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/*
Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
2005 Eric Seidel <eric@webkit.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef SVGSpotLightSource_h
#define SVGSpotLightSource_h
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "FloatPoint3D.h"
#include "SVGLightSource.h"
namespace WebCore {
class SpotLightSource : public LightSource {
public:
static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, const FloatPoint3D& direction,
float specularExponent, float limitingConeAngle)
{
return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
}
const FloatPoint3D& position() const { return m_position; }
const FloatPoint3D& direction() const { return m_direction; }
float specularExponent() const { return m_specularExponent; }
float limitingConeAngle() const { return m_limitingConeAngle; }
virtual TextStream& externalRepresentation(TextStream&) const;
private:
SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
float specularExponent, float limitingConeAngle)
: LightSource(LS_SPOT)
, m_position(position)
, m_direction(direction)
, m_specularExponent(specularExponent)
, m_limitingConeAngle(limitingConeAngle)
{
}
FloatPoint3D m_position;
FloatPoint3D m_direction;
float m_specularExponent;
float m_limitingConeAngle;
};
} // namespace WebCore
#endif // ENABLE(SVG) && ENABLE(FILTERS)
#endif // SVGSpotLightSource_h