blob: 6c73c84dc63a2dd428876c1bb8d6d81e34236c76 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderSVGResourceMasker_h
#define RenderSVGResourceMasker_h
#if ENABLE(SVG)
#include "FloatRect.h"
#include "GraphicsContext.h"
#include "ImageBuffer.h"
#include "IntSize.h"
#include "RenderSVGResource.h"
#include "SVGMaskElement.h"
#include "SVGUnitTypes.h"
#include <wtf/HashMap.h>
#include <wtf/OwnPtr.h>
namespace WebCore {
struct MaskerData {
MaskerData(FloatRect rect = FloatRect(), bool emptyObject = false)
: maskRect(rect)
, emptyMask(emptyObject)
{
}
OwnPtr<ImageBuffer> maskImage;
FloatRect maskRect;
bool emptyMask;
};
class RenderSVGResourceMasker : public RenderSVGResource {
public:
RenderSVGResourceMasker(SVGStyledElement*);
virtual ~RenderSVGResourceMasker();
virtual const char* renderName() const { return "RenderSVGResourceMasker"; }
virtual void invalidateClients();
virtual void invalidateClient(RenderObject*);
virtual bool applyResource(RenderObject*, GraphicsContext*);
virtual FloatRect resourceBoundingBox(const FloatRect&) const;
SVGUnitTypes::SVGUnitType maskUnits() const { return toUnitType(static_cast<SVGMaskElement*>(node())->maskUnits()); }
SVGUnitTypes::SVGUnitType maskContentUnits() const { return toUnitType(static_cast<SVGMaskElement*>(node())->maskContentUnits()); }
virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
static RenderSVGResourceType s_resourceType;
private:
void createMaskImage(MaskerData*, const SVGMaskElement*, RenderObject*);
HashMap<RenderObject*, MaskerData*> m_masker;
};
}
#endif
#endif