| /*! |
| The drawing utils for Plotter. Which handles the both low-level and high-level |
| drawing. |
| |
| For the low-level drawing abstraction, the module defines the `DrawingBackend` trait, |
| which handles low-level drawing of different shapes, such as, pixels, lines, rectangles, etc. |
| |
| On the top of drawing backend, one or more drawing area can be defined and different coordinate |
| system can be applied to the drawing areas. And the drawing area implement the high-level drawing |
| interface, which draws an element. |
| |
| Currently we have following backend implemented: |
| |
| - `BitMapBackend`: The backend that creates bitmap, this is based on `image` crate |
| - `SVGBackend`: The backend that creates SVG image, based on `svg` crate. |
| - `PistonBackend`: The backend that uses Piston Window for real time rendering. Disabled by default, use feature `piston` to turn on. |
| - `CanvasBackend`: The backend that operates HTML5 Canvas, this is available when `Plotters` is targeting WASM. |
| |
| */ |
| mod area; |
| mod backend_impl; |
| |
| pub mod rasterizer; |
| |
| pub mod backend; |
| |
| pub use area::{DrawingArea, DrawingAreaErrorKind, IntoDrawingArea}; |
| |
| pub use backend_impl::*; |
| |
| pub use backend::DrawingBackend; |