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android
/
platform
/
external
/
shaderc
/
glslang
/
2a7bb558a86e95ea34fe537c5b8b22cd04101e82
/
.
/
Test
/
spv.looseUniformNoLoc.vert
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#version 450 core
layout
(
location
=
0
)
in
vec4 foo
;
layout
(
location
=
0
)
out
vec4 bar
;
uniform vec4 uv
;
void
main
()
{
bar
=
foo
;
gl_Position
=
foo
;
}