blob: 35e88e93c227a2af46fa0f4b0637fe0a2a490a24 [file] [log] [blame]
hlsl.identifier.sample.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: sample(i1; (temp int)
0:9 Function Parameters:
0:9 'x' (in int)
0:? Sequence
0:9 Branch: Return with expression
0:9 'x' (in int)
0:12 Function Definition: main( (temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:15 'sample' (temp 4-component vector of float)
0:? Constant:
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:17 vector swizzle (temp 4-component vector of float)
0:17 'sample' (temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: sample(i1; (temp int)
0:9 Function Parameters:
0:9 'x' (in int)
0:? Sequence
0:9 Branch: Return with expression
0:9 'x' (in int)
0:12 Function Definition: main( (temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:15 'sample' (temp 4-component vector of float)
0:? Constant:
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:17 vector swizzle (temp 4-component vector of float)
0:17 'sample' (temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 28
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 25
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 10 "sample(i1;"
Name 9 "x"
Name 18 "sample"
Name 25 "@entryPointOutput"
Decorate 25(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFunction 6(int) 7(ptr)
15: TypeFloat 32
16: TypeVector 15(float) 4
17: TypePointer Function 16(fvec4)
19: 15(float) Constant 1077936128
20: 15(float) Constant 1082130432
21: 15(float) Constant 1084227584
22: 15(float) Constant 1086324736
23: 16(fvec4) ConstantComposite 19 20 21 22
24: TypePointer Output 16(fvec4)
25(@entryPointOutput): 24(ptr) Variable Output
4(main): 2 Function None 3
5: Label
18(sample): 17(ptr) Variable Function
Store 18(sample) 23
26: 16(fvec4) Load 18(sample)
Store 25(@entryPointOutput) 26
Return
FunctionEnd
10(sample(i1;): 6(int) Function None 8
9(x): 7(ptr) FunctionParameter
11: Label
12: 6(int) Load 9(x)
ReturnValue 12
FunctionEnd