| hlsl.load.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset (temp 4-component vector of float) |
| 0:52 'g_tTex1df4a' (uniform texture1DArray) |
| 0:52 vector swizzle (temp 2-component vector of int) |
| 0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 2 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 direct index (temp int) |
| 0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 2 (const uint) |
| 0:52 Constant: |
| 0:52 2 (const int) |
| 0:52 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 4 (const uint) |
| 0:53 textureFetchOffset (temp 4-component vector of int) |
| 0:53 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:53 vector swizzle (temp 2-component vector of int) |
| 0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 2 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 direct index (temp int) |
| 0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 2 (const uint) |
| 0:53 Constant: |
| 0:53 2 (const int) |
| 0:53 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 4 (const uint) |
| 0:54 textureFetchOffset (temp 4-component vector of uint) |
| 0:54 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:54 vector swizzle (temp 2-component vector of int) |
| 0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 direct index (temp int) |
| 0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:54 Constant: |
| 0:54 2 (const int) |
| 0:54 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 4 (const uint) |
| 0:57 textureFetchOffset (temp 4-component vector of float) |
| 0:57 'g_tTex2df4a' (uniform texture2DArray) |
| 0:57 vector swizzle (temp 3-component vector of int) |
| 0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 direct index (temp int) |
| 0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Constant: |
| 0:57 3 (const int) |
| 0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:58 textureFetchOffset (temp 4-component vector of int) |
| 0:58 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:58 vector swizzle (temp 3-component vector of int) |
| 0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 3 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 direct index (temp int) |
| 0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 3 (const uint) |
| 0:58 Constant: |
| 0:58 3 (const int) |
| 0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:59 textureFetchOffset (temp 4-component vector of uint) |
| 0:59 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:59 vector swizzle (temp 3-component vector of int) |
| 0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 direct index (temp int) |
| 0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Constant: |
| 0:59 3 (const int) |
| 0:59 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 5 (const uint) |
| 0:65 move second child to first child (temp 4-component vector of float) |
| 0:65 Color: direct index for structure (temp 4-component vector of float) |
| 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:65 Constant: |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:66 move second child to first child (temp float) |
| 0:66 Depth: direct index for structure (temp float) |
| 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:66 Constant: |
| 0:66 1.000000 |
| 0:68 Sequence |
| 0:68 Sequence |
| 0:68 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:68 Color: direct index for structure (temp 4-component vector of float) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 0 (const int) |
| 0:68 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:68 Depth: direct index for structure (temp float) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset (temp 4-component vector of float) |
| 0:52 'g_tTex1df4a' (uniform texture1DArray) |
| 0:52 vector swizzle (temp 2-component vector of int) |
| 0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 2 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 direct index (temp int) |
| 0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 2 (const uint) |
| 0:52 Constant: |
| 0:52 2 (const int) |
| 0:52 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 4 (const uint) |
