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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.replica.replicaisland;
/**
* Simple 2D vector class. Handles basic vector math for 2D vectors.
*/
public final class Vector2 extends AllocationGuard {
public float x;
public float y;
public static final Vector2 ZERO = new Vector2(0, 0);
public Vector2() {
super();
}
public Vector2(float xValue, float yValue) {
set(xValue, yValue);
}
public Vector2(Vector2 other) {
set(other);
}
public final void add(Vector2 other) {
x += other.x;
y += other.y;
}
public final void add(float otherX, float otherY) {
x += otherX;
y += otherY;
}
public final void subtract(Vector2 other) {
x -= other.x;
y -= other.y;
}
public final void multiply(float magnitude) {
x *= magnitude;
y *= magnitude;
}
public final void multiply(Vector2 other) {
x *= other.x;
y *= other.y;
}
public final void divide(float magnitude) {
if (magnitude != 0.0f) {
x /= magnitude;
y /= magnitude;
}
}
public final void set(Vector2 other) {
x = other.x;
y = other.y;
}
public final void set(float xValue, float yValue) {
x = xValue;
y = yValue;
}
public final float dot(Vector2 other) {
return (x * other.x) + (y * other.y);
}
public final float length() {
return (float) Math.sqrt(length2());
}
public final float length2() {
return (x * x) + (y * y);
}
public final float distance2(Vector2 other) {
float dx = x - other.x;
float dy = y - other.y;
return (dx * dx) + (dy * dy);
}
public final float normalize() {
final float magnitude = length();
// TODO: I'm choosing safety over speed here.
if (magnitude != 0.0f) {
x /= magnitude;
y /= magnitude;
}
return magnitude;
}
public final void zero() {
set(0.0f, 0.0f);
}
public final void flipHorizontal(float aboutWidth) {
x = (aboutWidth - x);
}
public final void flipVertical(float aboutHeight) {
y = (aboutHeight - y);
}
}