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QuakeWorld v2.30 Release Notes (Aug 26,1998) | |
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Copyright id Software 1996, 1997, 1998 | |
Programmers: | |
Dave 'Zoid' Kirsch | |
http://www.quakeworld.net/ | |
zoid@idsoftware.com | |
Jack 'Morbid' Mathews | |
http://www.gamespy.com | |
jack@gamespy.com | |
2.30 Changes to QuakeWorld Server | |
--------------------------------- | |
- Fixed many of the overflow problems found in 2.2x | |
- Minor fixes to player movement code | |
- sv_mapcheck defautls to on | |
2.30 Chanes to QuakeWorld Client | |
-------------------------------- | |
- "crosshaircolor" controls the color for the crosshair in "crosshair 2" | |
Values are 0 through 255 and represent a color in the palette. | |
- "cl_chasecam 1" while in spectator mode gives a through-the-eyes view | |
of the player. | |
- gl_cshiftpercent controls the blend precentage in GLQWCL (default 100). | |
- Packet loss meter added to player scoreboard, "PL" is the column title. | |
This indicates the amount of packet loss the player is receiving. | |
2.21 Changes to QuakeWorld Server | |
--------------------------------- | |
New: | |
- infokey(self, "ip") and infokey(self, "ping") return expected values as | |
strings (use stof for ping). | |
- sv_mapcheck controls map checksumming. Vis data is not included in the | |
checksum with 2.21 clients. | |
Fixed/Changed: | |
- Proxy checksumming code changed to less CPU intensive algorithm. | |
- Fixed lots of overflow bugs (TF2.6 now works) | |
- Optimized some of the server code | |
- Server can accept 2.20 clients | |
- Movement bug on maps such as ctf4 and the lip by the outside 100health on | |
dm3 fixed. | |
2.21 Changes to QuakeWorld Client | |
--------------------------------- | |
New: | |
- CVar cl_maxfps added that controls the max fps rate independant of rate (it | |
defaults to zero, which means rate controlled). PLEASE NOTE: Setting | |
cl_maxfps to high values on a modem will OVERRUN YOUR MODEM and lag you since a | |
packet is sent every frame, resulting in your sending more data than your modem | |
can handle. This is why fps was tied to rate in the first place. | |
Fixed/Changed: | |
- Demo recording lock ups fixed | |
- Map checks don't include vis data (only works on 2.21 servers) | |
- Client works on 2.20 and 2.21 servers | |
- Movement bug on maps such as ctf4 and the lip by the outside 100health on | |
dm3 fixed. | |
- Small bug in fov changes in glqwcl fixed (calculated fov span at wrong | |
point) | |
- Linux client was hard locked at 30fps, fixed | |
2.20 Changes to QuakeWorld Server | |
--------------------------------- | |
New: | |
- Map checksumming. Client map must match server. | |
Fixed/Changed: | |
- Packets are now restricted to 1500 bytes for broken routers. | |
- Server signon sequence changed to multipart due to new packet size | |
limitations | |
- Challenge/response system to stop spoofing | |
- New internal port handling to route through broken NAT routers. | |
- Client userinfo spamming reduced | |
- Name changes are broadcast | |
- Player physics tuned to be more like original Quake | |
- Autoaim is off by default in the server (sv_aim 2) | |
- Serverinfo watervis controls whether clients with GLQWCL can enable | |
r_wateralpha | |
2.20 Changes to QuakeWorld Client | |
--------------------------------- | |
Fixed/Changed: | |
- Signon sequence changed to correspond to new server protocol | |
- Demos can now be initiated during a server connection | |
2.11 Changes to QuakeWorld Client | |
--------------------------------- | |
New: | |
- You can now specify the size of the console in the GL version. For example, | |
if you want a 320x200 console, put "-conwidth 320" on the command line. | |
-conheight is also supported, but if unspecified it will automatically use | |
a 4:3 aspect. I.e., -conwidth 512 defaults to -conheight 384. In high | |
resolution modes such as 800x600 and 1024x768, the console defaults to | |
640x480, otherwise the font and status bar become too small to read. If | |
