blob: e9b73898ad57a51684b1fb6a8031d2aaa996472b [file] [log] [blame]
hlsl.shapeConv.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'f' (in float)
0:? Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:4 'v' (temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:5 move second child to first child (temp 4-component vector of float)
0:5 'v' (temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:6 move second child to first child (temp 4-component vector of float)
0:6 'v' (temp 4-component vector of float)
0:6 Construct vec4 (temp 4-component vector of float)
0:6 'f' (in float)
0:8 move second child to first child (temp 3-component vector of float)
0:8 'u' (temp 3-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child (temp 3-component vector of float)
0:9 'u' (temp 3-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:9 2.000000
0:10 move second child to first child (temp 3-component vector of float)
0:10 'u' (temp 3-component vector of float)
0:10 Construct vec3 (temp 3-component vector of float)
0:10 Construct float (temp float)
0:10 'f' (in float)
0:12 Branch: Return with expression
0:12 'input' (in 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'f' (in float)
0:? Sequence
0:4 move second child to first child (temp 4-component vector of float)
0:4 'v' (temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:5 move second child to first child (temp 4-component vector of float)
0:5 'v' (temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:6 move second child to first child (temp 4-component vector of float)
0:6 'v' (temp 4-component vector of float)
0:6 Construct vec4 (temp 4-component vector of float)
0:6 'f' (in float)
0:8 move second child to first child (temp 3-component vector of float)
0:8 'u' (temp 3-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child (temp 3-component vector of float)
0:9 'u' (temp 3-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:9 2.000000
0:10 move second child to first child (temp 3-component vector of float)
0:10 'u' (temp 3-component vector of float)
0:10 Construct vec3 (temp 3-component vector of float)
0:10 Construct float (temp float)
0:10 'f' (in float)
0:12 Branch: Return with expression
0:12 'input' (in 4-component vector of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 32
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "main"
Name 13 "PixelShaderFunction(vf4;f1;"
Name 11 "input"
Name 12 "f"
Name 15 "v"
Name 24 "u"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypePointer Function 6(float)
10: TypeFunction 7(fvec4) 8(ptr) 9(ptr)
16: 6(float) Constant 1065353216
17: 7(fvec4) ConstantComposite 16 16 16 16
18: 6(float) Constant 1073741824
19: 7(fvec4) ConstantComposite 18 18 18 18
22: TypeVector 6(float) 3
23: TypePointer Function 22(fvec3)
25: 22(fvec3) ConstantComposite 16 16 16
26: 22(fvec3) ConstantComposite 18 18 18
4(main): 2 Function None 3
5: Label
FunctionEnd
13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
11(input): 8(ptr) FunctionParameter
12(f): 9(ptr) FunctionParameter
14: Label
15(v): 8(ptr) Variable Function
24(u): 23(ptr) Variable Function
Store 15(v) 17
Store 15(v) 19
20: 6(float) Load 12(f)
21: 7(fvec4) CompositeConstruct 20 20 20 20
Store 15(v) 21
Store 24(u) 25
Store 24(u) 26
27: 6(float) Load 12(f)
28: 22(fvec3) CompositeConstruct 27 27 27
Store 24(u) 28
29: 7(fvec4) Load 11(input)
ReturnValue 29
FunctionEnd