blob: 4417e9b357163de29ceb363065367fd4bdcf302e [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.replica.replicaisland;
/**
* Main game loop. Updates the time system and passes the result down to the rest of the game
* graph. This object is effectively the root of the game graph.
*/
public class MainLoop extends ObjectManager {
// Ensures that time updates before everything else.
public MainLoop() {
super();
mTimeSystem = new TimeSystem();
sSystemRegistry.timeSystem = mTimeSystem;
sSystemRegistry.registerForReset(mTimeSystem);
}
@Override
public void update(float timeDelta, BaseObject parent) {
mTimeSystem.update(timeDelta, parent);
final float newTimeDelta = mTimeSystem.getFrameDelta(); // The time system may warp time.
super.update(newTimeDelta, parent);
}
private TimeSystem mTimeSystem;
}