you do want a higher resolution console in those modes, specify it as well: | |
glqwcl -width 800 -height 600 -conwidth 800 | |
Note that not all cards support modes higher than 640x480. | |
- GL_SGIS_multitexture is now supported. This allows some hardware that can | |
blend textures together to render the world in one pass instead of two | |
(world textures for one pass, lightmaps for the second). You need a card | |
such as a 3DFX VooDoo with two TMU units in order to take advantage of | |
this. If you have the required hardware, you will get a 60 to 100% | |
improvement in rendering speed. | |
Fixed/Changed: | |
- GL Sprite bug fixed | |
2.11 Changes to QuakeWorld Server | |
--------------------------------- | |
- Win32 -heapsize <kb>/-mem <mb> options were broken | |
2.10 Changes to QuakeWorld Client | |
--------------------------------- | |
New: | |
- Added alternate crosshair. Enabled with "crosshair 2". | |
Fixed/Changed: | |
- Fixed prediction bug in spectator/camera view. Camera will no longer try | |
to view under platforms. Water still confuses it. | |
- Fixed random crash/exit problem present in 2.0 | |
2.10 Changes to QuakeWorld Server | |
--------------------------------- | |
- Spectators are now indicated with a (s) on server console "status" command | |
- Fixed minor security hole | |
2.01 Changes to QuakeWorld Server | |
--------------------------------- | |
New: | |
- Added SpectatorConnect, SpectatorThink and SpectatorDisconnect Quake-C | |
functions. They are empty shells for now (a example of moving spectators | |
from point to point is included with impulse 1) but can be used in lots | |
of ways. | |
Fixed/Changed: | |
- Fixed the crash bug with spectators | |
- Changed the death msgs in the Quake-C to fix the old bug of incorrect msgs | |
when your weapon changed. Minor things like if two guys with pentagrams | |
telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix' | |
Pflug <nolan@fyi.net> for diffs of the progs changes to get this worked out. | |
- Fixed the mipmapping color errors in the GL version | |
2.00 Changes to QuakeWorld Client | |
--------------------------------- | |
New: | |
- Put support back in for -zone option | |
- Added rerecord <filename> to cause a reconnect with demo recording on the | |
same server | |
- Added EF_BLUE and EF_RED for new GL light bubbles | |
- Made rocket trails fade out in GL | |
- Added NOSKINS 2 to use but not download skins | |
- Precalculate light bubble | |
- Translucent console (GL) | |
- 8bit 3DFX texture support. reduces texture thrashing due to way less | |
texture memory used. | |
- will work on pre 2.0 servers, but can cause minor movement errors due to | |
differences in movement prediction | |
- support for server controlled maxspeed and gravity multiplier. | |
- added low/avg/high ping values to the showteamscores so an | |
average team ping is calculated | |
- Added startup graphic banner | |
- add other player clip hulls to player prediction and local prediction | |
this removes the problem of walking through other players and makes | |
close combat a lot nicer. | |
Fixed/Changed: | |
- Using TexSubImage2D to upload partial lightmaps (GL) | |
- fixed resized console in gl version, had some dead space, so put a mini | |
frag list on the bottom | |
- changed lightning in gl version so in default of gl_flashblend 1 you don't | |
see your own light, so having the quad doesn't obscure your vision | |
- fixed dynamic lightning of alias models in gl version (players and what | |
not were not lit up by dynamic lights) | |
- exiting the world in spectator mode is no longer lava red, but | |
slime green. | |
- fixed the z-angle on entities (for example, the flag was rotated wrong) | |
in GL version. | |
- Spectator camera changed from a free float to a locked camera that tracks | |
2.00 Changes to QuakeWorld Server | |
--------------------------------- | |
New: | |
- Added flood procection to the server | |
default is 4 lines in 8 secs, wait for 10 on activation | |
