| hlsl.basic.geom |
| Shader version: 450 |
| invocations = -1 |
| max_vertices = 4 |
| input primitive = triangles |
| output primitive = line_strip |
| 0:? Sequence |
| 0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) |
| 0:16 Function Parameters: |
| 0:16 'VertexID' (layout(location=0 ) in 3-element array of uint) |
| 0:16 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:16 'OutputStream' (out structure{temp float myfloat, temp int something}) |
| 0:? Sequence |
| 0:19 move second child to first child (temp float) |
| 0:19 myfloat: direct index for structure (temp float) |
| 0:19 'Vert' (temp structure{temp float myfloat, temp int something}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Convert uint to float (temp float) |
| 0:19 add (temp uint) |
| 0:19 add (temp uint) |
| 0:19 direct index (layout(location=3 ) temp uint) |
| 0:19 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 direct index (layout(location=3 ) temp uint) |
| 0:19 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 direct index (layout(location=3 ) temp uint) |
| 0:19 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:20 move second child to first child (temp int) |
| 0:20 something: direct index for structure (temp int) |
| 0:20 'Vert' (temp structure{temp float myfloat, temp int something}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Convert uint to int (temp int) |
| 0:20 direct index (layout(location=0 ) temp uint) |
| 0:20 'VertexID' (layout(location=0 ) in 3-element array of uint) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:22 Sequence |
| 0:22 move second child to first child (temp structure{temp float myfloat, temp int something}) |
| 0:22 'OutputStream' (out structure{temp float myfloat, temp int something}) |
| 0:22 'Vert' (temp structure{temp float myfloat, temp int something}) |
| 0:22 EmitVertex (temp void) |
| 0:23 Sequence |
| 0:23 move second child to first child (temp structure{temp float myfloat, temp int something}) |
| 0:23 'OutputStream' (out structure{temp float myfloat, temp int something}) |
| 0:23 'Vert' (temp structure{temp float myfloat, temp int something}) |
| 0:23 EmitVertex (temp void) |
| 0:24 EndPrimitive (temp void) |
| 0:? Linker Objects |
| 0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) |
| 0:? 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:? 'myfloat' (layout(location=0 ) out float) |
| 0:? 'something' (layout(location=1 ) out int) |
| |
| |
| Linked geometry stage: |
| |
| |
| Shader version: 450 |
| invocations = 1 |
| max_vertices = 4 |
| input primitive = triangles |
| output primitive = line_strip |
| 0:? Sequence |
| 0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) |
| 0:16 Function Parameters: |
| 0:16 'VertexID' (layout(location=0 ) in 3-element array of uint) |
| 0:16 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:16 'OutputStream' (out structure{temp float myfloat, temp int something}) |
| 0:? Sequence |
| 0:19 move second child to first child (temp float) |
| 0:19 myfloat: direct index for structure (temp float) |
| 0:19 'Vert' (temp structure{temp float myfloat, temp int something}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Convert uint to float (temp float) |
| 0:19 add (temp uint) |
| 0:19 add (temp uint) |
| 0:19 direct index (layout(location=3 ) temp uint) |
| 0:19 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 direct index (layout(location=3 ) temp uint) |
| 0:19 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 direct index (layout(location=3 ) temp uint) |
| 0:19 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:20 move second child to first child (temp int) |
| 0:20 something: direct index for structure (temp int) |
| 0:20 'Vert' (temp structure{temp float myfloat, temp int something}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Convert uint to int (temp int) |
| 0:20 direct index (layout(location=0 ) temp uint) |
| 0:20 'VertexID' (layout(location=0 ) in 3-element array of uint) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:22 Sequence |
| 0:22 move second child to first child (temp structure{temp float myfloat, temp int something}) |
| 0:22 'OutputStream' (out structure{temp float myfloat, temp int something}) |
| 0:22 'Vert' (temp structure{temp float myfloat, temp int something}) |
| 0:22 EmitVertex (temp void) |
| 0:23 Sequence |
| 0:23 move second child to first child (temp structure{temp float myfloat, temp int something}) |
| 0:23 'OutputStream' (out structure{temp float myfloat, temp int something}) |
| 0:23 'Vert' (temp structure{temp float myfloat, temp int something}) |
| 0:23 EmitVertex (temp void) |
| 0:24 EndPrimitive (temp void) |
| 0:? Linker Objects |
| 0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) |
| 0:? 'test' (layout(location=3 ) in 3-element array of uint) |
| 0:? 'myfloat' (layout(location=0 ) out float) |
| 0:? 'something' (layout(location=1 ) out int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 45 |
| |
| Capability Geometry |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Geometry 4 "main" 16 31 38 42 44 |
| ExecutionMode 4 Triangles |
| ExecutionMode 4 Invocations 1 |
| ExecutionMode 4 OutputLineStrip |
| ExecutionMode 4 OutputVertices 4 |
| Name 4 "main" |
| Name 8 "PSInput" |
| MemberName 8(PSInput) 0 "myfloat" |
| MemberName 8(PSInput) 1 "something" |
| Name 10 "Vert" |
| Name 16 "test" |
| Name 31 "VertexID" |
| Name 38 "OutputStream" |
| Name 42 "myfloat" |
| Name 44 "something" |
| Decorate 16(test) Location 3 |
| Decorate 31(VertexID) Location 0 |
| Decorate 42(myfloat) Location 0 |
| Decorate 44(something) Location 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeInt 32 1 |
| 8(PSInput): TypeStruct 6(float) 7(int) |
| 9: TypePointer Function 8(PSInput) |
| 11: 7(int) Constant 0 |
| 12: TypeInt 32 0 |
| 13: 12(int) Constant 3 |
| 14: TypeArray 12(int) 13 |
| 15: TypePointer Input 14 |
| 16(test): 15(ptr) Variable Input |
| 17: TypePointer Input 12(int) |
| 20: 7(int) Constant 1 |
| 24: 7(int) Constant 2 |
| 29: TypePointer Function 6(float) |
| 31(VertexID): 15(ptr) Variable Input |
| 35: TypePointer Function 7(int) |
| 37: TypePointer Output 8(PSInput) |
| 38(OutputStream): 37(ptr) Variable Output |
| 41: TypePointer Output 6(float) |
| 42(myfloat): 41(ptr) Variable Output |
| 43: TypePointer Output 7(int) |
| 44(something): 43(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 10(Vert): 9(ptr) Variable Function |
| 18: 17(ptr) AccessChain 16(test) 11 |
| 19: 12(int) Load 18 |
| 21: 17(ptr) AccessChain 16(test) 20 |
| 22: 12(int) Load 21 |
| 23: 12(int) IAdd 19 22 |
| 25: 17(ptr) AccessChain 16(test) 24 |
| 26: 12(int) Load 25 |
| 27: 12(int) IAdd 23 26 |
| 28: 6(float) ConvertUToF 27 |
| 30: 29(ptr) AccessChain 10(Vert) 11 |
| Store 30 28 |
| 32: 17(ptr) AccessChain 31(VertexID) 11 |
| 33: 12(int) Load 32 |
| 34: 7(int) Bitcast 33 |
| 36: 35(ptr) AccessChain 10(Vert) 20 |
| Store 36 34 |
| 39: 8(PSInput) Load 10(Vert) |
| Store 38(OutputStream) 39 |
| EmitVertex |
| 40: 8(PSInput) Load 10(Vert) |
| Store 38(OutputStream) 40 |
| EmitVertex |
| EndPrimitive |
| Return |
| FunctionEnd |