| 0:53 textureFetchOffset (temp 4-component vector of int) |
| 0:53 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:53 vector swizzle (temp 2-component vector of int) |
| 0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 2 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 direct index (temp int) |
| 0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 2 (const uint) |
| 0:53 Constant: |
| 0:53 2 (const int) |
| 0:53 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 4 (const uint) |
| 0:54 textureFetchOffset (temp 4-component vector of uint) |
| 0:54 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:54 vector swizzle (temp 2-component vector of int) |
| 0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 direct index (temp int) |
| 0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:54 Constant: |
| 0:54 2 (const int) |
| 0:54 o1: direct index for structure (layout(offset=48 ) uniform int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 4 (const uint) |
| 0:57 textureFetchOffset (temp 4-component vector of float) |
| 0:57 'g_tTex2df4a' (uniform texture2DArray) |
| 0:57 vector swizzle (temp 3-component vector of int) |
| 0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 direct index (temp int) |
| 0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Constant: |
| 0:57 3 (const int) |
| 0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:58 textureFetchOffset (temp 4-component vector of int) |
| 0:58 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:58 vector swizzle (temp 3-component vector of int) |
| 0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 3 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 direct index (temp int) |
| 0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 3 (const uint) |
| 0:58 Constant: |
| 0:58 3 (const int) |
| 0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:59 textureFetchOffset (temp 4-component vector of uint) |
| 0:59 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:59 vector swizzle (temp 3-component vector of int) |
| 0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 direct index (temp int) |
| 0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Constant: |
| 0:59 3 (const int) |
| 0:59 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 5 (const uint) |
| 0:65 move second child to first child (temp 4-component vector of float) |
| 0:65 Color: direct index for structure (temp 4-component vector of float) |
| 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:65 Constant: |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:66 move second child to first child (temp float) |
| 0:66 Depth: direct index for structure (temp float) |
| 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:66 Constant: |
| 0:66 1.000000 |
| 0:68 Sequence |
| 0:68 Sequence |
| 0:68 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:68 Color: direct index for structure (temp 4-component vector of float) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 0 (const int) |
| 0:68 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:68 Depth: direct index for structure (temp float) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 167 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 111 115 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "g_tTex1df4a" |
| Name 15 "$Global" |
| MemberName 15($Global) 0 "c1" |
| MemberName 15($Global) 1 "c2" |
| MemberName 15($Global) 2 "c3" |
| MemberName 15($Global) 3 "c4" |
| MemberName 15($Global) 4 "o1" |
| MemberName 15($Global) 5 "o2" |
| MemberName 15($Global) 6 "o3" |
| MemberName 15($Global) 7 "o4" |
| Name 17 "" |
| Name 35 "g_tTex1di4a" |
| Name 47 "g_tTex1du4a" |
| Name 60 "g_tTex2df4a" |
| Name 77 "g_tTex2di4a" |
| Name 89 "g_tTex2du4a" |
| Name 99 "PS_OUTPUT" |
| MemberName 99(PS_OUTPUT) 0 "Color" |
| MemberName 99(PS_OUTPUT) 1 "Depth" |
| Name 101 "psout" |
| Name 111 "Color" |
| Name 115 "Depth" |
| Name 121 "g_sSamp" |
| Name 124 "g_tTex1df4" |
| Name 127 "g_tTex1di4" |
| Name 130 "g_tTex1du4" |
| Name 133 "g_tTex2df4" |
| Name 136 "g_tTex2di4" |
| Name 139 "g_tTex2du4" |
| Name 142 "g_tTex3df4" |
