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/**
* Copyright (C) 2007 Rob Buis <buis@kde.org>
* (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SVGRenderBase_h
#define SVGRenderBase_h
#if ENABLE(SVG)
#include "RenderObject.h"
#include "SVGElement.h"
#include "SVGStyledElement.h"
namespace WebCore {
class SVGResourceFilter;
class ImageBuffer;
// SVGRendererBase is an abstract base class which all SVG renderers inherit
// from in order to share SVG renderer code.
// FIXME: This code can all move into RenderSVGModelObject once
// all SVG renderers inherit from RenderSVGModelObject.
class SVGRenderBase {
public:
virtual ~SVGRenderBase();
virtual const SVGRenderBase* toSVGRenderBase() const { return this; }
// FIXME: These are only public for SVGRootInlineBox.
// It's unclear if these should be exposed or not. SVGRootInlineBox may
// pass the wrong RenderObject* and boundingBox to these functions.
static bool prepareToRenderSVGContent(RenderObject*, RenderObject::PaintInfo&, const FloatRect& boundingBox, SVGResourceFilter*&, SVGResourceFilter* rootFilter = 0);
static void finishRenderSVGContent(RenderObject*, RenderObject::PaintInfo&, SVGResourceFilter*&, GraphicsContext* savedContext);
// Layout all children of the passed render object
static void layoutChildren(RenderObject*, bool selfNeedsLayout);
// Helper function determining wheter overflow is hidden
static bool isOverflowHidden(const RenderObject*);
virtual FloatRect strokeBoundingBox() const { return FloatRect(); }
virtual FloatRect markerBoundingBox() const { return FloatRect(); }
// returns the bounding box of filter, clipper, marker and masker (or the empty rect if no filter) in local coordinates
FloatRect filterBoundingBoxForRenderer(const RenderObject*) const;
FloatRect clipperBoundingBoxForRenderer(const RenderObject*) const;
FloatRect maskerBoundingBoxForRenderer(const RenderObject*) const;
protected:
static IntRect clippedOverflowRectForRepaint(RenderObject*, RenderBoxModelObject* repaintContainer);
static void computeRectForRepaint(RenderObject*, RenderBoxModelObject* repaintContainer, IntRect&, bool fixed);
static void mapLocalToContainer(const RenderObject*, RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&);
// Used to share the "walk all the children" logic between objectBoundingBox
// and repaintRectInLocalCoordinates in RenderSVGRoot and RenderSVGContainer
static FloatRect computeContainerBoundingBox(const RenderObject* container, bool includeAllPaintedContent);
static void deregisterFromResources(RenderObject*);
};
// FIXME: This should move to RenderObject or PaintInfo
// Used for transforming the GraphicsContext and damage rect before passing PaintInfo to child renderers.
void applyTransformToPaintInfo(RenderObject::PaintInfo&, const AffineTransform& localToChildTransform);
// This offers a way to render parts of a WebKit rendering tree into a ImageBuffer.
void renderSubtreeToImage(ImageBuffer*, RenderObject*);
void clampImageBufferSizeToViewport(FrameView*, IntSize& imageBufferSize);
const RenderObject* findTextRootObject(const RenderObject* start);
} // namespace WebCore
#endif // ENABLE(SVG)
#endif // SVGRenderBase_h