| hlsl.shapeConv.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:2 'f' (in float) |
| 0:? Sequence |
| 0:4 move second child to first child (temp 4-component vector of float) |
| 0:4 'v' (temp 4-component vector of float) |
| 0:4 Constant: |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:5 move second child to first child (temp 4-component vector of float) |
| 0:5 'v' (temp 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:6 move second child to first child (temp 4-component vector of float) |
| 0:6 'v' (temp 4-component vector of float) |
| 0:6 Construct vec4 (temp 4-component vector of float) |
| 0:6 'f' (in float) |
| 0:8 move second child to first child (temp 3-component vector of float) |
| 0:8 'u' (temp 3-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:9 move second child to first child (temp 3-component vector of float) |
| 0:9 'u' (temp 3-component vector of float) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:10 move second child to first child (temp 3-component vector of float) |
| 0:10 'u' (temp 3-component vector of float) |
| 0:10 Construct vec3 (temp 3-component vector of float) |
| 0:10 Construct float (temp float) |
| 0:10 'f' (in float) |
| 0:12 Branch: Return with expression |
| 0:12 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:2 'f' (in float) |
| 0:? Sequence |
| 0:4 move second child to first child (temp 4-component vector of float) |
| 0:4 'v' (temp 4-component vector of float) |
| 0:4 Constant: |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:5 move second child to first child (temp 4-component vector of float) |
| 0:5 'v' (temp 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:6 move second child to first child (temp 4-component vector of float) |
| 0:6 'v' (temp 4-component vector of float) |
| 0:6 Construct vec4 (temp 4-component vector of float) |
| 0:6 'f' (in float) |
| 0:8 move second child to first child (temp 3-component vector of float) |
| 0:8 'u' (temp 3-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:9 move second child to first child (temp 3-component vector of float) |
| 0:9 'u' (temp 3-component vector of float) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:10 move second child to first child (temp 3-component vector of float) |
| 0:10 'u' (temp 3-component vector of float) |
| 0:10 Construct vec3 (temp 3-component vector of float) |
| 0:10 Construct float (temp float) |
| 0:10 'f' (in float) |
| 0:12 Branch: Return with expression |
| 0:12 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 32 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 450 |
| Name 4 "main" |
| Name 13 "PixelShaderFunction(vf4;f1;" |
| Name 11 "input" |
| Name 12 "f" |
| Name 15 "v" |
| Name 24 "u" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypePointer Function 6(float) |
| 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) |
| 16: 6(float) Constant 1065353216 |
| 17: 7(fvec4) ConstantComposite 16 16 16 16 |
| 18: 6(float) Constant 1073741824 |
| 19: 7(fvec4) ConstantComposite 18 18 18 18 |
| 22: TypeVector 6(float) 3 |
| 23: TypePointer Function 22(fvec3) |
| 25: 22(fvec3) ConstantComposite 16 16 16 |
| 26: 22(fvec3) ConstantComposite 18 18 18 |
| 4(main): 2 Function None 3 |
| 5: Label |
| FunctionEnd |
| 13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 |
| 11(input): 8(ptr) FunctionParameter |
| 12(f): 9(ptr) FunctionParameter |
| 14: Label |
| 15(v): 8(ptr) Variable Function |
| 24(u): 23(ptr) Variable Function |
| Store 15(v) 17 |
| Store 15(v) 19 |
| 20: 6(float) Load 12(f) |
| 21: 7(fvec4) CompositeConstruct 20 20 20 20 |
| Store 15(v) 21 |
| Store 24(u) 25 |
| Store 24(u) 26 |
| 27: 6(float) Load 12(f) |
| 28: 22(fvec3) CompositeConstruct 27 27 27 |
| Store 24(u) 28 |
| 29: 7(fvec4) Load 11(input) |
| ReturnValue 29 |
| FunctionEnd |