| Name 145 "g_tTex3di4" |
| Name 148 "g_tTex3du4" |
| Name 151 "g_tTexcdf4" |
| Name 154 "g_tTexcdi4" |
| Name 157 "g_tTexcdu4" |
| Name 160 "g_tTexcdf4a" |
| Name 163 "g_tTexcdi4a" |
| Name 166 "g_tTexcdu4a" |
| Decorate 9(g_tTex1df4a) DescriptorSet 0 |
| MemberDecorate 15($Global) 0 Offset 0 |
| MemberDecorate 15($Global) 1 Offset 8 |
| MemberDecorate 15($Global) 2 Offset 16 |
| MemberDecorate 15($Global) 3 Offset 32 |
| MemberDecorate 15($Global) 4 Offset 48 |
| MemberDecorate 15($Global) 5 Offset 56 |
| MemberDecorate 15($Global) 6 Offset 64 |
| MemberDecorate 15($Global) 7 Offset 80 |
| Decorate 15($Global) Block |
| Decorate 17 DescriptorSet 0 |
| Decorate 35(g_tTex1di4a) DescriptorSet 0 |
| Decorate 47(g_tTex1du4a) DescriptorSet 0 |
| Decorate 60(g_tTex2df4a) DescriptorSet 0 |
| Decorate 77(g_tTex2di4a) DescriptorSet 0 |
| Decorate 89(g_tTex2du4a) DescriptorSet 0 |
| Decorate 111(Color) Location 0 |
| Decorate 115(Depth) BuiltIn FragDepth |
| Decorate 121(g_sSamp) DescriptorSet 0 |
| Decorate 121(g_sSamp) Binding 0 |
| Decorate 124(g_tTex1df4) DescriptorSet 0 |
| Decorate 124(g_tTex1df4) Binding 0 |
| Decorate 127(g_tTex1di4) DescriptorSet 0 |
| Decorate 130(g_tTex1du4) DescriptorSet 0 |
| Decorate 133(g_tTex2df4) DescriptorSet 0 |
| Decorate 136(g_tTex2di4) DescriptorSet 0 |
| Decorate 139(g_tTex2du4) DescriptorSet 0 |
| Decorate 142(g_tTex3df4) DescriptorSet 0 |
| Decorate 145(g_tTex3di4) DescriptorSet 0 |
| Decorate 148(g_tTex3du4) DescriptorSet 0 |
| Decorate 151(g_tTexcdf4) DescriptorSet 0 |
| Decorate 154(g_tTexcdi4) DescriptorSet 0 |
| Decorate 157(g_tTexcdu4) DescriptorSet 0 |
| Decorate 160(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 163(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 166(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 1D array sampled format:Unknown |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex1df4a): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 2 |
| 13: TypeVector 11(int) 3 |
| 14: TypeVector 11(int) 4 |
| 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) |
| 16: TypePointer Uniform 15($Global) |
| 17: 16(ptr) Variable Uniform |
| 18: 11(int) Constant 2 |
| 19: TypePointer Uniform 13(ivec3) |
| 23: TypeInt 32 0 |
| 24: 23(int) Constant 2 |
| 25: TypePointer Uniform 11(int) |
| 28: 11(int) Constant 4 |
| 31: TypeVector 6(float) 4 |
| 33: TypeImage 11(int) 1D array sampled format:Unknown |
| 34: TypePointer UniformConstant 33 |
| 35(g_tTex1di4a): 34(ptr) Variable UniformConstant |
| 45: TypeImage 23(int) 1D array sampled format:Unknown |
| 46: TypePointer UniformConstant 45 |
| 47(g_tTex1du4a): 46(ptr) Variable UniformConstant |
| 56: TypeVector 23(int) 4 |
| 58: TypeImage 6(float) 2D array sampled format:Unknown |
| 59: TypePointer UniformConstant 58 |
| 60(g_tTex2df4a): 59(ptr) Variable UniformConstant |
| 62: 11(int) Constant 3 |
| 63: TypePointer Uniform 14(ivec4) |
| 67: 23(int) Constant 3 |
| 70: 11(int) Constant 5 |
| 71: TypePointer Uniform 12(ivec2) |
| 75: TypeImage 11(int) 2D array sampled format:Unknown |
| 76: TypePointer UniformConstant 75 |
| 77(g_tTex2di4a): 76(ptr) Variable UniformConstant |
| 87: TypeImage 23(int) 2D array sampled format:Unknown |
| 88: TypePointer UniformConstant 87 |
| 89(g_tTex2du4a): 88(ptr) Variable UniformConstant |
| 99(PS_OUTPUT): TypeStruct 31(fvec4) 6(float) |
| 100: TypePointer Function 99(PS_OUTPUT) |
| 102: 11(int) Constant 0 |
| 103: 6(float) Constant 1065353216 |
| 104: 31(fvec4) ConstantComposite 103 103 103 103 |
| 105: TypePointer Function 31(fvec4) |
| 107: 11(int) Constant 1 |
| 108: TypePointer Function 6(float) |
| 110: TypePointer Output 31(fvec4) |
| 111(Color): 110(ptr) Variable Output |
| 114: TypePointer Output 6(float) |
| 115(Depth): 114(ptr) Variable Output |
| 119: TypeSampler |
| 120: TypePointer UniformConstant 119 |
| 121(g_sSamp): 120(ptr) Variable UniformConstant |
| 122: TypeImage 6(float) 1D sampled format:Unknown |
| 123: TypePointer UniformConstant 122 |
| 124(g_tTex1df4): 123(ptr) Variable UniformConstant |
| 125: TypeImage 11(int) 1D sampled format:Unknown |
| 126: TypePointer UniformConstant 125 |
