blob: 1df96383894a79f855feb4ee2eed0236d47cda19 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
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**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsggeometry.h"
QT_BEGIN_NAMESPACE
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
{
static Attribute data[] = {
{ 0, 2, GL_FLOAT }
};
static AttributeSet attrs = { 1, sizeof(float) * 2, data };
return attrs;
}
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D()
{
static Attribute data[] = {
{ 0, 2, GL_FLOAT },
{ 1, 2, GL_FLOAT }
};
static AttributeSet attrs = { 2, sizeof(float) * 4, data };
return attrs;
}
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
{
static Attribute data[] = {
{ 0, 2, GL_FLOAT },
{ 1, 4, GL_UNSIGNED_BYTE }
};
static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data };
return attrs;
}
QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
int vertexCount,
int indexCount,
int indexType)
: m_drawing_mode(GL_TRIANGLE_STRIP)
, m_vertex_count(0)
, m_index_count(0)
, m_index_type(indexType)
, m_attributes(attributes)
, m_data(0)
, m_index_data_offset(-1)
, m_owns_data(false)
{
Q_ASSERT(m_attributes.count > 0);
Q_ASSERT(m_attributes.stride > 0);
// Because allocate reads m_vertex_count, m_index_count and m_owns_data, these
// need to be set before calling allocate...
allocate(vertexCount, indexCount);
}
QSGGeometry::~QSGGeometry()
{
if (m_owns_data)
qFree(m_data);
}
void *QSGGeometry::indexData()
{
return m_index_data_offset < 0
? 0
: ((char *) m_data + m_index_data_offset);
}
const void *QSGGeometry::indexData() const
{
return m_index_data_offset < 0
? 0
: ((char *) m_data + m_index_data_offset);
}
void QSGGeometry::setDrawingMode(GLenum mode)
{
m_drawing_mode = mode;
}
void QSGGeometry::allocate(int vertexCount, int indexCount)
{
if (vertexCount == m_vertex_count && indexCount == m_index_count)
return;
m_vertex_count = vertexCount;
m_index_count = indexCount;
bool canUsePrealloc = m_index_count <= 0;
int vertexByteSize = m_attributes.stride * m_vertex_count;
if (m_owns_data)
qFree(m_data);
if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) {
m_data = (void *) &m_prealloc[0];
m_index_data_offset = -1;
m_owns_data = false;
} else {
Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
m_data = (void *) qMalloc(vertexByteSize + indexByteSize);
m_index_data_offset = vertexByteSize;
m_owns_data = true;
}
}
void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect)
{
Point2D *v = g->vertexDataAsPoint2D();
v[0].x = rect.left();
v[0].y = rect.top();
v[1].x = rect.right();
v[1].y = rect.top();
v[2].x = rect.left();
v[2].y = rect.bottom();
v[3].x = rect.right();
v[3].y = rect.bottom();
}
void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect)
{
TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D();
v[0].x = rect.left();
v[0].y = rect.top();
v[0].tx = textureRect.left();
v[0].ty = textureRect.top();
v[1].x = rect.right();
v[1].y = rect.top();
v[1].tx = textureRect.right();
v[1].ty = textureRect.top();
v[2].x = rect.left();
v[2].y = rect.bottom();
v[2].tx = textureRect.left();
v[2].ty = textureRect.bottom();
v[3].x = rect.right();
v[3].y = rect.bottom();
v[3].tx = textureRect.right();
v[3].ty = textureRect.bottom();
}
QT_END_NAMESPACE