Remove NV_EXTENSION ifdefs from ShaderLang.h
diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h
old mode 100755
new mode 100644
index 21800aa..4ba1976
--- a/glslang/Public/ShaderLang.h
+++ b/glslang/Public/ShaderLang.h
@@ -94,7 +94,6 @@
     EShLangGeometry,
     EShLangFragment,
     EShLangCompute,
-#ifdef NV_EXTENSIONS
     EShLangRayGenNV,
     EShLangIntersectNV,
     EShLangAnyHitNV,
@@ -103,7 +102,6 @@
     EShLangCallableNV,
     EShLangTaskNV,
     EShLangMeshNV,
-#endif
     EShLangCount,
 } EShLanguage;         // would be better as stage, but this is ancient now
 
@@ -114,7 +112,6 @@
     EShLangGeometryMask       = (1 << EShLangGeometry),
     EShLangFragmentMask       = (1 << EShLangFragment),
     EShLangComputeMask        = (1 << EShLangCompute),
-#ifdef NV_EXTENSIONS
     EShLangRayGenNVMask       = (1 << EShLangRayGenNV),
     EShLangIntersectNVMask    = (1 << EShLangIntersectNV),
     EShLangAnyHitNVMask       = (1 << EShLangAnyHitNV),
@@ -123,7 +120,6 @@
     EShLangCallableNVMask     = (1 << EShLangCallableNV),
     EShLangTaskNVMask         = (1 << EShLangTaskNV),
     EShLangMeshNVMask         = (1 << EShLangMeshNV),
-#endif
 } EShLanguageMask;
 
 namespace glslang {