| 127(g_tTex1di4): 126(ptr) Variable UniformConstant |
| 128: TypeImage 23(int) 1D sampled format:Unknown |
| 129: TypePointer UniformConstant 128 |
| 130(g_tTex1du4): 129(ptr) Variable UniformConstant |
| 131: TypeImage 6(float) 2D sampled format:Unknown |
| 132: TypePointer UniformConstant 131 |
| 133(g_tTex2df4): 132(ptr) Variable UniformConstant |
| 134: TypeImage 11(int) 2D sampled format:Unknown |
| 135: TypePointer UniformConstant 134 |
| 136(g_tTex2di4): 135(ptr) Variable UniformConstant |
| 137: TypeImage 23(int) 2D sampled format:Unknown |
| 138: TypePointer UniformConstant 137 |
| 139(g_tTex2du4): 138(ptr) Variable UniformConstant |
| 140: TypeImage 6(float) 3D sampled format:Unknown |
| 141: TypePointer UniformConstant 140 |
| 142(g_tTex3df4): 141(ptr) Variable UniformConstant |
| 143: TypeImage 11(int) 3D sampled format:Unknown |
| 144: TypePointer UniformConstant 143 |
| 145(g_tTex3di4): 144(ptr) Variable UniformConstant |
| 146: TypeImage 23(int) 3D sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTex3du4): 147(ptr) Variable UniformConstant |
| 149: TypeImage 6(float) Cube sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTexcdf4): 150(ptr) Variable UniformConstant |
| 152: TypeImage 11(int) Cube sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTexcdi4): 153(ptr) Variable UniformConstant |
| 155: TypeImage 23(int) Cube sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTexcdu4): 156(ptr) Variable UniformConstant |
| 158: TypeImage 6(float) Cube array sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTexcdf4a): 159(ptr) Variable UniformConstant |
| 161: TypeImage 11(int) Cube array sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTexcdi4a): 162(ptr) Variable UniformConstant |
| 164: TypeImage 23(int) Cube array sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTexcdu4a): 165(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 101(psout): 100(ptr) Variable Function |
| 10: 7 Load 9(g_tTex1df4a) |
| 20: 19(ptr) AccessChain 17 18 |
| 21: 13(ivec3) Load 20 |
| 22: 12(ivec2) VectorShuffle 21 21 0 1 |
| 26: 25(ptr) AccessChain 17 18 24 |
| 27: 11(int) Load 26 |
| 29: 25(ptr) AccessChain 17 28 |
| 30: 11(int) Load 29 |
| 32: 31(fvec4) ImageFetch 10 22 Lod Offset 27 30 |
| 36: 33 Load 35(g_tTex1di4a) |
| 37: 19(ptr) AccessChain 17 18 |
| 38: 13(ivec3) Load 37 |
| 39: 12(ivec2) VectorShuffle 38 38 0 1 |
| 40: 25(ptr) AccessChain 17 18 24 |
| 41: 11(int) Load 40 |
| 42: 25(ptr) AccessChain 17 28 |
| 43: 11(int) Load 42 |
| 44: 14(ivec4) ImageFetch 36 39 Lod Offset 41 43 |
| 48: 45 Load 47(g_tTex1du4a) |
| 49: 19(ptr) AccessChain 17 18 |
| 50: 13(ivec3) Load 49 |
| 51: 12(ivec2) VectorShuffle 50 50 0 1 |
| 52: 25(ptr) AccessChain 17 18 24 |
| 53: 11(int) Load 52 |
| 54: 25(ptr) AccessChain 17 28 |
| 55: 11(int) Load 54 |
| 57: 56(ivec4) ImageFetch 48 51 Lod Offset 53 55 |
| 61: 58 Load 60(g_tTex2df4a) |
| 64: 63(ptr) AccessChain 17 62 |
| 65: 14(ivec4) Load 64 |
| 66: 13(ivec3) VectorShuffle 65 65 0 1 2 |
| 68: 25(ptr) AccessChain 17 62 67 |
| 69: 11(int) Load 68 |
| 72: 71(ptr) AccessChain 17 70 |
| 73: 12(ivec2) Load 72 |
| 74: 31(fvec4) ImageFetch 61 66 Lod Offset 69 73 |
| 78: 75 Load 77(g_tTex2di4a) |
| 79: 63(ptr) AccessChain 17 62 |
| 80: 14(ivec4) Load 79 |
| 81: 13(ivec3) VectorShuffle 80 80 0 1 2 |
| 82: 25(ptr) AccessChain 17 62 67 |
| 83: 11(int) Load 82 |
| 84: 71(ptr) AccessChain 17 70 |
| 85: 12(ivec2) Load 84 |
| 86: 14(ivec4) ImageFetch 78 81 Lod Offset 83 85 |
| 90: 87 Load 89(g_tTex2du4a) |
| 91: 63(ptr) AccessChain 17 62 |
| 92: 14(ivec4) Load 91 |
| 93: 13(ivec3) VectorShuffle 92 92 0 1 2 |
| 94: 25(ptr) AccessChain 17 62 67 |
| 95: 11(int) Load 94 |
| 96: 71(ptr) AccessChain 17 70 |
| 97: 12(ivec2) Load 96 |
| 98: 56(ivec4) ImageFetch 90 93 Lod Offset 95 97 |
| 106: 105(ptr) AccessChain 101(psout) 102 |
| Store 106 104 |
| 109: 108(ptr) AccessChain 101(psout) 107 |
| Store 109 103 |
| 112: 105(ptr) AccessChain 101(psout) 102 |
| 113: 31(fvec4) Load 112 |
| Store 111(Color) 113 |
| 116: 108(ptr) AccessChain 101(psout) 107 |
| 117: 6(float) Load 116 |
| Store 115(Depth) 117 |
| Return |
| FunctionEnd |