Command to change is: floodprot <lines> <time> <wait-time> | |
- Added localinfo. 32k of key=value storage. Values are stored with the | |
localinfo console command on the server, i.e. | |
localinfo e1m1 e1m2 | |
localinfo is persistant from the life of the server (between maps) | |
progs can access localinfo using infokey(world, "key") and set it using | |
localcmd("localinfo "); | |
localcmd(key); | |
localcmd(" "); | |
localcmd(value); | |
localcmd("\n"); | |
values with spaces should be quoted | |
If the same key exists in serverinfo and localinfo, serverinfo will override | |
localinfo is not visible 'outside' the server | |
- Using localinfo, you can now configure a series of maps to run without | |
editing the quake-c. usage: localinfo <from-map> <to-map>. For example, | |
to run a server that loops through e1m2, dm2, dm4 and dm6, try this: | |
localinfo e1m2 dm2 | |
localinfo dm2 dm4 | |
localinfo dm4 dm6 | |
localinfo dm6 e1m2 | |
Note that the last one should loop back to the first, otherwise normal | |
level changing applies. Put the localinfo commands in the server.cfg | |
- Protocol has changed, old clients will no longer work. changable move | |
vars such as gravity, maxspeed, etc. are supported again | |
- Full server controlled localized client maxspeed and gravity is in | |
Create to new fields in the QC, .float gravity and .float maxspeed. | |
.maxspeed defaults to sv_maxspeed (320), .gravity defaults to 1.0 | |
(full gravity). | |
Change them at will in the QC, but don't change them too often as every | |
change is noted and the clients are updated with the change so that | |
their prediction works correctly. The per-client maxspeed should be | |
very handy for the TF guys. | |
- added support for 'namefun' (high bit characters). On by default, server | |
operators can turn it off with sv_highchars 0 | |
Fixed/Changed: | |
- sv_friction defaults to 6 as in previous QuakeWorld release. Regular Quake | |
uses a default friction of 4, so if the server op wants Regular Quake | |
behavior, he can change it to 4. | |
- fixed 'download ./server.cfg' security bug. | |
- fixed up ramp movement (on ground stuff) | |
- removed password from userinfo after player connect so that other | |
players and spectators can't use the 'user' command to see the | |
passwd | |
- setting password or spectator_password to 'none' is the same as | |
clearing it | |
- change player move physics to support ramp accel, there was a bug in | |
stair stepping that prevented proper movement. With this bug, you can't | |
jump into the RL room on dm6, or hit the secret light on e4m1. | |
1.64 Changes to QuakeWorld Client | |
--------------------------------- | |
New: | |
- Added download percentage bar. Displays filename and a bar indicating | |
visual completeness of download and a percentage. Overwrites | |
any text at the bottom. | |
- Added auto-tracking camera for spectator mode. It's mostly a novelty, but | |
its fun. | |
- Added +showteamscores. In team games, the intermission displays team | |
totals, unless you hit TAB to display frag scores | |
bind a key to +showteamscores will give you the team score display. | |
- Added client side DEMO support and playback | |
usage: record <file> <server> | |
Autodownload is disabled when recording. | |
playback: playdemo <file> | |
File uses the .qwd extension and is incompatible with regular Quake and its | |
demos. | |
- Adjust console input a bit to allow room for download percent bar (moved up | |
six pixels). | |
- Add cl_hightrack cvar for spectator mode, causes it to always | |
select camera view on player with the highest frags. cl_hightrack 1 turns | |
it on, cl_hightrack 0 turns it off (default) | |
- Added text to the "Single player" and "Multiplayer" menu options. | |
- Allowed Ctrl-V (paste) at console. | |
- Added GL support. | |
- Added FOV setting in GL version. | |
Fixed/Changed: | |
- If a model file isn't found (couldn't be download) a msg is displayed | |
telling the user they may need to download or purchase an addon pak. | |
- Made all skin downloads go into QW directory. | |
