| // Generated from vec.rs.tera template. Edit the template, not the generated file. |
| |
| #[cfg(feature = "scalar-math")] |
| use crate::BVec4 as BVec4A; |
| #[cfg(not(feature = "scalar-math"))] |
| use crate::BVec4A; |
| use crate::{f32::math, Vec2, Vec3, Vec3A}; |
| |
| #[cfg(not(target_arch = "spirv"))] |
| use core::fmt; |
| use core::iter::{Product, Sum}; |
| use core::{f32, ops::*}; |
| |
| /// Creates a 4-dimensional vector. |
| #[inline(always)] |
| #[must_use] |
| pub const fn vec4(x: f32, y: f32, z: f32, w: f32) -> Vec4 { |
| Vec4::new(x, y, z, w) |
| } |
| |
| /// A 4-dimensional vector. |
| #[derive(Clone, Copy, PartialEq)] |
| #[cfg_attr( |
| any( |
| not(any(feature = "scalar-math", target_arch = "spirv")), |
| feature = "cuda" |
| ), |
| repr(align(16)) |
| )] |
| #[cfg_attr(not(target_arch = "spirv"), repr(C))] |
| #[cfg_attr(target_arch = "spirv", repr(simd))] |
| pub struct Vec4 { |
| pub x: f32, |
| pub y: f32, |
| pub z: f32, |
| pub w: f32, |
| } |
| |
| impl Vec4 { |
| /// All zeroes. |
| pub const ZERO: Self = Self::splat(0.0); |
| |
| /// All ones. |
| pub const ONE: Self = Self::splat(1.0); |
| |
| /// All negative ones. |
| pub const NEG_ONE: Self = Self::splat(-1.0); |
| |
| /// All `f32::MIN`. |
| pub const MIN: Self = Self::splat(f32::MIN); |
| |
| /// All `f32::MAX`. |
| pub const MAX: Self = Self::splat(f32::MAX); |
| |
| /// All `f32::NAN`. |
| pub const NAN: Self = Self::splat(f32::NAN); |
| |
| /// All `f32::INFINITY`. |
| pub const INFINITY: Self = Self::splat(f32::INFINITY); |
| |
| /// All `f32::NEG_INFINITY`. |
| pub const NEG_INFINITY: Self = Self::splat(f32::NEG_INFINITY); |
| |
| /// A unit vector pointing along the positive X axis. |
| pub const X: Self = Self::new(1.0, 0.0, 0.0, 0.0); |
| |
| /// A unit vector pointing along the positive Y axis. |
| pub const Y: Self = Self::new(0.0, 1.0, 0.0, 0.0); |
| |
| /// A unit vector pointing along the positive Z axis. |
| pub const Z: Self = Self::new(0.0, 0.0, 1.0, 0.0); |
| |
| /// A unit vector pointing along the positive W axis. |
| pub const W: Self = Self::new(0.0, 0.0, 0.0, 1.0); |
| |
| /// A unit vector pointing along the negative X axis. |
| pub const NEG_X: Self = Self::new(-1.0, 0.0, 0.0, 0.0); |
| |
| /// A unit vector pointing along the negative Y axis. |
| pub const NEG_Y: Self = Self::new(0.0, -1.0, 0.0, 0.0); |
| |
| /// A unit vector pointing along the negative Z axis. |
| pub const NEG_Z: Self = Self::new(0.0, 0.0, -1.0, 0.0); |
| |
| /// A unit vector pointing along the negative W axis. |
| pub const NEG_W: Self = Self::new(0.0, 0.0, 0.0, -1.0); |
| |
| /// The unit axes. |
| pub const AXES: [Self; 4] = [Self::X, Self::Y, Self::Z, Self::W]; |
| |
| /// Creates a new vector. |
| #[inline(always)] |
| #[must_use] |
| pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Self { |
| Self { x, y, z, w } |
| } |
| |
| /// Creates a vector with all elements set to `v`. |
| #[inline] |
| #[must_use] |
| pub const fn splat(v: f32) -> Self { |
| Self { |
| x: v, |
| |
| y: v, |
| |
| z: v, |
| |
| w: v, |
| } |
| } |
| |
| /// Creates a vector from the elements in `if_true` and `if_false`, selecting which to use |
| /// for each element of `self`. |
| /// |
| /// A true element in the mask uses the corresponding element from `if_true`, and false |
| /// uses the element from `if_false`. |
| #[inline] |
| #[must_use] |
| pub fn select(mask: BVec4A, if_true: Self, if_false: Self) -> Self { |
| Self { |
| x: if mask.test(0) { if_true.x } else { if_false.x }, |
| y: if mask.test(1) { if_true.y } else { if_false.y }, |
| z: if mask.test(2) { if_true.z } else { if_false.z }, |
| w: if mask.test(3) { if_true.w } else { if_false.w }, |
| } |
| } |
| |
| /// Creates a new vector from an array. |
| #[inline] |
| #[must_use] |
| pub const fn from_array(a: [f32; 4]) -> Self { |
| Self::new(a[0], a[1], a[2], a[3]) |
| } |
| |
| /// `[x, y, z, w]` |
| #[inline] |
| #[must_use] |
| pub const fn to_array(&self) -> [f32; 4] { |
| [self.x, self.y, self.z, self.w] |
| } |
| |
| /// Creates a vector from the first 4 values in `slice`. |
| /// |
| /// # Panics |
| /// |
| /// Panics if `slice` is less than 4 elements long. |
| #[inline] |
| #[must_use] |
| pub const fn from_slice(slice: &[f32]) -> Self { |
| Self::new(slice[0], slice[1], slice[2], slice[3]) |
