blob: 550b65237b851333c0c8c8f92b15e82be18f2820 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qglcustomshaderstage_p.h"
#include "qglengineshadermanager_p.h"
#include "qpaintengineex_opengl2_p.h"
#include <private/qpainter_p.h>
QT_BEGIN_NAMESPACE
class QGLCustomShaderStagePrivate
{
public:
QGLCustomShaderStagePrivate() :
m_manager(0) {}
QPointer<QGLEngineShaderManager> m_manager;
QByteArray m_source;
};
QGLCustomShaderStage::QGLCustomShaderStage()
: d_ptr(new QGLCustomShaderStagePrivate)
{
}
QGLCustomShaderStage::~QGLCustomShaderStage()
{
Q_D(QGLCustomShaderStage);
if (d->m_manager) {
d->m_manager->removeCustomStage();
d->m_manager->sharedShaders->cleanupCustomStage(this);
}
}
void QGLCustomShaderStage::setUniformsDirty()
{
Q_D(QGLCustomShaderStage);
if (d->m_manager)
d->m_manager->setDirty(); // ### Probably a bit overkill!
}
bool QGLCustomShaderStage::setOnPainter(QPainter* p)
{
Q_D(QGLCustomShaderStage);
if (p->paintEngine()->type() != QPaintEngine::OpenGL2) {
qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2");
return false;
}
if (d->m_manager)
qWarning("Custom shader is already set on a painter");
QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
Q_ASSERT(d->m_manager);
d->m_manager->setCustomStage(this);
return true;
}
void QGLCustomShaderStage::removeFromPainter(QPainter* p)
{
Q_D(QGLCustomShaderStage);
if (p->paintEngine()->type() != QPaintEngine::OpenGL2)
return;
QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
Q_ASSERT(d->m_manager);
// Just set the stage to null, don't call removeCustomStage().
// This should leave the program in a compiled/linked state
// if the next custom shader stage is this one again.
d->m_manager->setCustomStage(0);
d->m_manager = 0;
}
QByteArray QGLCustomShaderStage::source() const
{
Q_D(const QGLCustomShaderStage);
return d->m_source;
}
// Called by the shader manager if another custom shader is attached or
// the manager is deleted
void QGLCustomShaderStage::setInactive()
{
Q_D(QGLCustomShaderStage);
d->m_manager = 0;
}
void QGLCustomShaderStage::setSource(const QByteArray& s)
{
Q_D(QGLCustomShaderStage);
d->m_source = s;
}
QT_END_NAMESPACE