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// Copyright 2020 The gRPC Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Local copy of Envoy xDS proto file, used for testing only.
syntax = "proto3";
package envoy.type.v3;
// A fractional percentage is used in cases in which for performance reasons performing floating
// point to integer conversions during randomness calculations is undesirable. The message includes
// both a numerator and denominator that together determine the final fractional value.
//
// * **Example**: 1/100 = 1%.
// * **Example**: 3/10000 = 0.03%.
message FractionalPercent {
// Fraction percentages support several fixed denominator values.
enum DenominatorType {
// 100.
//
// **Example**: 1/100 = 1%.
HUNDRED = 0;
// 10,000.
//
// **Example**: 1/10000 = 0.01%.
TEN_THOUSAND = 1;
// 1,000,000.
//
// **Example**: 1/1000000 = 0.0001%.
MILLION = 2;
}
// Specifies the numerator. Defaults to 0.
uint32 numerator = 1;
// Specifies the denominator. If the denominator specified is less than the numerator, the final
// fractional percentage is capped at 1 (100%).
DenominatorType denominator = 2;
}