| } |
| |
| /// Writes the elements of `self` to the first 4 elements in `slice`. |
| /// |
| /// # Panics |
| /// |
| /// Panics if `slice` is less than 4 elements long. |
| #[inline] |
| pub fn write_to_slice(self, slice: &mut [f32]) { |
| slice[0] = self.x; |
| slice[1] = self.y; |
| slice[2] = self.z; |
| slice[3] = self.w; |
| } |
| |
| /// Creates a 3D vector from the `x`, `y` and `z` elements of `self`, discarding `w`. |
| /// |
| /// Truncation to [`Vec3`] may also be performed by using [`self.xyz()`][crate::swizzles::Vec4Swizzles::xyz()]. |
| /// |
| /// To truncate to [`Vec3A`] use [`Vec3A::from()`]. |
| #[inline] |
| #[must_use] |
| pub fn truncate(self) -> Vec3 { |
| use crate::swizzles::Vec4Swizzles; |
| self.xyz() |
| } |
| |
| /// Computes the dot product of `self` and `rhs`. |
| #[inline] |
| #[must_use] |
| pub fn dot(self, rhs: Self) -> f32 { |
| (self.x * rhs.x) + (self.y * rhs.y) + (self.z * rhs.z) + (self.w * rhs.w) |
| } |
| |
| /// Returns a vector where every component is the dot product of `self` and `rhs`. |
| #[inline] |
| #[must_use] |
| pub fn dot_into_vec(self, rhs: Self) -> Self { |
| Self::splat(self.dot(rhs)) |
| } |
| |
| /// Returns a vector containing the minimum values for each element of `self` and `rhs`. |
| /// |
| /// In other words this computes `[self.x.min(rhs.x), self.y.min(rhs.y), ..]`. |
| #[inline] |
| #[must_use] |
| pub fn min(self, rhs: Self) -> Self { |
| Self { |
| x: self.x.min(rhs.x), |
| y: self.y.min(rhs.y), |
| z: self.z.min(rhs.z), |
| w: self.w.min(rhs.w), |
| } |
| } |
| |
| /// Returns a vector containing the maximum values for each element of `self` and `rhs`. |
| /// |
| /// In other words this computes `[self.x.max(rhs.x), self.y.max(rhs.y), ..]`. |
| #[inline] |
| #[must_use] |
| pub fn max(self, rhs: Self) -> Self { |
| Self { |
| x: self.x.max(rhs.x), |
| y: self.y.max(rhs.y), |
| z: self.z.max(rhs.z), |
| w: self.w.max(rhs.w), |
| } |
| } |
| |
| /// Component-wise clamping of values, similar to [`f32::clamp`]. |
| /// |
| /// Each element in `min` must be less-or-equal to the corresponding element in `max`. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `min` is greater than `max` when `glam_assert` is enabled. |
| #[inline] |
| #[must_use] |
| pub fn clamp(self, min: Self, max: Self) -> Self { |
| glam_assert!(min.cmple(max).all(), "clamp: expected min <= max"); |
| self.max(min).min(max) |
| } |
| |
| /// Returns the horizontal minimum of `self`. |
| /// |
| /// In other words this computes `min(x, y, ..)`. |
| #[inline] |
| #[must_use] |
| pub fn min_element(self) -> f32 { |
| self.x.min(self.y.min(self.z.min(self.w))) |
| } |
| |
| /// Returns the horizontal maximum of `self`. |
| /// |
| /// In other words this computes `max(x, y, ..)`. |
| #[inline] |
| #[must_use] |
| pub fn max_element(self) -> f32 { |
| self.x.max(self.y.max(self.z.max(self.w))) |
| } |
| |
| /// Returns a vector mask containing the result of a `==` comparison for each element of |
| /// `self` and `rhs`. |
| /// |
| /// In other words, this computes `[self.x == rhs.x, self.y == rhs.y, ..]` for all |
| /// elements. |
| #[inline] |
| #[must_use] |
| pub fn cmpeq(self, rhs: Self) -> BVec4A { |
| BVec4A::new( |
| self.x.eq(&rhs.x), |
| self.y.eq(&rhs.y), |
| self.z.eq(&rhs.z), |
| self.w.eq(&rhs.w), |
| ) |
| } |
| |
| /// Returns a vector mask containing the result of a `!=` comparison for each element of |
| /// `self` and `rhs`. |
| /// |
| /// In other words this computes `[self.x != rhs.x, self.y != rhs.y, ..]` for all |
| /// elements. |
| #[inline] |
| #[must_use] |
| pub fn cmpne(self, rhs: Self) -> BVec4A { |
| BVec4A::new( |
| self.x.ne(&rhs.x), |
| self.y.ne(&rhs.y), |
| self.z.ne(&rhs.z), |
| self.w.ne(&rhs.w), |
| ) |
| } |
| |
| /// Returns a vector mask containing the result of a `>=` comparison for each element of |
| /// `self` and `rhs`. |
| /// |
| /// In other words this computes `[self.x >= rhs.x, self.y >= rhs.y, ..]` for all |
| /// elements. |
| #[inline] |
| #[must_use] |
| pub fn cmpge(self, rhs: Self) -> BVec4A { |
| BVec4A::new( |
| self.x.ge(&rhs.x), |
| self.y.ge(&rhs.y), |
| self.z.ge(&rhs.z), |
| self.w.ge(&rhs.w), |
| ) |
| } |
| |
| /// Returns a vector mask containing the result of a `>` comparison for each element of |
