/* | |
Copyright (C) 1996-1997 Id Software, Inc. | |
This program is free software; you can redistribute it and/or | |
modify it under the terms of the GNU General Public License | |
as published by the Free Software Foundation; either version 2 | |
of the License, or (at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
See the GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program; if not, write to the Free Software | |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
*/ | |
// refresh.h -- public interface to refresh functions | |
#define MAXCLIPPLANES 11 | |
#define TOP_RANGE 16 // soldier uniform colors | |
#define BOTTOM_RANGE 96 | |
//============================================================================= | |
typedef struct efrag_s | |
{ | |
struct mleaf_s *leaf; | |
struct efrag_s *leafnext; | |
struct entity_s *entity; | |
struct efrag_s *entnext; | |
} efrag_t; | |
typedef struct entity_s | |
{ | |
qboolean forcelink; // model changed | |
int update_type; | |
entity_state_t baseline; // to fill in defaults in updates | |
double msgtime; // time of last update | |
vec3_t msg_origins[2]; // last two updates (0 is newest) | |
vec3_t origin; | |
vec3_t msg_angles[2]; // last two updates (0 is newest) | |
vec3_t angles; | |
struct model_s *model; // NULL = no model | |
struct efrag_s *efrag; // linked list of efrags | |
int frame; | |
float syncbase; // for client-side animations | |
byte *colormap; | |
int effects; // light, particals, etc | |
int skinnum; // for Alias models | |
int visframe; // last frame this entity was | |
// found in an active leaf | |
int dlightframe; // dynamic lighting | |
int dlightbits; | |
// FIXME: could turn these into a union | |
int trivial_accept; | |
struct mnode_s *topnode; // for bmodels, first world node | |
// that splits bmodel, or NULL if | |
// not split | |
} entity_t; | |
// !!! if this is changed, it must be changed in asm_draw.h too !!! | |
typedef struct | |
{ | |
vrect_t vrect; // subwindow in video for refresh | |
// FIXME: not need vrect next field here? | |
vrect_t aliasvrect; // scaled Alias version | |
int vrectright, vrectbottom; // right & bottom screen coords | |
int aliasvrectright, aliasvrectbottom; // scaled Alias versions | |
float vrectrightedge; // rightmost right edge we care about, | |
// for use in edge list | |
float fvrectx, fvrecty; // for floating-point compares | |
float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping | |
int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 | |
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 | |
float fvrectright_adj, fvrectbottom_adj; | |
// right and bottom edges, for clamping | |
float fvrectright; // rightmost edge, for Alias clamping | |
float fvrectbottom; // bottommost edge, for Alias clamping | |
float horizontalFieldOfView; // at Z = 1.0, this many X is visible | |
// 2.0 = 90 degrees | |
float xOrigin; // should probably allways be 0.5 | |
float yOrigin; // between be around 0.3 to 0.5 | |
vec3_t vieworg; | |
vec3_t viewangles; | |
float fov_x, fov_y; | |
int ambientlight; | |
} refdef_t; | |
// | |
// refresh | |
// | |
extern int reinit_surfcache; | |
extern refdef_t r_refdef; | |
extern vec3_t r_origin, vpn, vright, vup; | |
extern struct texture_s *r_notexture_mip; | |
void R_Init (void); | |
void R_InitTextures (void); | |
void R_InitEfrags (void); | |
void R_RenderView (void); // must set r_refdef first | |
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); | |
// called whenever r_refdef or vid change | |
void R_InitSky (struct texture_s *mt); // called at level load | |
void R_AddEfrags (entity_t *ent); | |
void R_RemoveEfrags (entity_t *ent); | |
void R_NewMap (void); | |
void R_ParseParticleEffect (void); | |
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); | |
void R_RocketTrail (vec3_t start, vec3_t end, int type); | |
#ifdef QUAKE2 | |
void R_DarkFieldParticles (entity_t *ent); | |
#endif | |
void R_EntityParticles (entity_t *ent); | |
void R_BlobExplosion (vec3_t org); | |
void R_ParticleExplosion (vec3_t org); | |
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); | |
void R_LavaSplash (vec3_t org); | |
void R_TeleportSplash (vec3_t org); | |
void R_PushDlights (void); | |
// | |
// surface cache related | |
// | |
extern int reinit_surfcache; // if 1, surface cache is currently empty and | |
extern qboolean r_cache_thrash; // set if thrashing the surface cache | |
int D_SurfaceCacheForRes (int width, int height); | |
void D_FlushCaches (void); | |
void D_DeleteSurfaceCache (void); | |
void D_InitCaches (void *buffer, int size); | |
void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); | |