| // Copyright 2018 Developers of the Rand project. |
| // Copyright 2013-2017 The Rust Project Developers. |
| // |
| // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
| // https://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| // <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your |
| // option. This file may not be copied, modified, or distributed |
| // except according to those terms. |
| |
| //! Generating random samples from probability distributions |
| //! |
| //! This module is the home of the [`Distribution`] trait and several of its |
| //! implementations. It is the workhorse behind some of the convenient |
| //! functionality of the [`Rng`] trait, e.g. [`Rng::random`] and of course |
| //! [`Rng::sample`]. |
| //! |
| //! Abstractly, a [probability distribution] describes the probability of |
| //! occurrence of each value in its sample space. |
| //! |
| //! More concretely, an implementation of `Distribution<T>` for type `X` is an |
| //! algorithm for choosing values from the sample space (a subset of `T`) |
| //! according to the distribution `X` represents, using an external source of |
| //! randomness (an RNG supplied to the `sample` function). |
| //! |
| //! A type `X` may implement `Distribution<T>` for multiple types `T`. |
| //! Any type implementing [`Distribution`] is stateless (i.e. immutable), |
| //! but it may have internal parameters set at construction time (for example, |
| //! [`Uniform`] allows specification of its sample space as a range within `T`). |
| //! |
| //! |
| //! # The Standard Uniform distribution |
| //! |
| //! The [`StandardUniform`] distribution is important to mention. This is the |
| //! distribution used by [`Rng::random`] and represents the "default" way to |
| //! produce a random value for many different types, including most primitive |
| //! types, tuples, arrays, and a few derived types. See the documentation of |
| //! [`StandardUniform`] for more details. |
| //! |
| //! Implementing [`Distribution<T>`] for [`StandardUniform`] for user types `T` makes it |
| //! possible to generate type `T` with [`Rng::random`], and by extension also |
| //! with the [`random`] function. |
| //! |
| //! ## Other standard uniform distributions |
| //! |
| //! [`Alphanumeric`] is a simple distribution to sample random letters and |
| //! numbers of the `char` type; in contrast [`StandardUniform`] may sample any valid |
| //! `char`. |
| //! |
| //! There's also an [`Alphabetic`] distribution which acts similarly to [`Alphanumeric`] but |
| //! doesn't include digits. |
| //! |
| //! For floats (`f32`, `f64`), [`StandardUniform`] samples from `[0, 1)`. Also |
| //! provided are [`Open01`] (samples from `(0, 1)`) and [`OpenClosed01`] |
| //! (samples from `(0, 1]`). No option is provided to sample from `[0, 1]`; it |
| //! is suggested to use one of the above half-open ranges since the failure to |
| //! sample a value which would have a low chance of being sampled anyway is |
| //! rarely an issue in practice. |
| //! |
| //! # Parameterized Uniform distributions |
| //! |
| //! The [`Uniform`] distribution provides uniform sampling over a specified |
| //! range on a subset of the types supported by the above distributions. |
| //! |
| //! Implementations support single-value-sampling via |
| //! [`Rng::random_range(Range)`](Rng::random_range). |
| //! Where a fixed (non-`const`) range will be sampled many times, it is likely |
| //! faster to pre-construct a [`Distribution`] object using |
| //! [`Uniform::new`], [`Uniform::new_inclusive`] or `From<Range>`. |
| //! |
| //! # Non-uniform sampling |
| //! |
| //! Sampling a simple true/false outcome with a given probability has a name: |
| //! the [`Bernoulli`] distribution (this is used by [`Rng::random_bool`]). |
| //! |
| //! For weighted sampling of discrete values see the [`weighted`] module. |
| //! |
| //! This crate no longer includes other non-uniform distributions; instead |
| //! it is recommended that you use either [`rand_distr`] or [`statrs`]. |
| //! |
| //! |
| //! [probability distribution]: https://en.wikipedia.org/wiki/Probability_distribution |
| //! [`rand_distr`]: https://crates.io/crates/rand_distr |
| //! [`statrs`]: https://crates.io/crates/statrs |
| |
| //! [`random`]: crate::random |
| //! [`rand_distr`]: https://crates.io/crates/rand_distr |
| //! [`statrs`]: https://crates.io/crates/statrs |
| |
| mod bernoulli; |
| mod distribution; |
| mod float; |
| mod integer; |
| mod other; |
| mod utils; |
| |
| #[doc(hidden)] |
| pub mod hidden_export { |
| pub use super::float::IntoFloat; // used by rand_distr |
| } |
| pub mod slice; |
| pub mod uniform; |
| #[cfg(feature = "alloc")] |
| pub mod weighted; |
| |
| pub use self::bernoulli::{Bernoulli, BernoulliError}; |
| #[cfg(feature = "alloc")] |
| pub use self::distribution::SampleString; |
| pub use self::distribution::{Distribution, Iter, Map}; |
| pub use self::float::{Open01, OpenClosed01}; |