| /// `self` and `rhs`. |
| /// |
| /// In other words this computes `[self.x > rhs.x, self.y > rhs.y, ..]` for all |
| /// elements. |
| #[inline] |
| #[must_use] |
| pub fn cmpgt(self, rhs: Self) -> BVec4A { |
| BVec4A::new( |
| self.x.gt(&rhs.x), |
| self.y.gt(&rhs.y), |
| self.z.gt(&rhs.z), |
| self.w.gt(&rhs.w), |
| ) |
| } |
| |
| /// Returns a vector mask containing the result of a `<=` comparison for each element of |
| /// `self` and `rhs`. |
| /// |
| /// In other words this computes `[self.x <= rhs.x, self.y <= rhs.y, ..]` for all |
| /// elements. |
| #[inline] |
| #[must_use] |
| pub fn cmple(self, rhs: Self) -> BVec4A { |
| BVec4A::new( |
| self.x.le(&rhs.x), |
| self.y.le(&rhs.y), |
| self.z.le(&rhs.z), |
| self.w.le(&rhs.w), |
| ) |
| } |
| |
| /// Returns a vector mask containing the result of a `<` comparison for each element of |
| /// `self` and `rhs`. |
| /// |
| /// In other words this computes `[self.x < rhs.x, self.y < rhs.y, ..]` for all |
| /// elements. |
| #[inline] |
| #[must_use] |
| pub fn cmplt(self, rhs: Self) -> BVec4A { |
| BVec4A::new( |
| self.x.lt(&rhs.x), |
| self.y.lt(&rhs.y), |
| self.z.lt(&rhs.z), |
| self.w.lt(&rhs.w), |
| ) |
| } |
| |
| /// Returns a vector containing the absolute value of each element of `self`. |
| #[inline] |
| #[must_use] |
| pub fn abs(self) -> Self { |
| Self { |
| x: math::abs(self.x), |
| y: math::abs(self.y), |
| z: math::abs(self.z), |
| w: math::abs(self.w), |
| } |
| } |
| |
| /// Returns a vector with elements representing the sign of `self`. |
| /// |
| /// - `1.0` if the number is positive, `+0.0` or `INFINITY` |
| /// - `-1.0` if the number is negative, `-0.0` or `NEG_INFINITY` |
| /// - `NAN` if the number is `NAN` |
| #[inline] |
| #[must_use] |
| pub fn signum(self) -> Self { |
| Self { |
| x: math::signum(self.x), |
| y: math::signum(self.y), |
| z: math::signum(self.z), |
| w: math::signum(self.w), |
| } |
| } |
| |
| /// Returns a vector with signs of `rhs` and the magnitudes of `self`. |
| #[inline] |
| #[must_use] |
| pub fn copysign(self, rhs: Self) -> Self { |
| Self { |
| x: math::copysign(self.x, rhs.x), |
| y: math::copysign(self.y, rhs.y), |
| z: math::copysign(self.z, rhs.z), |
| w: math::copysign(self.w, rhs.w), |
| } |
| } |
| |
| /// Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of `self`. |
| /// |
| /// A negative element results in a `1` bit and a positive element in a `0` bit. Element `x` goes |
| /// into the first lowest bit, element `y` into the second, etc. |
| #[inline] |
| #[must_use] |
| pub fn is_negative_bitmask(self) -> u32 { |
| (self.x.is_sign_negative() as u32) |
| | (self.y.is_sign_negative() as u32) << 1 |
| | (self.z.is_sign_negative() as u32) << 2 |
| | (self.w.is_sign_negative() as u32) << 3 |
| } |
| |
| /// Returns `true` if, and only if, all elements are finite. If any element is either |
| /// `NaN`, positive or negative infinity, this will return `false`. |
| #[inline] |
| #[must_use] |
| pub fn is_finite(self) -> bool { |
| self.x.is_finite() && self.y.is_finite() && self.z.is_finite() && self.w.is_finite() |
| } |
| |
| /// Returns `true` if any elements are `NaN`. |
| #[inline] |
| #[must_use] |
| pub fn is_nan(self) -> bool { |
| self.x.is_nan() || self.y.is_nan() || self.z.is_nan() || self.w.is_nan() |
| } |
| |
| /// Performs `is_nan` on each element of self, returning a vector mask of the results. |
| /// |
| /// In other words, this computes `[x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()]`. |
| #[inline] |
| #[must_use] |
| pub fn is_nan_mask(self) -> BVec4A { |
| BVec4A::new( |
| self.x.is_nan(), |
| self.y.is_nan(), |
| self.z.is_nan(), |
| self.w.is_nan(), |
| ) |
| } |
| |
| /// Computes the length of `self`. |
| #[doc(alias = "magnitude")] |
| #[inline] |
| #[must_use] |
| pub fn length(self) -> f32 { |
| math::sqrt(self.dot(self)) |
| } |
| |
| /// Computes the squared length of `self`. |
| /// |
| /// This is faster than `length()` as it avoids a square root operation. |
| #[doc(alias = "magnitude2")] |
| #[inline] |
| #[must_use] |
| pub fn length_squared(self) -> f32 { |
| self.dot(self) |
| } |
| |
| /// Computes `1.0 / length()`. |
| /// |
| /// For valid results, `self` must _not_ be of length zero. |
| #[inline] |
| #[must_use] |
| pub fn length_recip(self) -> f32 { |
