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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
use crate::descriptor_set::layout::DescriptorSetLayout;
use crate::descriptor_set::pool::DescriptorPool;
use crate::descriptor_set::pool::DescriptorPoolAlloc;
use crate::descriptor_set::pool::DescriptorPoolAllocError;
use crate::descriptor_set::pool::DescriptorsCount;
use crate::descriptor_set::pool::UnsafeDescriptorPool;
use crate::descriptor_set::UnsafeDescriptorSet;
use crate::device::Device;
use crate::device::DeviceOwned;
use crate::OomError;
use std::sync::Arc;
use std::sync::Mutex;
/// Standard implementation of a descriptor pool.
///
/// It is guaranteed that the `Arc<StdDescriptorPool>` is kept alive by its allocations. This is
/// desirable so that we can store a `Weak<StdDescriptorPool>`.
///
/// Whenever a set is allocated, this implementation will try to find a pool that has some space
/// for it. If there is one, allocate from it. If there is none, create a new pool whose capacity
/// is 40 sets and 40 times the requested descriptors. This number is arbitrary.
pub struct StdDescriptorPool {
device: Arc<Device>,
pools: Mutex<Vec<Arc<Mutex<Pool>>>>,
}
struct Pool {
pool: UnsafeDescriptorPool,
remaining_capacity: DescriptorsCount,
remaining_sets_count: u32,
}
impl StdDescriptorPool {
/// Builds a new `StdDescriptorPool`.
pub fn new(device: Arc<Device>) -> StdDescriptorPool {
StdDescriptorPool {
device: device,
pools: Mutex::new(Vec::new()),
}
}
}
/// A descriptor set allocated from a `StdDescriptorPool`.
pub struct StdDescriptorPoolAlloc {
pool: Arc<Mutex<Pool>>,
// The set. Inside an option so that we can extract it in the destructor.
set: Option<UnsafeDescriptorSet>,
// We need to keep track of this count in order to add it back to the capacity when freeing.
descriptors: DescriptorsCount,
// We keep the parent of the pool alive, otherwise it would be destroyed.
pool_parent: Arc<StdDescriptorPool>,
}
unsafe impl DescriptorPool for Arc<StdDescriptorPool> {
type Alloc = StdDescriptorPoolAlloc;
// TODO: eventually use a lock-free algorithm?
fn alloc(&mut self, layout: &DescriptorSetLayout) -> Result<StdDescriptorPoolAlloc, OomError> {
let mut pools = self.pools.lock().unwrap();
// Try find an existing pool with some free space.
for pool_arc in pools.iter_mut() {
let mut pool = pool_arc.lock().unwrap();
if pool.remaining_sets_count == 0 {
continue;
}
if !(pool.remaining_capacity >= *layout.descriptors_count()) {
continue;
}
// Note that we decrease these values *before* trying to allocate from the pool.
// If allocating from the pool results in an error, we just ignore it. In order to
// avoid trying the same failing pool every time, we "pollute" it by reducing the
// available space.
pool.remaining_sets_count -= 1;
pool.remaining_capacity -= *layout.descriptors_count();
let alloc = unsafe {
match pool.pool.alloc(Some(layout)) {
Ok(mut sets) => sets.next().unwrap(),
// An error can happen if we're out of memory, or if the pool is fragmented.
// We handle these errors by just ignoring this pool and trying the next ones.
Err(_) => continue,
}
};
return Ok(StdDescriptorPoolAlloc {
pool: pool_arc.clone(),
set: Some(alloc),
descriptors: *layout.descriptors_count(),
pool_parent: self.clone(),
});
}
// No existing pool can be used. Create a new one.
// We use an arbitrary number of 40 sets and 40 times the requested descriptors.
let count = layout.descriptors_count().clone() * 40;
// Failure to allocate a new pool results in an error for the whole function because
// there's no way we can recover from that.
let mut new_pool = UnsafeDescriptorPool::new(self.device.clone(), &count, 40, true)?;
let alloc = unsafe {
match new_pool.alloc(Some(layout)) {
Ok(mut sets) => sets.next().unwrap(),
Err(DescriptorPoolAllocError::OutOfHostMemory) => {
return Err(OomError::OutOfHostMemory);
}
Err(DescriptorPoolAllocError::OutOfDeviceMemory) => {
return Err(OomError::OutOfDeviceMemory);
}
// A fragmented pool error can't happen at the first ever allocation.
Err(DescriptorPoolAllocError::FragmentedPool) => unreachable!(),
// Out of pool memory cannot happen at the first ever allocation.
Err(DescriptorPoolAllocError::OutOfPoolMemory) => unreachable!(),
}
};
let pool_obj = Arc::new(Mutex::new(Pool {
pool: new_pool,
remaining_capacity: count - *layout.descriptors_count(),
remaining_sets_count: 40 - 1,
}));
pools.push(pool_obj.clone());
Ok(StdDescriptorPoolAlloc {
pool: pool_obj,
set: Some(alloc),
descriptors: *layout.descriptors_count(),
pool_parent: self.clone(),
})
}
}
unsafe impl DeviceOwned for StdDescriptorPool {
#[inline]
fn device(&self) -> &Arc<Device> {
&self.device
}
}
impl DescriptorPoolAlloc for StdDescriptorPoolAlloc {
#[inline]
fn inner(&self) -> &UnsafeDescriptorSet {
self.set.as_ref().unwrap()
}
#[inline]
fn inner_mut(&mut self) -> &mut UnsafeDescriptorSet {
self.set.as_mut().unwrap()
}
}
impl Drop for StdDescriptorPoolAlloc {
// This is the destructor of a single allocation (not of the whole pool).
fn drop(&mut self) {
unsafe {
let mut pool = self.pool.lock().unwrap();
pool.pool.free(self.set.take()).unwrap();
// Add back the capacity only after freeing, in case of a panic during the free.
pool.remaining_sets_count += 1;
pool.remaining_capacity += self.descriptors;
}
}
}
#[cfg(test)]
mod tests {
use crate::descriptor_set::layout::DescriptorDesc;
use crate::descriptor_set::layout::DescriptorDescTy;
use crate::descriptor_set::layout::DescriptorSetDesc;
use crate::descriptor_set::layout::DescriptorSetLayout;
use crate::descriptor_set::pool::DescriptorPool;
use crate::descriptor_set::pool::StdDescriptorPool;
use crate::pipeline::shader::ShaderStages;
use std::iter;
use std::sync::Arc;
#[test]
fn desc_pool_kept_alive() {
// Test that the `StdDescriptorPool` is kept alive by its allocations.
let (device, _) = gfx_dev_and_queue!();
let desc = DescriptorDesc {
ty: DescriptorDescTy::Sampler,
array_count: 1,
stages: ShaderStages::all(),
readonly: false,
};
let layout = DescriptorSetLayout::new(
device.clone(),
DescriptorSetDesc::new(iter::once(Some(desc))),
)
.unwrap();
let mut pool = Arc::new(StdDescriptorPool::new(device));
let pool_weak = Arc::downgrade(&pool);
let alloc = pool.alloc(&layout);
drop(pool);
assert!(pool_weak.upgrade().is_some());
}
}