Return non-zero pointer from `nCreateTextureLayer`

Allows `TextureView` draw method to run without crashing.

PiperOrigin-RevId: 436543036
diff --git a/shadows/framework/src/main/java/org/robolectric/shadows/ShadowThreadedRenderer.java b/shadows/framework/src/main/java/org/robolectric/shadows/ShadowThreadedRenderer.java
index 74e0d98..7675c99 100644
--- a/shadows/framework/src/main/java/org/robolectric/shadows/ShadowThreadedRenderer.java
+++ b/shadows/framework/src/main/java/org/robolectric/shadows/ShadowThreadedRenderer.java
@@ -29,4 +29,9 @@
     shadowBitmap.setMutable(false);
     return bitmap;
   }
+
+  @Implementation
+  protected static long nCreateTextureLayer(long nativeProxy) {
+    return ShadowVirtualRefBasePtr.put(nativeProxy);
+  }
 }