| self.length().recip() |
| } |
| |
| /// Computes the Euclidean distance between two points in space. |
| #[inline] |
| #[must_use] |
| pub fn distance(self, rhs: Self) -> f32 { |
| (self - rhs).length() |
| } |
| |
| /// Compute the squared euclidean distance between two points in space. |
| #[inline] |
| #[must_use] |
| pub fn distance_squared(self, rhs: Self) -> f32 { |
| (self - rhs).length_squared() |
| } |
| |
| /// Returns the element-wise quotient of [Euclidean division] of `self` by `rhs`. |
| #[inline] |
| #[must_use] |
| pub fn div_euclid(self, rhs: Self) -> Self { |
| Self::new( |
| math::div_euclid(self.x, rhs.x), |
| math::div_euclid(self.y, rhs.y), |
| math::div_euclid(self.z, rhs.z), |
| math::div_euclid(self.w, rhs.w), |
| ) |
| } |
| |
| /// Returns the element-wise remainder of [Euclidean division] of `self` by `rhs`. |
| /// |
| /// [Euclidean division]: f32::rem_euclid |
| #[inline] |
| #[must_use] |
| pub fn rem_euclid(self, rhs: Self) -> Self { |
| Self::new( |
| math::rem_euclid(self.x, rhs.x), |
| math::rem_euclid(self.y, rhs.y), |
| math::rem_euclid(self.z, rhs.z), |
| math::rem_euclid(self.w, rhs.w), |
| ) |
| } |
| |
| /// Returns `self` normalized to length 1.0. |
| /// |
| /// For valid results, `self` must _not_ be of length zero, nor very close to zero. |
| /// |
| /// See also [`Self::try_normalize()`] and [`Self::normalize_or_zero()`]. |
| /// |
| /// Panics |
| /// |
| /// Will panic if `self` is zero length when `glam_assert` is enabled. |
| #[inline] |
| #[must_use] |
| pub fn normalize(self) -> Self { |
| #[allow(clippy::let_and_return)] |
| let normalized = self.mul(self.length_recip()); |
| glam_assert!(normalized.is_finite()); |
| normalized |
| } |
| |
| /// Returns `self` normalized to length 1.0 if possible, else returns `None`. |
| /// |
| /// In particular, if the input is zero (or very close to zero), or non-finite, |
| /// the result of this operation will be `None`. |
| /// |
| /// See also [`Self::normalize_or_zero()`]. |
| #[inline] |
| #[must_use] |
| pub fn try_normalize(self) -> Option<Self> { |
| let rcp = self.length_recip(); |
| if rcp.is_finite() && rcp > 0.0 { |
| Some(self * rcp) |
| } else { |
| None |
| } |
| } |
| |
| /// Returns `self` normalized to length 1.0 if possible, else returns zero. |
| /// |
| /// In particular, if the input is zero (or very close to zero), or non-finite, |
| /// the result of this operation will be zero. |
| /// |
| /// See also [`Self::try_normalize()`]. |
| #[inline] |
| #[must_use] |
| pub fn normalize_or_zero(self) -> Self { |
| let rcp = self.length_recip(); |
| if rcp.is_finite() && rcp > 0.0 { |
| self * rcp |
| } else { |
| Self::ZERO |
| } |
| } |
| |
| /// Returns whether `self` is length `1.0` or not. |
| /// |
| /// Uses a precision threshold of `1e-6`. |
| #[inline] |
| #[must_use] |
| pub fn is_normalized(self) -> bool { |
| // TODO: do something with epsilon |
| math::abs(self.length_squared() - 1.0) <= 1e-4 |
| } |
| |
| /// Returns the vector projection of `self` onto `rhs`. |
| /// |
| /// `rhs` must be of non-zero length. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `rhs` is zero length when `glam_assert` is enabled. |
| #[inline] |
| #[must_use] |
| pub fn project_onto(self, rhs: Self) -> Self { |
| let other_len_sq_rcp = rhs.dot(rhs).recip(); |
| glam_assert!(other_len_sq_rcp.is_finite()); |
| rhs * self.dot(rhs) * other_len_sq_rcp |
| } |
| |
| /// Returns the vector rejection of `self` from `rhs`. |
| /// |
| /// The vector rejection is the vector perpendicular to the projection of `self` onto |
| /// `rhs`, in rhs words the result of `self - self.project_onto(rhs)`. |
| /// |
| /// `rhs` must be of non-zero length. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `rhs` has a length of zero when `glam_assert` is enabled. |
| #[inline] |
| #[must_use] |
| pub fn reject_from(self, rhs: Self) -> Self { |
| self - self.project_onto(rhs) |
| } |
| |
| /// Returns the vector projection of `self` onto `rhs`. |
| /// |
| /// `rhs` must be normalized. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `rhs` is not normalized when `glam_assert` is enabled. |
| #[inline] |
| #[must_use] |
| pub fn project_onto_normalized(self, rhs: Self) -> Self { |
| glam_assert!(rhs.is_normalized()); |
| rhs * self.dot(rhs) |
