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/*=============================================================================
Copyright (c) 2014 Kohei Takahashi
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef FUSION_VECTOR_TIE_11112014_2302
#define FUSION_VECTOR_TIE_11112014_2302
#include <boost/fusion/support/config.hpp>
#include <boost/fusion/container/vector/detail/config.hpp>
#if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR)
# include <boost/fusion/container/generation/detail/pp_vector_tie.hpp>
#else
///////////////////////////////////////////////////////////////////////////////
// C++11 variadic interface
///////////////////////////////////////////////////////////////////////////////
namespace boost { namespace fusion
{
namespace result_of
{
template <typename ...T>
struct vector_tie
{
typedef vector<T&...> type;
};
}
template <typename ...T>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline vector<T&...>
vector_tie(T&... arg)
{
return vector<T&...>(arg...);
}
}}
#endif
#endif