| hlsl.identifier.sample.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: sample(i1; (temp int) |
| 0:9 Function Parameters: |
| 0:9 'x' (in int) |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:9 'x' (in int) |
| 0:12 Function Definition: main( (temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:15 'sample' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:? 5.000000 |
| 0:? 6.000000 |
| 0:17 Sequence |
| 0:17 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:17 vector swizzle (temp 4-component vector of float) |
| 0:17 'sample' (temp 4-component vector of float) |
| 0:17 Sequence |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 Constant: |
| 0:17 3 (const int) |
| 0:17 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: sample(i1; (temp int) |
| 0:9 Function Parameters: |
| 0:9 'x' (in int) |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:9 'x' (in int) |
| 0:12 Function Definition: main( (temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:15 'sample' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:? 5.000000 |
| 0:? 6.000000 |
| 0:17 Sequence |
| 0:17 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:17 vector swizzle (temp 4-component vector of float) |
| 0:17 'sample' (temp 4-component vector of float) |
| 0:17 Sequence |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 Constant: |
| 0:17 3 (const int) |
| 0:17 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 28 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 25 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 10 "sample(i1;" |
| Name 9 "x" |
| Name 18 "sample" |
| Name 25 "@entryPointOutput" |
| Decorate 25(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 8: TypeFunction 6(int) 7(ptr) |
| 15: TypeFloat 32 |
| 16: TypeVector 15(float) 4 |
| 17: TypePointer Function 16(fvec4) |
| 19: 15(float) Constant 1077936128 |
| 20: 15(float) Constant 1082130432 |
| 21: 15(float) Constant 1084227584 |
| 22: 15(float) Constant 1086324736 |
| 23: 16(fvec4) ConstantComposite 19 20 21 22 |
| 24: TypePointer Output 16(fvec4) |
| 25(@entryPointOutput): 24(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 18(sample): 17(ptr) Variable Function |
| Store 18(sample) 23 |
| 26: 16(fvec4) Load 18(sample) |
| Store 25(@entryPointOutput) 26 |
| Return |
| FunctionEnd |
| 10(sample(i1;): 6(int) Function None 8 |
| 9(x): 7(ptr) FunctionParameter |
| 11: Label |
| 12: 6(int) Load 9(x) |
| ReturnValue 12 |
| FunctionEnd |