| } |
| |
| /// Returns the vector rejection of `self` from `rhs`. |
| /// |
| /// The vector rejection is the vector perpendicular to the projection of `self` onto |
| /// `rhs`, in rhs words the result of `self - self.project_onto(rhs)`. |
| /// |
| /// `rhs` must be normalized. |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `rhs` is not normalized when `glam_assert` is enabled. |
| #[inline] |
| #[must_use] |
| pub fn reject_from_normalized(self, rhs: Self) -> Self { |
| self - self.project_onto_normalized(rhs) |
| } |
| |
| /// Returns a vector containing the nearest integer to a number for each element of `self`. |
| /// Round half-way cases away from 0.0. |
| #[inline] |
| #[must_use] |
| pub fn round(self) -> Self { |
| Self { |
| x: math::round(self.x), |
| y: math::round(self.y), |
| z: math::round(self.z), |
| w: math::round(self.w), |
| } |
| } |
| |
| /// Returns a vector containing the largest integer less than or equal to a number for each |
| /// element of `self`. |
| #[inline] |
| #[must_use] |
| pub fn floor(self) -> Self { |
| Self { |
| x: math::floor(self.x), |
| y: math::floor(self.y), |
| z: math::floor(self.z), |
| w: math::floor(self.w), |
| } |
| } |
| |
| /// Returns a vector containing the smallest integer greater than or equal to a number for |
| /// each element of `self`. |
| #[inline] |
| #[must_use] |
| pub fn ceil(self) -> Self { |
| Self { |
| x: math::ceil(self.x), |
| y: math::ceil(self.y), |
| z: math::ceil(self.z), |
| w: math::ceil(self.w), |
| } |
| } |
| |
| /// Returns a vector containing the integer part each element of `self`. This means numbers are |
| /// always truncated towards zero. |
| #[inline] |
| #[must_use] |
| pub fn trunc(self) -> Self { |
| Self { |
| x: math::trunc(self.x), |
| y: math::trunc(self.y), |
| z: math::trunc(self.z), |
| w: math::trunc(self.w), |
| } |
| } |
| |
| /// Returns a vector containing the fractional part of the vector, e.g. `self - |
| /// self.floor()`. |
| /// |
| /// Note that this is fast but not precise for large numbers. |
| #[inline] |
| #[must_use] |
| pub fn fract(self) -> Self { |
| self - self.floor() |
| } |
| |
| /// Returns a vector containing `e^self` (the exponential function) for each element of |
| /// `self`. |
| #[inline] |
| #[must_use] |
| pub fn exp(self) -> Self { |
| Self::new( |
| math::exp(self.x), |
| math::exp(self.y), |
| math::exp(self.z), |
| math::exp(self.w), |
| ) |
| } |
| |
| /// Returns a vector containing each element of `self` raised to the power of `n`. |
| #[inline] |
| #[must_use] |
| pub fn powf(self, n: f32) -> Self { |
| Self::new( |
| math::powf(self.x, n), |
| math::powf(self.y, n), |
| math::powf(self.z, n), |
| math::powf(self.w, n), |
| ) |
| } |
| |
| /// Returns a vector containing the reciprocal `1.0/n` of each element of `self`. |
| #[inline] |
| #[must_use] |
| pub fn recip(self) -> Self { |
| Self { |
| x: 1.0 / self.x, |
| y: 1.0 / self.y, |
| z: 1.0 / self.z, |
| w: 1.0 / self.w, |
| } |
| } |
| |
| /// Performs a linear interpolation between `self` and `rhs` based on the value `s`. |
| /// |
| /// When `s` is `0.0`, the result will be equal to `self`. When `s` is `1.0`, the result |
| /// will be equal to `rhs`. When `s` is outside of range `[0, 1]`, the result is linearly |
| /// extrapolated. |
| #[doc(alias = "mix")] |
| #[inline] |
| #[must_use] |
| pub fn lerp(self, rhs: Self, s: f32) -> Self { |
| self + ((rhs - self) * s) |
| } |
| |
| /// Returns true if the absolute difference of all elements between `self` and `rhs` is |
| /// less than or equal to `max_abs_diff`. |
| /// |
| /// This can be used to compare if two vectors contain similar elements. It works best when |
| /// comparing with a known value. The `max_abs_diff` that should be used used depends on |
| /// the values being compared against. |
| /// |
| /// For more see |
| /// [comparing floating point numbers](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/). |
| #[inline] |
| #[must_use] |
| pub fn abs_diff_eq(self, rhs: Self, max_abs_diff: f32) -> bool { |
| self.sub(rhs).abs().cmple(Self::splat(max_abs_diff)).all() |
| } |
| |
| /// Returns a vector with a length no less than `min` and no more than `max` |
| /// |
| /// # Panics |
| /// |
| /// Will panic if `min` is greater than `max` when `glam_assert` is enabled. |