| pub use self::other::{Alphabetic, Alphanumeric}; |
| #[doc(inline)] |
| pub use self::uniform::Uniform; |
| |
| #[allow(unused)] |
| use crate::Rng; |
| |
| /// The Standard Uniform distribution |
| /// |
| /// This [`Distribution`] is the *standard* parameterization of [`Uniform`]. Bounds |
| /// are selected according to the output type. |
| /// |
| /// Assuming the provided `Rng` is well-behaved, these implementations |
| /// generate values with the following ranges and distributions: |
| /// |
| /// * Integers (`i8`, `i32`, `u64`, etc.) are uniformly distributed |
| /// over the whole range of the type (thus each possible value may be sampled |
| /// with equal probability). |
| /// * `char` is uniformly distributed over all Unicode scalar values, i.e. all |
| /// code points in the range `0...0x10_FFFF`, except for the range |
| /// `0xD800...0xDFFF` (the surrogate code points). This includes |
| /// unassigned/reserved code points. |
| /// For some uses, the [`Alphanumeric`] or [`Alphabetic`] distribution will be more |
| /// appropriate. |
| /// * `bool` samples `false` or `true`, each with probability 0.5. |
| /// * Floating point types (`f32` and `f64`) are uniformly distributed in the |
| /// half-open range `[0, 1)`. See also the [notes below](#floating-point-implementation). |
| /// * Wrapping integers ([`Wrapping<T>`]), besides the type identical to their |
| /// normal integer variants. |
| /// * Non-zero integers ([`NonZeroU8`]), which are like their normal integer |
| /// variants but cannot sample zero. |
| /// |
| /// The `StandardUniform` distribution also supports generation of the following |
| /// compound types where all component types are supported: |
| /// |
| /// * Tuples (up to 12 elements): each element is sampled sequentially and |
| /// independently (thus, assuming a well-behaved RNG, there is no correlation |
| /// between elements). |
| /// * Arrays `[T; n]` where `T` is supported. Each element is sampled |
| /// sequentially and independently. Note that for small `T` this usually |
| /// results in the RNG discarding random bits; see also [`Rng::fill`] which |
| /// offers a more efficient approach to filling an array of integer types |
| /// with random data. |
| /// * SIMD types (requires [`simd_support`] feature) like x86's [`__m128i`] |
| /// and `std::simd`'s [`u32x4`], [`f32x4`] and [`mask32x4`] types are |
| /// effectively arrays of integer or floating-point types. Each lane is |
| /// sampled independently, potentially with more efficient random-bit-usage |
| /// (and a different resulting value) than would be achieved with sequential |
| /// sampling (as with the array types above). |
| /// |
| /// ## Custom implementations |
| /// |
| /// The [`StandardUniform`] distribution may be implemented for user types as follows: |
| /// |
| /// ``` |
| /// # #![allow(dead_code)] |
| /// use rand::Rng; |
| /// use rand::distr::{Distribution, StandardUniform}; |
| /// |
| /// struct MyF32 { |
| /// x: f32, |
| /// } |
| /// |
| /// impl Distribution<MyF32> for StandardUniform { |
| /// fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> MyF32 { |
| /// MyF32 { x: rng.random() } |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// ## Example usage |
| /// ``` |
| /// use rand::prelude::*; |
| /// use rand::distr::StandardUniform; |
| /// |
| /// let val: f32 = rand::rng().sample(StandardUniform); |
| /// println!("f32 from [0, 1): {}", val); |
| /// ``` |
| /// |
| /// # Floating point implementation |
| /// The floating point implementations for `StandardUniform` generate a random value in |
| /// the half-open interval `[0, 1)`, i.e. including 0 but not 1. |
| /// |
| /// All values that can be generated are of the form `n * ε/2`. For `f32` |
| /// the 24 most significant random bits of a `u32` are used and for `f64` the |
| /// 53 most significant bits of a `u64` are used. The conversion uses the |
| /// multiplicative method: `(rng.gen::<$uty>() >> N) as $ty * (ε/2)`. |
| /// |
| /// See also: [`Open01`] which samples from `(0, 1)`, [`OpenClosed01`] which |
| /// samples from `(0, 1]` and `Rng::random_range(0..1)` which also samples from |
| /// `[0, 1)`. Note that `Open01` uses transmute-based methods which yield 1 bit |
| /// less precision but may perform faster on some architectures (on modern Intel |
| /// CPUs all methods have approximately equal performance). |
| /// |
| /// [`Uniform`]: uniform::Uniform |
| /// [`Wrapping<T>`]: std::num::Wrapping |
| /// [`NonZeroU8`]: std::num::NonZeroU8 |
| /// [`__m128i`]: https://doc.rust-lang.org/core/arch/x86/struct.__m128i.html |
| /// [`u32x4`]: std::simd::u32x4 |
| /// [`f32x4`]: std::simd::f32x4 |
| /// [`mask32x4`]: std::simd::mask32x4 |
| /// [`simd_support`]: https://github.com/rust-random/rand#crate-features |
| #[derive(Clone, Copy, Debug, Default)] |
| #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))] |
| pub struct StandardUniform; |