blob: bcd160369101acc151a509de1720bdd40db04060 [file] [log] [blame]
hlsl.assoc.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (layout(location=0 ) in 4-component vector of float)
0:8 'a2' (layout(location=1 ) in 4-component vector of float)
0:8 'a3' (layout(location=2 ) in 4-component vector of float)
0:8 'a4' (layout(location=3 ) in 4-component vector of float)
0:8 'a5' (layout(location=4 ) in 4-component vector of float)
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a1' (layout(location=0 ) in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a2' (layout(location=1 ) in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a3' (layout(location=2 ) in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a4' (layout(location=3 ) in 4-component vector of float)
0:9 'a5' (layout(location=4 ) in 4-component vector of float)
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (layout(location=0 ) in 4-component vector of float)
0:10 'a2' (layout(location=1 ) in 4-component vector of float)
0:10 'a3' (layout(location=2 ) in 4-component vector of float)
0:10 'a4' (layout(location=3 ) in 4-component vector of float)
0:10 'a5' (layout(location=4 ) in 4-component vector of float)
0:10 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'a1' (layout(location=0 ) in 4-component vector of float)
0:? 'a2' (layout(location=1 ) in 4-component vector of float)
0:? 'a3' (layout(location=2 ) in 4-component vector of float)
0:? 'a4' (layout(location=3 ) in 4-component vector of float)
0:? 'a5' (layout(location=4 ) in 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (layout(location=0 ) in 4-component vector of float)
0:8 'a2' (layout(location=1 ) in 4-component vector of float)
0:8 'a3' (layout(location=2 ) in 4-component vector of float)
0:8 'a4' (layout(location=3 ) in 4-component vector of float)
0:8 'a5' (layout(location=4 ) in 4-component vector of float)
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a1' (layout(location=0 ) in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a2' (layout(location=1 ) in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a3' (layout(location=2 ) in 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a4' (layout(location=3 ) in 4-component vector of float)
0:9 'a5' (layout(location=4 ) in 4-component vector of float)
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (layout(location=0 ) in 4-component vector of float)
0:10 'a2' (layout(location=1 ) in 4-component vector of float)
0:10 'a3' (layout(location=2 ) in 4-component vector of float)
0:10 'a4' (layout(location=3 ) in 4-component vector of float)
0:10 'a5' (layout(location=4 ) in 4-component vector of float)
0:10 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'a1' (layout(location=0 ) in 4-component vector of float)
0:? 'a2' (layout(location=1 ) in 4-component vector of float)
0:? 'a3' (layout(location=2 ) in 4-component vector of float)
0:? 'a4' (layout(location=3 ) in 4-component vector of float)
0:? 'a5' (layout(location=4 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "a1"
Name 10 "a2"
Name 11 "a3"
Name 12 "a4"
Name 13 "a5"
Name 16 "@entryPointOutput"
Decorate 9(a1) Location 0
Decorate 10(a2) Location 1
Decorate 11(a3) Location 2
Decorate 12(a4) Location 3
Decorate 13(a5) Location 4
Decorate 16(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Input 7(fvec4)
9(a1): 8(ptr) Variable Input
10(a2): 8(ptr) Variable Input
11(a3): 8(ptr) Variable Input
12(a4): 8(ptr) Variable Input
13(a5): 8(ptr) Variable Input
15: TypePointer Output 7(fvec4)
16(@entryPointOutput): 15(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
14: 7(fvec4) Load 13(a5)
Store 12(a4) 14
Store 11(a3) 14
Store 10(a2) 14
Store 9(a1) 14
17: 7(fvec4) Load 9(a1)
18: 7(fvec4) Load 10(a2)
19: 7(fvec4) FAdd 17 18
20: 7(fvec4) Load 11(a3)
21: 7(fvec4) FAdd 19 20
22: 7(fvec4) Load 12(a4)
23: 7(fvec4) FAdd 21 22
24: 7(fvec4) Load 13(a5)
25: 7(fvec4) FAdd 23 24
Store 16(@entryPointOutput) 25
Return
FunctionEnd