Remove NV_EXTENSION ifdefs from ShaderLang.h
diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h
old mode 100755
new mode 100644
index 21800aa..4ba1976
--- a/glslang/Public/ShaderLang.h
+++ b/glslang/Public/ShaderLang.h
@@ -94,7 +94,6 @@
EShLangGeometry,
EShLangFragment,
EShLangCompute,
-#ifdef NV_EXTENSIONS
EShLangRayGenNV,
EShLangIntersectNV,
EShLangAnyHitNV,
@@ -103,7 +102,6 @@
EShLangCallableNV,
EShLangTaskNV,
EShLangMeshNV,
-#endif
EShLangCount,
} EShLanguage; // would be better as stage, but this is ancient now
@@ -114,7 +112,6 @@
EShLangGeometryMask = (1 << EShLangGeometry),
EShLangFragmentMask = (1 << EShLangFragment),
EShLangComputeMask = (1 << EShLangCompute),
-#ifdef NV_EXTENSIONS
EShLangRayGenNVMask = (1 << EShLangRayGenNV),
EShLangIntersectNVMask = (1 << EShLangIntersectNV),
EShLangAnyHitNVMask = (1 << EShLangAnyHitNV),
@@ -123,7 +120,6 @@
EShLangCallableNVMask = (1 << EShLangCallableNV),
EShLangTaskNVMask = (1 << EShLangTaskNV),
EShLangMeshNVMask = (1 << EShLangMeshNV),
-#endif
} EShLanguageMask;
namespace glslang {