- Fixed water jump bug where you hop immediately back out in narrow entrances. | |
- Added copyright dialog on exit (press y to quit) with credits and version | |
number. | |
- New cvar, cl_warncmd, defaults to zero and disables the 'unknown command' | |
msg. qwcl stuffs 'cl_warncmd 1' to itself after quake.rc loads. This gets | |
rid of unknown command messages (like unknown command 'startdemos') from | |
the default exec files, as well as hiding "execing" messages. | |
- New command, windows, which will pop a user in fullscreen mode back to | |
Windows (not GL or Linux versions). | |
- Turned off bobbing in spectator mode. | |
- Now execs the config.cfg in a gamedir upon receiving a new gamedir from | |
the server (saves the current config into the current gamedir before | |
switching to the new one). | |
- Reconnect command will now reconnect to the server it is currently | |
connected to, or last one it was connected to. | |
- Fixed it so entering 'record <file> <server>' while connected disconnects | |
before starting recording. | |
- Fixed scoreboard while dead in GL version. | |
- Made it so players are never completely black in the GL version. | |
- Changed some console load up msgs in GL. | |
- Fixed it so exec files without a trailing new line still work. | |
- changed effects in gl to not be as striking (hard to see). | |
- Fixed it so a 'glquake' directory is created in other gamedirs for model | |
meshes in GL version. | |
- Fixed tolerance on corrupt skin files. | |
1.64 Changes to QuakeWorld Server | |
--------------------------------- | |
New: | |
- Added new allow_download vars: | |
allow_download_skins, allow_download_models, | |
allow_download_sounds, allow_download_maps | |
- Added a few client to server commands for auto-camera support. | |
- Adding new server cvar, sv_spectalk (defaults to 1, or on) that controls | |
whether spectators can talk to players. If disabled, spectators can | |
only talk to each other. | |
- New command, sv_gamedir, which sets the visible gamedir to clients. this | |
allows servers to have a different physical game directories, handing for | |
machines with multiple servers that don't support symbolic links. for | |
example: | |
gamedir ctf4.1 | |
sv_gamedir ctf | |
causes qwsv to use the physical directory of 'ctf4.1', but report the | |
directory to clients (players) as 'ctf' for their files. | |
Fixed/Changed: | |
- Fixed bug in serverinfo strings (memory overwrite and length problem). | |
- Map files are permitted to be downloaded if they aren't in a pak file | |
(unless allow_download or allow_download_maps isn't set). | |
- Fixed annoying NET_GetPacket: Connection Refused msgs. | |
- Fixed annoying water jump bug where you would immedately hop back out of | |
water just after you jumped in. | |
- Fixed air velocity movement so that it is like regular Quake, | |
players have more control over their air movement and can cut | |
velocity as needed just like in Quake. This gives more control | |
to the player and rewards skill. | |
- Spectators no longer can send or receive say_team msgs (possible | |
cheating could happen). | |
- Stopped reporting spectators as players when front-ends request info. | |
- Fixed bug that disallowed 9's in ip address for filtering. | |
- Spectators can now send say_team msgs, but only to other spectators. | |
- No duplicate names allowed now (will rename people who do it). | |
- A client can not name themselves 'console'. | |
WorkArounds: | |
------------ | |
-If you get the message 'GLIDE.DLL not found' OR QSpy reports error 1157, | |
you need to get and install the latest Glide drivers from | |
http://www.3dfx.com (currently v2.31). | |
------------------------------ | |
2.00 Release Notes written by: | |
------------------------------ | |
Dave 'Zoid' Kirsch - zoid@idsoftware.com | |
------------------------------ | |
1.64 Release Notes written by: | |
------------------------------ | |
Sean 'Redwood' Martin | |
Redwood's Quake Page - http://redwood.stomped.com | |
Special Thanks: All of the beta testers. |