Sign in
android
/
platform
/
external
/
shaderc
/
glslang
/
3bb4c48cd95892a5cfcd63df20fcc47fd51c97a0
/
.
/
Test
/
hlsl.emptystruct.init.vert
blob: 02050f8ba1b9616d77d25e2a27bfa7fa2a0b75b0 [
file
] [
log
] [
blame
]
struct
Test
{
};
static
const
Test
Test_Empty
;
float4 main
(
in
uint
vertexIndex
:
VERTEXID
)
:
VS_OUT_POSITION
{
return
0
;
}