# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4> | |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
# ** DO NOT EDIT ** | |
# TARGTYPE "Win32 (x86) Application" 0x0101 | |
CFG=winquake - Win32 Release | |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
!MESSAGE use the Export Makefile command and run | |
!MESSAGE | |
!MESSAGE NMAKE /f "WinQuake.mak". | |
!MESSAGE | |
!MESSAGE You can specify a configuration when running NMAKE | |
!MESSAGE by defining the macro CFG on the command line. For example: | |
!MESSAGE | |
!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release" | |
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!MESSAGE Possible choices for configuration are: | |
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!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application") | |
!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application") | |
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application") | |
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application") | |
!MESSAGE | |
# Begin Project | |
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CPP=cl.exe | |
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# SUBTRACT BASE LINK32 /nodefaultlib | |
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# SUBTRACT BASE CPP /Oa /Og | |
# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c | |
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# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386 | |
# SUBTRACT BASE LINK32 /map /debug | |
# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe" | |
# SUBTRACT LINK32 /map /debug | |
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# Begin Target | |
# Name "winquake - Win32 Release" | |
# Name "winquake - Win32 Debug" | |
# Name "winquake - Win32 GL Debug" | |
# Name "winquake - Win32 GL Release" | |
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" | |
# Begin Source File | |
SOURCE=.\cd_win.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\chase.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\cl_demo.c | |
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# Begin Source File | |
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# Begin Source File | |
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# Begin Source File | |
SOURCE=.\crc.c | |
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# Begin Source File | |
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# Begin Source File | |
SOURCE=.\d_draw.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\d_draw.s | |
InputName=d_draw | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\d_draw.s | |
InputName=d_draw | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\d_draw16.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\d_draw16.s | |
InputName=d_draw16 | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\d_draw16.s | |
InputName=d_draw16 | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\d_edge.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_fill.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_init.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_modech.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_part.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_parta.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\d_parta.s | |
InputName=d_parta | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
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gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\d_parta.s | |
InputName=d_parta | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
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# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_polysa.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\d_polysa.s | |
InputName=d_polysa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
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gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\d_polysa.s | |
InputName=d_polysa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_polyse.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_scan.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_scana.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\d_scana.s | |
InputName=d_scana | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\d_scana.s | |
InputName=d_scana | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
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gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
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# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\d_sky.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_spr8.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\d_spr8.s | |
InputName=d_spr8 | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\d_spr8.s | |
InputName=d_spr8 | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
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# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\d_sprite.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_surf.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_vars.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_varsa.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\d_varsa.s | |
InputName=d_varsa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\d_varsa.s | |
InputName=d_varsa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\d_zpoint.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\draw.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_draw.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_mesh.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_model.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_refrag.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_rlight.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_rmain.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_rmisc.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_rsurf.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_screen.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_test.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_vidnt.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_warp.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\host.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\host_cmd.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\in_win.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\keys.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\math.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\math.s | |
InputName=math | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\math.s | |
InputName=math | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\debug_gl | |
InputPath=.\math.s | |
InputName=math | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\release_gl | |
InputPath=.\math.s | |
InputName=math | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\mathlib.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\menu.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\model.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_dgrm.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_loop.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_main.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_vcr.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_win.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_wins.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_wipx.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\pr_cmds.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\pr_edict.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\pr_exec.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_aclip.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_aclipa.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\r_aclipa.s | |
InputName=r_aclipa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\r_aclipa.s | |
InputName=r_aclipa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_alias.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_aliasa.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\r_aliasa.s | |
InputName=r_aliasa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\r_aliasa.s | |
InputName=r_aliasa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_bsp.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_draw.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_drawa.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\r_drawa.s | |
InputName=r_drawa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\r_drawa.s | |
InputName=r_drawa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_edge.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_edgea.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\r_edgea.s | |
InputName=r_edgea | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\r_edgea.s | |
InputName=r_edgea | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_efrag.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_light.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_main.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_misc.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_part.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_sky.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_sprite.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_surf.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_vars.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_varsa.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\r_varsa.s | |
InputName=r_varsa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\r_varsa.s | |
InputName=r_varsa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sbar.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\screen.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\snd_dma.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\snd_mem.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\snd_mix.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\snd_mixa.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\snd_mixa.s | |
InputName=snd_mixa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\snd_mixa.s | |
InputName=snd_mixa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\debug_gl | |
InputPath=.\snd_mixa.s | |
InputName=snd_mixa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\release_gl | |
InputPath=.\snd_mixa.s | |
InputName=snd_mixa | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\snd_win.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\surf16.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\surf16.s | |
InputName=surf16 | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\surf16.s | |
InputName=surf16 | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\surf8.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\surf8.s | |
InputName=surf8 | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\surf8.s | |
InputName=surf8 | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sv_main.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sv_move.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sv_phys.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sv_user.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sys_win.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sys_wina.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\sys_wina.s | |
InputName=sys_wina | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\sys_wina.s | |
InputName=sys_wina | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\debug_gl | |
InputPath=.\sys_wina.s | |
InputName=sys_wina | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\release_gl | |
InputPath=.\sys_wina.s | |
InputName=sys_wina | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\vid_win.c | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# PROP Exclude_From_Build 1 | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# PROP Exclude_From_Build 1 | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\view.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\wad.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\winquake.rc | |
# End Source File | |
# Begin Source File | |
SOURCE=.\world.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\worlda.s | |
!IF "$(CFG)" == "winquake - Win32 Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Release | |
InputPath=.\worlda.s | |
InputName=worlda | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\Debug | |
InputPath=.\worlda.s | |
InputName=worlda | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\debug_gl | |
InputPath=.\worlda.s | |
InputName=worlda | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" | |
# Begin Custom Build - mycoolbuild | |
OutDir=.\release_gl | |
InputPath=.\worlda.s | |
InputName=worlda | |
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) | |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm | |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm | |
del $(OUTDIR)\$(InputName).spp | |
# End Custom Build | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\zone.c | |
# End Source File | |
# End Group | |
# Begin Group "Header Files" | |
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" | |
# Begin Source File | |
SOURCE=.\anorm_dots.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\anorms.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\bspfile.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\cdaudio.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\client.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\cmd.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\common.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\conproc.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\console.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\crc.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\cvar.h | |
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# Begin Source File | |
SOURCE=.\d_iface.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\dosisms.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\draw.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_model.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\gl_warp_sin.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\glquake.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\input.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\keys.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\mathlib.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\menu.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\model.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\modelgen.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_dgrm.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\net_loop.h | |
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SOURCE=.\net_ser.h | |
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SOURCE=.\net_vcr.h | |
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SOURCE=.\net_wins.h | |
# End Source File | |
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SOURCE=.\net_wipx.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\pr_comp.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\progdefs.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\progs.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\protocol.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\quakedef.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_local.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\r_shared.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\render.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sbar.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\screen.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\server.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sound.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\spritegn.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\sys.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\vid.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\view.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\wad.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\winquake.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\world.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\zone.h | |
# End Source File | |
# End Group | |
# Begin Group "Resource Files" | |
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" | |
# Begin Source File | |
SOURCE=.\qe3.ico | |
# End Source File | |
# Begin Source File | |
SOURCE=.\quake.ico | |
# End Source File | |
# End Group | |
# Begin Source File | |
SOURCE=.\progdefs.q1 | |
# End Source File | |
# Begin Source File | |
SOURCE=.\progdefs.q2 | |
# End Source File | |
# End Target | |
# End Project |