| /*============================================================================= |
| Copyright (c) 2014 Kohei Takahashi |
| |
| Distributed under the Boost Software License, Version 1.0. (See accompanying |
| file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) |
| ==============================================================================*/ |
| #ifndef FUSION_VECTOR_TIE_11112014_2302 |
| #define FUSION_VECTOR_TIE_11112014_2302 |
| |
| #include <boost/fusion/support/config.hpp> |
| #include <boost/fusion/container/vector/detail/config.hpp> |
| |
| #if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR) |
| # include <boost/fusion/container/generation/detail/pp_vector_tie.hpp> |
| #else |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // C++11 variadic interface |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| namespace boost { namespace fusion |
| { |
| namespace result_of |
| { |
| template <typename ...T> |
| struct vector_tie |
| { |
| typedef vector<T&...> type; |
| }; |
| } |
| |
| template <typename ...T> |
| BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED |
| inline vector<T&...> |
| vector_tie(T&... arg) |
| { |
| return vector<T&...>(arg...); |
| } |
| }} |
| |
| |
| #endif |
| #endif |
| |