| #[inline] |
| #[must_use] |
| pub fn clamp_length(self, min: f32, max: f32) -> Self { |
| glam_assert!(min <= max); |
| let length_sq = self.length_squared(); |
| if length_sq < min * min { |
| min * (self / math::sqrt(length_sq)) |
| } else if length_sq > max * max { |
| max * (self / math::sqrt(length_sq)) |
| } else { |
| self |
| } |
| } |
| |
| /// Returns a vector with a length no more than `max` |
| #[inline] |
| #[must_use] |
| pub fn clamp_length_max(self, max: f32) -> Self { |
| let length_sq = self.length_squared(); |
| if length_sq > max * max { |
| max * (self / math::sqrt(length_sq)) |
| } else { |
| self |
| } |
| } |
| |
| /// Returns a vector with a length no less than `min` |
| #[inline] |
| #[must_use] |
| pub fn clamp_length_min(self, min: f32) -> Self { |
| let length_sq = self.length_squared(); |
| if length_sq < min * min { |
| min * (self / math::sqrt(length_sq)) |
| } else { |
| self |
| } |
| } |
| |
| /// Fused multiply-add. Computes `(self * a) + b` element-wise with only one rounding |
| /// error, yielding a more accurate result than an unfused multiply-add. |
| /// |
| /// Using `mul_add` *may* be more performant than an unfused multiply-add if the target |
| /// architecture has a dedicated fma CPU instruction. However, this is not always true, |
| /// and will be heavily dependant on designing algorithms with specific target hardware in |
| /// mind. |
| #[inline] |
| #[must_use] |
| pub fn mul_add(self, a: Self, b: Self) -> Self { |
| Self::new( |
| math::mul_add(self.x, a.x, b.x), |
| math::mul_add(self.y, a.y, b.y), |
| math::mul_add(self.z, a.z, b.z), |
| math::mul_add(self.w, a.w, b.w), |
| ) |
| } |
| |
| /// Casts all elements of `self` to `f64`. |
| #[inline] |
| #[must_use] |
| pub fn as_dvec4(&self) -> crate::DVec4 { |
| crate::DVec4::new(self.x as f64, self.y as f64, self.z as f64, self.w as f64) |
| } |
| |
| /// Casts all elements of `self` to `i16`. |
| #[inline] |
| #[must_use] |
| pub fn as_i16vec4(&self) -> crate::I16Vec4 { |
| crate::I16Vec4::new(self.x as i16, self.y as i16, self.z as i16, self.w as i16) |
| } |
| |
| /// Casts all elements of `self` to `u16`. |
| #[inline] |
| #[must_use] |
| pub fn as_u16vec4(&self) -> crate::U16Vec4 { |
| crate::U16Vec4::new(self.x as u16, self.y as u16, self.z as u16, self.w as u16) |
| } |
| |
| /// Casts all elements of `self` to `i32`. |
| #[inline] |
| #[must_use] |
| pub fn as_ivec4(&self) -> crate::IVec4 { |
| crate::IVec4::new(self.x as i32, self.y as i32, self.z as i32, self.w as i32) |
| } |
| |
| /// Casts all elements of `self` to `u32`. |
| #[inline] |
| #[must_use] |
| pub fn as_uvec4(&self) -> crate::UVec4 { |
| crate::UVec4::new(self.x as u32, self.y as u32, self.z as u32, self.w as u32) |
| } |
| |
| /// Casts all elements of `self` to `i64`. |
| #[inline] |
| #[must_use] |
| pub fn as_i64vec4(&self) -> crate::I64Vec4 { |
| crate::I64Vec4::new(self.x as i64, self.y as i64, self.z as i64, self.w as i64) |
| } |
| |
| /// Casts all elements of `self` to `u64`. |
| #[inline] |
| #[must_use] |
| pub fn as_u64vec4(&self) -> crate::U64Vec4 { |
| crate::U64Vec4::new(self.x as u64, self.y as u64, self.z as u64, self.w as u64) |
| } |
| } |
| |
| impl Default for Vec4 { |
| #[inline(always)] |
| fn default() -> Self { |
| Self::ZERO |
| } |
| } |
| |
| impl Div<Vec4> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn div(self, rhs: Self) -> Self { |
| Self { |
| x: self.x.div(rhs.x), |
| y: self.y.div(rhs.y), |
| z: self.z.div(rhs.z), |
| w: self.w.div(rhs.w), |
| } |
| } |
| } |
| |
| impl DivAssign<Vec4> for Vec4 { |
| #[inline] |
| fn div_assign(&mut self, rhs: Self) { |
| self.x.div_assign(rhs.x); |
| self.y.div_assign(rhs.y); |
| self.z.div_assign(rhs.z); |
| self.w.div_assign(rhs.w); |
| } |
| } |
| |
| impl Div<f32> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn div(self, rhs: f32) -> Self { |
| Self { |
| x: self.x.div(rhs), |
| y: self.y.div(rhs), |
| z: self.z.div(rhs), |
| w: self.w.div(rhs), |
| } |
| } |
| } |
| |
| impl DivAssign<f32> for Vec4 { |
| #[inline] |
| fn div_assign(&mut self, rhs: f32) { |
| self.x.div_assign(rhs); |
| self.y.div_assign(rhs); |
| self.z.div_assign(rhs); |
| self.w.div_assign(rhs); |
| } |
| } |
| |
| impl Div<Vec4> for f32 { |
| type Output = Vec4; |
