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/*
Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
2005 Eric Seidel <eric@webkit.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "SVGFESpecularLighting.h"
#include "SVGRenderTreeAsText.h"
#include "Filter.h"
namespace WebCore {
FESpecularLighting::FESpecularLighting(FilterEffect* in, const Color& lightingColor, const float& surfaceScale,
const float& specularConstant, const float& specularExponent, const float& kernelUnitLengthX,
const float& kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
: FilterEffect()
, m_in(in)
, m_lightingColor(lightingColor)
, m_surfaceScale(surfaceScale)
, m_specularConstant(specularConstant)
, m_specularExponent(specularExponent)
, m_kernelUnitLengthX(kernelUnitLengthX)
, m_kernelUnitLengthY(kernelUnitLengthY)
, m_lightSource(lightSource)
{
}
PassRefPtr<FESpecularLighting> FESpecularLighting::create(FilterEffect* in, const Color& lightingColor,
const float& surfaceScale, const float& specularConstant, const float& specularExponent,
const float& kernelUnitLengthX, const float& kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
{
return adoptRef(new FESpecularLighting(in, lightingColor, surfaceScale, specularConstant, specularExponent,
kernelUnitLengthX, kernelUnitLengthY, lightSource));
}
FESpecularLighting::~FESpecularLighting()
{
}
Color FESpecularLighting::lightingColor() const
{
return m_lightingColor;
}
void FESpecularLighting::setLightingColor(const Color& lightingColor)
{
m_lightingColor = lightingColor;
}
float FESpecularLighting::surfaceScale() const
{
return m_surfaceScale;
}
void FESpecularLighting::setSurfaceScale(float surfaceScale)
{
m_surfaceScale = surfaceScale;
}
float FESpecularLighting::specularConstant() const
{
return m_specularConstant;
}
void FESpecularLighting::setSpecularConstant(float specularConstant)
{
m_specularConstant = specularConstant;
}
float FESpecularLighting::specularExponent() const
{
return m_specularExponent;
}
void FESpecularLighting::setSpecularExponent(float specularExponent)
{
m_specularExponent = specularExponent;
}
float FESpecularLighting::kernelUnitLengthX() const
{
return m_kernelUnitLengthX;
}
void FESpecularLighting::setKernelUnitLengthX(float kernelUnitLengthX)
{
m_kernelUnitLengthX = kernelUnitLengthX;
}
float FESpecularLighting::kernelUnitLengthY() const
{
return m_kernelUnitLengthY;
}
void FESpecularLighting::setKernelUnitLengthY(float kernelUnitLengthY)
{
m_kernelUnitLengthY = kernelUnitLengthY;
}
const LightSource* FESpecularLighting::lightSource() const
{
return m_lightSource.get();
}
void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource)
{
m_lightSource = lightSource;
}
void FESpecularLighting::apply(Filter*)
{
}
void FESpecularLighting::dump()
{
}
TextStream& FESpecularLighting::externalRepresentation(TextStream& ts) const
{
ts << "[type=SPECULAR-LIGHTING] ";
FilterEffect::externalRepresentation(ts);
ts << " [surface scale=" << m_surfaceScale << "]"
<< " [specual constant=" << m_specularConstant << "]"
<< " [specular exponent=" << m_specularExponent << "]";
return ts;
}
} // namespace WebCore
#endif // ENABLE(SVG) && ENABLE(FILTERS)