blob: 7d9e2c2834a1f861f1fb08f89f305fbaf3ad87ae [file] [log] [blame]
spv.RayGenShader_Errors.rgen
ERROR: 0:3: 'hitAttributeNVX' : not supported in this stage: ray-generation
ERROR: 0:4: 'rayPayloadInNVX' : not supported in this stage: ray-generation
ERROR: 0:5: 'shaderRecordNVX' : can only be used with a buffer
ERROR: 0:9: 'binding' : cannot be used with shaderRecordNVX
ERROR: 0:12: 'set' : cannot be used with shaderRecordNVX
ERROR: 0:23: 'accelerationStructureNVX' : accelerationStructureNVX can only be used in uniform variables or function parameters: a
ERROR: 0:23: '=' : cannot convert from ' const int' to ' temp accelerationStructureNVX'
ERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier
ERROR: 0:24: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
ERROR: 0:25: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:26: 'gl_InstanceCustomIndexNVX' : undeclared identifier
ERROR: 0:26: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:27: 'gl_WorldRayOriginNVX' : undeclared identifier
ERROR: 0:27: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:28: 'gl_WorldRayDirectionNVX' : undeclared identifier
ERROR: 0:28: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:29: 'gl_ObjectRayOriginNVX' : undeclared identifier
ERROR: 0:29: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:30: 'gl_ObjectRayDirectionNVX' : undeclared identifier
ERROR: 0:30: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:31: 'gl_RayTminNVX' : undeclared identifier
ERROR: 0:32: 'gl_RayTmaxNVX' : undeclared identifier
ERROR: 0:33: 'gl_ObjectToWorldNVX' : undeclared identifier
ERROR: 0:33: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:34: 'gl_WorldToObjectNVX' : undeclared identifier
ERROR: 0:34: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:35: 'gl_HitTNVX' : undeclared identifier
ERROR: 0:36: 'gl_HitKindNVX' : undeclared identifier
ERROR: 0:37: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:38: 'ignoreIntersectionNVX' : no matching overloaded function found
ERROR: 0:39: 'terminateRayNVX' : no matching overloaded function found
ERROR: 32 compilation errors. No code generated.
ERROR: Linking ray-generation stage: Only one shaderRecordNVX buffer block is allowed per stage
SPIR-V is not generated for failed compile or link