| #[inline] |
| fn div(self, rhs: Vec4) -> Vec4 { |
| Vec4 { |
| x: self.div(rhs.x), |
| y: self.div(rhs.y), |
| z: self.div(rhs.z), |
| w: self.div(rhs.w), |
| } |
| } |
| } |
| |
| impl Mul<Vec4> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn mul(self, rhs: Self) -> Self { |
| Self { |
| x: self.x.mul(rhs.x), |
| y: self.y.mul(rhs.y), |
| z: self.z.mul(rhs.z), |
| w: self.w.mul(rhs.w), |
| } |
| } |
| } |
| |
| impl MulAssign<Vec4> for Vec4 { |
| #[inline] |
| fn mul_assign(&mut self, rhs: Self) { |
| self.x.mul_assign(rhs.x); |
| self.y.mul_assign(rhs.y); |
| self.z.mul_assign(rhs.z); |
| self.w.mul_assign(rhs.w); |
| } |
| } |
| |
| impl Mul<f32> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn mul(self, rhs: f32) -> Self { |
| Self { |
| x: self.x.mul(rhs), |
| y: self.y.mul(rhs), |
| z: self.z.mul(rhs), |
| w: self.w.mul(rhs), |
| } |
| } |
| } |
| |
| impl MulAssign<f32> for Vec4 { |
| #[inline] |
| fn mul_assign(&mut self, rhs: f32) { |
| self.x.mul_assign(rhs); |
| self.y.mul_assign(rhs); |
| self.z.mul_assign(rhs); |
| self.w.mul_assign(rhs); |
| } |
| } |
| |
| impl Mul<Vec4> for f32 { |
| type Output = Vec4; |
| #[inline] |
| fn mul(self, rhs: Vec4) -> Vec4 { |
| Vec4 { |
| x: self.mul(rhs.x), |
| y: self.mul(rhs.y), |
| z: self.mul(rhs.z), |
| w: self.mul(rhs.w), |
| } |
| } |
| } |
| |
| impl Add<Vec4> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn add(self, rhs: Self) -> Self { |
| Self { |
| x: self.x.add(rhs.x), |
| y: self.y.add(rhs.y), |
| z: self.z.add(rhs.z), |
| w: self.w.add(rhs.w), |
| } |
| } |
| } |
| |
| impl AddAssign<Vec4> for Vec4 { |
| #[inline] |
| fn add_assign(&mut self, rhs: Self) { |
| self.x.add_assign(rhs.x); |
| self.y.add_assign(rhs.y); |
| self.z.add_assign(rhs.z); |
| self.w.add_assign(rhs.w); |
| } |
| } |
| |
| impl Add<f32> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn add(self, rhs: f32) -> Self { |
| Self { |
| x: self.x.add(rhs), |
| y: self.y.add(rhs), |
| z: self.z.add(rhs), |
| w: self.w.add(rhs), |
| } |
| } |
| } |
| |
| impl AddAssign<f32> for Vec4 { |
| #[inline] |
| fn add_assign(&mut self, rhs: f32) { |
| self.x.add_assign(rhs); |
| self.y.add_assign(rhs); |
| self.z.add_assign(rhs); |
| self.w.add_assign(rhs); |
| } |
| } |
| |
| impl Add<Vec4> for f32 { |
| type Output = Vec4; |
| #[inline] |
| fn add(self, rhs: Vec4) -> Vec4 { |
| Vec4 { |
| x: self.add(rhs.x), |
| y: self.add(rhs.y), |
| z: self.add(rhs.z), |
| w: self.add(rhs.w), |
| } |
| } |
| } |
| |
| impl Sub<Vec4> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn sub(self, rhs: Self) -> Self { |
| Self { |
| x: self.x.sub(rhs.x), |
| y: self.y.sub(rhs.y), |
| z: self.z.sub(rhs.z), |
| w: self.w.sub(rhs.w), |
| } |
| } |
| } |
| |
| impl SubAssign<Vec4> for Vec4 { |
| #[inline] |
| fn sub_assign(&mut self, rhs: Vec4) { |
| self.x.sub_assign(rhs.x); |
| self.y.sub_assign(rhs.y); |
| self.z.sub_assign(rhs.z); |
| self.w.sub_assign(rhs.w); |
| } |
| } |
| |
| impl Sub<f32> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn sub(self, rhs: f32) -> Self { |
| Self { |
| x: self.x.sub(rhs), |
| y: self.y.sub(rhs), |
| z: self.z.sub(rhs), |
| w: self.w.sub(rhs), |
| } |
| } |
| } |
| |
| impl SubAssign<f32> for Vec4 { |
| #[inline] |
| fn sub_assign(&mut self, rhs: f32) { |
| self.x.sub_assign(rhs); |
| self.y.sub_assign(rhs); |
| self.z.sub_assign(rhs); |
| self.w.sub_assign(rhs); |
| } |
| } |
| |
| impl Sub<Vec4> for f32 { |
| type Output = Vec4; |
| #[inline] |
| fn sub(self, rhs: Vec4) -> Vec4 { |
| Vec4 { |
| x: self.sub(rhs.x), |
| y: self.sub(rhs.y), |
| z: self.sub(rhs.z), |
| w: self.sub(rhs.w), |
| } |
| } |
| } |
| |
| impl Rem<Vec4> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn rem(self, rhs: Self) -> Self { |
| Self { |
| x: self.x.rem(rhs.x), |
| y: self.y.rem(rhs.y), |
| z: self.z.rem(rhs.z), |
| w: self.w.rem(rhs.w), |
| } |
| } |
| } |
| |
| impl RemAssign<Vec4> for Vec4 { |
| #[inline] |
| fn rem_assign(&mut self, rhs: Self) { |
| self.x.rem_assign(rhs.x); |
| self.y.rem_assign(rhs.y); |
| self.z.rem_assign(rhs.z); |
| self.w.rem_assign(rhs.w); |
| } |
| } |
| |
| impl Rem<f32> for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn rem(self, rhs: f32) -> Self { |
| Self { |
| x: self.x.rem(rhs), |
| y: self.y.rem(rhs), |
| z: self.z.rem(rhs), |
| w: self.w.rem(rhs), |
