 150(g_tTexcdu4a) |
| 152: 14 Load 16(g_sSamp) |
| 154: 153 SampledImage 151 152 |
| 155: 132(ptr) AccessChain 24 108 |
| 156: 7(fvec4) Load 155 |
| 157: 46(ivec4) ImageGather 154 156 30 |
| Store 147(txval42) 157 |
| 159: 125 Load 127(g_tTexcdf4a) |
| 160: 14 Load 16(g_sSamp) |
| 161: 130 SampledImage 159 160 |
| 162: 132(ptr) AccessChain 24 108 |
| 163: 7(fvec4) Load 162 |
| 164: 7(fvec4) ImageGather 161 163 65 |
| Store 158(txval50) 164 |
| 166: 137 Load 139(g_tTexcdi4a) |
| 167: 14 Load 16(g_sSamp) |
| 168: 142 SampledImage 166 167 |
| 169: 132(ptr) AccessChain 24 108 |
| 170: 7(fvec4) Load 169 |
| 171: 32(ivec4) ImageGather 168 170 65 |
| Store 165(txval51) 171 |
| 173: 148 Load 150(g_tTexcdu4a) |
| 174: 14 Load 16(g_sSamp) |
| 175: 153 SampledImage 173 174 |
| 176: 132(ptr) AccessChain 24 108 |
| 177: 7(fvec4) Load 176 |
| 178: 46(ivec4) ImageGather 175 177 65 |
| Store 172(txval52) 178 |
| 180: 125 Load 127(g_tTexcdf4a) |
| 181: 14 Load 16(g_sSamp) |
| 182: 130 SampledImage 180 181 |
| 183: 132(ptr) AccessChain 24 108 |
| 184: 7(fvec4) Load 183 |
| 185: 7(fvec4) ImageGather 182 184 26 |
| Store 179(txval60) 185 |
| 187: 137 Load 139(g_tTexcdi4a) |
| 188: 14 Load 16(g_sSamp) |
| 189: 142 SampledImage 187 188 |
| 190: 132(ptr) AccessChain 24 108 |
| 191: 7(fvec4) Load 190 |
| 192: 32(ivec4) ImageGather 189 191 26 |
| Store 186(txval61) 192 |
| 194: 148 Load 150(g_tTexcdu4a) |
| 195: 14 Load 16(g_sSamp) |
| 196: 153 SampledImage 194 195 |
| 197: 132(ptr) AccessChain 24 108 |
| 198: 7(fvec4) Load 197 |
| 199: 46(ivec4) ImageGather 196 198 26 |
| Store 193(txval62) 199 |
| 201: 125 Load 127(g_tTexcdf4a) |
| 202: 14 Load 16(g_sSamp) |
| 203: 130 SampledImage 201 202 |
| 204: 132(ptr) AccessChain 24 108 |
| 205: 7(fvec4) Load 204 |
| 206: 7(fvec4) ImageGather 203 205 108 |
| Store 200(txval70) 206 |
| 208: 137 Load 139(g_tTexcdi4a) |
| 209: 14 Load 16(g_sSamp) |
| 210: 142 SampledImage 208 209 |
| 211: 132(ptr) AccessChain 24 108 |
| 212: 7(fvec4) Load 211 |
| 213: 32(ivec4) ImageGather 210 212 108 |
| Store 207(txval71) 213 |
| 215: 148 Load 150(g_tTexcdu4a) |
| 216: 14 Load 16(g_sSamp) |
| 217: 153 SampledImage 215 216 |
| 218: 132(ptr) AccessChain 24 108 |
| 219: 7(fvec4) Load 218 |
| 220: 46(ivec4) ImageGather 217 219 108 |
| Store 214(txval72) 220 |
| 226: 8(ptr) AccessChain 223(psout) 30 |
| Store 226 225 |
| 228: 227(ptr) AccessChain 223(psout) 65 |
| Store 228 224 |
| 231: 8(ptr) AccessChain 223(psout) 30 |
| 232: 7(fvec4) Load 231 |
| Store 230(Color) 232 |
| 235: 227(ptr) AccessChain 223(psout) 65 |
| 236: 6(float) Load 235 |
| Store 234(Depth) 236 |
| Return |
| FunctionEnd |