| // Copyright 1999-2005 The RE2 Authors. All Rights Reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| #include "util/util.h" |
| #include "re2/stringpiece.h" |
| |
| namespace re2 { |
| |
| // ---------------------------------------------------------------------- |
| // CEscapeString() |
| // Copies 'src' to 'dest', escaping dangerous characters using |
| // C-style escape sequences. 'src' and 'dest' should not overlap. |
| // Returns the number of bytes written to 'dest' (not including the \0) |
| // or -1 if there was insufficient space. |
| // ---------------------------------------------------------------------- |
| int CEscapeString(const char* src, int src_len, char* dest, |
| int dest_len) { |
| const char* src_end = src + src_len; |
| int used = 0; |
| |
| for (; src < src_end; src++) { |
| if (dest_len - used < 2) // Need space for two letter escape |
| return -1; |
| |
| unsigned char c = *src; |
| switch (c) { |
| case '\n': dest[used++] = '\\'; dest[used++] = 'n'; break; |
| case '\r': dest[used++] = '\\'; dest[used++] = 'r'; break; |
| case '\t': dest[used++] = '\\'; dest[used++] = 't'; break; |
| case '\"': dest[used++] = '\\'; dest[used++] = '\"'; break; |
| case '\'': dest[used++] = '\\'; dest[used++] = '\''; break; |
| case '\\': dest[used++] = '\\'; dest[used++] = '\\'; break; |
| default: |
| // Note that if we emit \xNN and the src character after that is a hex |
| // digit then that digit must be escaped too to prevent it being |
| // interpreted as part of the character code by C. |
| if (c < ' ' || c > '~') { |
| if (dest_len - used < 4) // need space for 4 letter escape |
| return -1; |
| sprintf(dest + used, "\\%03o", c); |
| used += 4; |
| } else { |
| dest[used++] = c; break; |
| } |
| } |
| } |
| |
| if (dest_len - used < 1) // make sure that there is room for \0 |
| return -1; |
| |
| dest[used] = '\0'; // doesn't count towards return value though |
| return used; |
| } |
| |
| |
| // ---------------------------------------------------------------------- |
| // CEscape() |
| // Copies 'src' to result, escaping dangerous characters using |
| // C-style escape sequences. 'src' and 'dest' should not overlap. |
| // ---------------------------------------------------------------------- |
| string CEscape(const StringPiece& src) { |
| const int dest_length = src.size() * 4 + 1; // Maximum possible expansion |
| char* dest = new char[dest_length]; |
| const int len = CEscapeString(src.data(), src.size(), |
| dest, dest_length); |
| string s = string(dest, len); |
| delete[] dest; |
| return s; |
| } |
| |
| string PrefixSuccessor(const StringPiece& prefix) { |
| // We can increment the last character in the string and be done |
| // unless that character is 255, in which case we have to erase the |
| // last character and increment the previous character, unless that |
| // is 255, etc. If the string is empty or consists entirely of |
| // 255's, we just return the empty string. |
| bool done = false; |
| string limit(prefix.data(), prefix.size()); |
| int index = limit.length() - 1; |
| while (!done && index >= 0) { |
| if ((limit[index]&255) == 255) { |
| limit.erase(index); |
| index--; |
| } else { |
| limit[index]++; |
| done = true; |
| } |
| } |
| if (!done) { |
| return ""; |
| } else { |
| return limit; |
| } |
| } |
| |
| } // namespace re2 |