blob: bdf88846761408aa3cbbab2731086368c8408ade [file] [log] [blame]
// Generated from vec_mask.rs.tera template. Edit the template, not the generated file.
#[cfg(not(target_arch = "spirv"))]
use core::fmt;
use core::ops::*;
/// A 4-dimensional `u32` vector mask.
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
#[repr(C, align(16))]
pub struct BVec4A {
pub x: u32,
pub y: u32,
pub z: u32,
pub w: u32,
}
const MASK: [u32; 2] = [0, 0xff_ff_ff_ff];
impl BVec4A {
/// All false.
pub const FALSE: Self = Self::splat(false);
/// All true.
pub const TRUE: Self = Self::splat(true);
/// Creates a new vector mask.
#[inline(always)]
#[must_use]
pub const fn new(x: bool, y: bool, z: bool, w: bool) -> Self {
Self {
x: MASK[x as usize],
y: MASK[y as usize],
z: MASK[z as usize],
w: MASK[w as usize],
}
}
/// Creates a vector with all elements set to `v`.
#[inline]
#[must_use]
pub const fn splat(v: bool) -> Self {
Self::new(v, v, v, v)
}
/// Returns a bitmask with the lowest 4 bits set from the elements of `self`.
///
/// A true element results in a `1` bit and a false element in a `0` bit. Element `x` goes
/// into the first lowest bit, element `y` into the second, etc.
#[inline]
#[must_use]
pub fn bitmask(self) -> u32 {
(self.x & 0x1) | (self.y & 0x1) << 1 | (self.z & 0x1) << 2 | (self.w & 0x1) << 3
}
/// Returns true if any of the elements are true, false otherwise.
#[inline]
#[must_use]
pub fn any(self) -> bool {
((self.x | self.y | self.z | self.w) & 0x1) != 0
}
/// Returns true if all the elements are true, false otherwise.
#[inline]
#[must_use]
pub fn all(self) -> bool {
((self.x & self.y & self.z & self.w) & 0x1) != 0
}
/// Tests the value at `index`.
///
/// Panics if `index` is greater than 3.
#[inline]
#[must_use]
pub fn test(&self, index: usize) -> bool {
match index {
0 => (self.x & 0x1) != 0,
1 => (self.y & 0x1) != 0,
2 => (self.z & 0x1) != 0,
3 => (self.w & 0x1) != 0,
_ => panic!("index out of bounds"),
}
}
/// Sets the element at `index`.
///
/// Panics if `index` is greater than 3.
#[inline]
pub fn set(&mut self, index: usize, value: bool) {
match index {
0 => self.x = MASK[value as usize],
1 => self.y = MASK[value as usize],
2 => self.z = MASK[value as usize],
3 => self.w = MASK[value as usize],
_ => panic!("index out of bounds"),
}
}
#[inline]
#[must_use]
fn into_bool_array(self) -> [bool; 4] {
[
(self.x & 0x1) != 0,
(self.y & 0x1) != 0,
(self.z & 0x1) != 0,
(self.w & 0x1) != 0,
]
}
#[inline]
#[must_use]
fn into_u32_array(self) -> [u32; 4] {
[self.x, self.y, self.z, self.w]
}
}
impl Default for BVec4A {
#[inline]
fn default() -> Self {
Self::FALSE
}
}
impl BitAnd for BVec4A {
type Output = Self;
#[inline]
fn bitand(self, rhs: Self) -> Self {
Self {
x: self.x & rhs.x,
y: self.y & rhs.y,
z: self.z & rhs.z,
w: self.w & rhs.w,
}
}
}
impl BitAndAssign for BVec4A {
#[inline]
fn bitand_assign(&mut self, rhs: Self) {
*self = self.bitand(rhs);
}
}
impl BitOr for BVec4A {
type Output = Self;
#[inline]
fn bitor(self, rhs: Self) -> Self {
Self {
x: self.x | rhs.x,
y: self.y | rhs.y,
z: self.z | rhs.z,
w: self.w | rhs.w,
}
}
}
impl BitOrAssign for BVec4A {
#[inline]
fn bitor_assign(&mut self, rhs: Self) {
*self = self.bitor(rhs);
}
}
impl BitXor for BVec4A {
type Output = Self;
#[inline]
fn bitxor(self, rhs: Self) -> Self {
Self {
x: self.x ^ rhs.x,
y: self.y ^ rhs.y,
z: self.z ^ rhs.z,
w: self.w ^ rhs.w,
}
}
}
impl BitXorAssign for BVec4A {
#[inline]
fn bitxor_assign(&mut self, rhs: Self) {
*self = self.bitxor(rhs);
}
}
impl Not for BVec4A {
type Output = Self;
#[inline]
fn not(self) -> Self {
Self {
x: !self.x,
y: !self.y,
z: !self.z,
w: !self.w,
}
}
}
#[cfg(not(target_arch = "spirv"))]
impl fmt::Debug for BVec4A {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let arr = self.into_u32_array();
write!(
f,
"{}({:#x}, {:#x}, {:#x}, {:#x})",
stringify!(BVec4A),
arr[0],
arr[1],
arr[2],
arr[3]
)
}
}
#[cfg(not(target_arch = "spirv"))]
impl fmt::Display for BVec4A {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let arr = self.into_bool_array();
write!(f, "[{}, {}, {}, {}]", arr[0], arr[1], arr[2], arr[3])
}
}
impl From<BVec4A> for [bool; 4] {
#[inline]
fn from(mask: BVec4A) -> Self {
mask.into_bool_array()
}
}
impl From<BVec4A> for [u32; 4] {
#[inline]
fn from(mask: BVec4A) -> Self {
mask.into_u32_array()
}
}