| } |
| } |
| } |
| |
| impl RemAssign<f32> for Vec4 { |
| #[inline] |
| fn rem_assign(&mut self, rhs: f32) { |
| self.x.rem_assign(rhs); |
| self.y.rem_assign(rhs); |
| self.z.rem_assign(rhs); |
| self.w.rem_assign(rhs); |
| } |
| } |
| |
| impl Rem<Vec4> for f32 { |
| type Output = Vec4; |
| #[inline] |
| fn rem(self, rhs: Vec4) -> Vec4 { |
| Vec4 { |
| x: self.rem(rhs.x), |
| y: self.rem(rhs.y), |
| z: self.rem(rhs.z), |
| w: self.rem(rhs.w), |
| } |
| } |
| } |
| |
| #[cfg(not(target_arch = "spirv"))] |
| impl AsRef<[f32; 4]> for Vec4 { |
| #[inline] |
| fn as_ref(&self) -> &[f32; 4] { |
| unsafe { &*(self as *const Vec4 as *const [f32; 4]) } |
| } |
| } |
| |
| #[cfg(not(target_arch = "spirv"))] |
| impl AsMut<[f32; 4]> for Vec4 { |
| #[inline] |
| fn as_mut(&mut self) -> &mut [f32; 4] { |
| unsafe { &mut *(self as *mut Vec4 as *mut [f32; 4]) } |
| } |
| } |
| |
| impl Sum for Vec4 { |
| #[inline] |
| fn sum<I>(iter: I) -> Self |
| where |
| I: Iterator<Item = Self>, |
| { |
| iter.fold(Self::ZERO, Self::add) |
| } |
| } |
| |
| impl<'a> Sum<&'a Self> for Vec4 { |
| #[inline] |
| fn sum<I>(iter: I) -> Self |
| where |
| I: Iterator<Item = &'a Self>, |
| { |
| iter.fold(Self::ZERO, |a, &b| Self::add(a, b)) |
| } |
| } |
| |
| impl Product for Vec4 { |
| #[inline] |
| fn product<I>(iter: I) -> Self |
| where |
| I: Iterator<Item = Self>, |
| { |
| iter.fold(Self::ONE, Self::mul) |
| } |
| } |
| |
| impl<'a> Product<&'a Self> for Vec4 { |
| #[inline] |
| fn product<I>(iter: I) -> Self |
| where |
| I: Iterator<Item = &'a Self>, |
| { |
| iter.fold(Self::ONE, |a, &b| Self::mul(a, b)) |
| } |
| } |
| |
| impl Neg for Vec4 { |
| type Output = Self; |
| #[inline] |
| fn neg(self) -> Self { |
| Self { |
| x: self.x.neg(), |
| y: self.y.neg(), |
| z: self.z.neg(), |
| w: self.w.neg(), |
| } |
| } |
| } |
| |
| impl Index<usize> for Vec4 { |
| type Output = f32; |
| #[inline] |
| fn index(&self, index: usize) -> &Self::Output { |
| match index { |
| 0 => &self.x, |
| 1 => &self.y, |
| 2 => &self.z, |
| 3 => &self.w, |
| _ => panic!("index out of bounds"), |
| } |
| } |
| } |
| |
| impl IndexMut<usize> for Vec4 { |
| #[inline] |
| fn index_mut(&mut self, index: usize) -> &mut Self::Output { |
| match index { |
| 0 => &mut self.x, |
| 1 => &mut self.y, |
| 2 => &mut self.z, |
| 3 => &mut self.w, |
| _ => panic!("index out of bounds"), |
| } |
| } |
| } |
| |
| #[cfg(not(target_arch = "spirv"))] |
| impl fmt::Display for Vec4 { |
| fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { |
| write!(f, "[{}, {}, {}, {}]", self.x, self.y, self.z, self.w) |
| } |
| } |
| |
| #[cfg(not(target_arch = "spirv"))] |
| impl fmt::Debug for Vec4 { |
| fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { |
| fmt.debug_tuple(stringify!(Vec4)) |
| .field(&self.x) |
| .field(&self.y) |
| .field(&self.z) |
| .field(&self.w) |
| .finish() |
| } |
| } |
| |
| impl From<[f32; 4]> for Vec4 { |
| #[inline] |
| fn from(a: [f32; 4]) -> Self { |
| Self::new(a[0], a[1], a[2], a[3]) |
| } |
| } |
| |
| impl From<Vec4> for [f32; 4] { |
| #[inline] |
| fn from(v: Vec4) -> Self { |
| [v.x, v.y, v.z, v.w] |
| } |
| } |
| |
| impl From<(f32, f32, f32, f32)> for Vec4 { |
| #[inline] |
| fn from(t: (f32, f32, f32, f32)) -> Self { |
| Self::new(t.0, t.1, t.2, t.3) |
| } |
| } |
| |
| impl From<Vec4> for (f32, f32, f32, f32) { |
| #[inline] |
| fn from(v: Vec4) -> Self { |
| (v.x, v.y, v.z, v.w) |
| } |
| } |
| |
| impl From<(Vec3A, f32)> for Vec4 { |
| #[inline] |
| fn from((v, w): (Vec3A, f32)) -> Self { |
| v.extend(w) |
| } |
| } |
| |
| impl From<(f32, Vec3A)> for Vec4 { |
| #[inline] |
| fn from((x, v): (f32, Vec3A)) -> Self { |
| Self::new(x, v.x, v.y, v.z) |
| } |
| } |
| |
| impl From<(Vec3, f32)> for Vec4 { |
| #[inline] |
| fn from((v, w): (Vec3, f32)) -> Self { |
| Self::new(v.x, v.y, v.z, w) |
| } |
| } |
| |
| impl From<(f32, Vec3)> for Vec4 { |
| #[inline] |
| fn from((x, v): (f32, Vec3)) -> Self { |
| Self::new(x, v.x, v.y, v.z) |
| } |
| } |
| |
| impl From<(Vec2, f32, f32)> for Vec4 { |
| #[inline] |
| fn from((v, z, w): (Vec2, f32, f32)) -> Self { |
| Self::new(v.x, v.y, z, w) |
| } |
| } |
| |
| impl From<(Vec2, Vec2)> for Vec4 { |
| #[inline] |
| fn from((v, u): (Vec2, Vec2)) -> Self { |
| Self::new(v.x, v.y, u.x, u.y) |
| } |
| } |