blob: 2c20b439c149f92d10605059be4a6f00d004699f [file] [log] [blame]
hlsl.basic.geom
Shader version: 450
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
0:16 Function Parameters:
0:16 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:16 'test' (layout(location=3 ) in 3-element array of uint)
0:16 'OutputStream' (out structure{temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child (temp float)
0:19 myfloat: direct index for structure (temp float)
0:19 'Vert' (temp structure{temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float (temp float)
0:19 add (temp uint)
0:19 add (temp uint)
0:19 direct index (layout(location=3 ) temp uint)
0:19 'test' (layout(location=3 ) in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index (layout(location=3 ) temp uint)
0:19 'test' (layout(location=3 ) in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index (layout(location=3 ) temp uint)
0:19 'test' (layout(location=3 ) in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child (temp int)
0:20 something: direct index for structure (temp int)
0:20 'Vert' (temp structure{temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int (temp int)
0:20 direct index (layout(location=0 ) temp uint)
0:20 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
0:22 'OutputStream' (out structure{temp float myfloat, temp int something})
0:22 'Vert' (temp structure{temp float myfloat, temp int something})
0:22 EmitVertex (temp void)
0:23 Sequence
0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
0:23 'OutputStream' (out structure{temp float myfloat, temp int something})
0:23 'Vert' (temp structure{temp float myfloat, temp int something})
0:23 EmitVertex (temp void)
0:24 EndPrimitive (temp void)
0:? Linker Objects
0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:? 'test' (layout(location=3 ) in 3-element array of uint)
0:? 'myfloat' (layout(location=0 ) out float)
0:? 'something' (layout(location=1 ) out int)
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
0:16 Function Parameters:
0:16 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:16 'test' (layout(location=3 ) in 3-element array of uint)
0:16 'OutputStream' (out structure{temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child (temp float)
0:19 myfloat: direct index for structure (temp float)
0:19 'Vert' (temp structure{temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float (temp float)
0:19 add (temp uint)
0:19 add (temp uint)
0:19 direct index (layout(location=3 ) temp uint)
0:19 'test' (layout(location=3 ) in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index (layout(location=3 ) temp uint)
0:19 'test' (layout(location=3 ) in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index (layout(location=3 ) temp uint)
0:19 'test' (layout(location=3 ) in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child (temp int)
0:20 something: direct index for structure (temp int)
0:20 'Vert' (temp structure{temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int (temp int)
0:20 direct index (layout(location=0 ) temp uint)
0:20 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
0:22 'OutputStream' (out structure{temp float myfloat, temp int something})
0:22 'Vert' (temp structure{temp float myfloat, temp int something})
0:22 EmitVertex (temp void)
0:23 Sequence
0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
0:23 'OutputStream' (out structure{temp float myfloat, temp int something})
0:23 'Vert' (temp structure{temp float myfloat, temp int something})
0:23 EmitVertex (temp void)
0:24 EndPrimitive (temp void)
0:? Linker Objects
0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:? 'test' (layout(location=3 ) in 3-element array of uint)
0:? 'myfloat' (layout(location=0 ) out float)
0:? 'something' (layout(location=1 ) out int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 45
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 16 31 38 42 44
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Name 4 "main"
Name 8 "PSInput"
MemberName 8(PSInput) 0 "myfloat"
MemberName 8(PSInput) 1 "something"
Name 10 "Vert"
Name 16 "test"
Name 31 "VertexID"
Name 38 "OutputStream"
Name 42 "myfloat"
Name 44 "something"
Decorate 16(test) Location 3
Decorate 31(VertexID) Location 0
Decorate 42(myfloat) Location 0
Decorate 44(something) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 1
8(PSInput): TypeStruct 6(float) 7(int)
9: TypePointer Function 8(PSInput)
11: 7(int) Constant 0
12: TypeInt 32 0
13: 12(int) Constant 3
14: TypeArray 12(int) 13
15: TypePointer Input 14
16(test): 15(ptr) Variable Input
17: TypePointer Input 12(int)
20: 7(int) Constant 1
24: 7(int) Constant 2
29: TypePointer Function 6(float)
31(VertexID): 15(ptr) Variable Input
35: TypePointer Function 7(int)
37: TypePointer Output 8(PSInput)
38(OutputStream): 37(ptr) Variable Output
41: TypePointer Output 6(float)
42(myfloat): 41(ptr) Variable Output
43: TypePointer Output 7(int)
44(something): 43(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(Vert): 9(ptr) Variable Function
18: 17(ptr) AccessChain 16(test) 11
19: 12(int) Load 18
21: 17(ptr) AccessChain 16(test) 20
22: 12(int) Load 21
23: 12(int) IAdd 19 22
25: 17(ptr) AccessChain 16(test) 24
26: 12(int) Load 25
27: 12(int) IAdd 23 26
28: 6(float) ConvertUToF 27
30: 29(ptr) AccessChain 10(Vert) 11
Store 30 28
32: 17(ptr) AccessChain 31(VertexID) 11
33: 12(int) Load 32
34: 7(int) Bitcast 33
36: 35(ptr) AccessChain 10(Vert) 20
Store 36 34
39: 8(PSInput) Load 10(Vert)
Store 38(OutputStream) 39
EmitVertex
40: 8(PSInput) Load 10(Vert)
Store 38(OutputStream) 40
EmitVertex
EndPrimitive
Return
FunctionEnd