blob: b11014513ce7b30ae4ac044887a259a50ba341fa [file] [log] [blame]
/*
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsContext.h"
#if PLATFORM(CG)
#include "GraphicsContextPlatformPrivateCG.h"
#elif PLATFORM(CAIRO)
#include "GraphicsContextPlatformPrivateCairo.h"
#endif
#include "AffineTransform.h"
#include "BitmapInfo.h"
#include "TransformationMatrix.h"
#include "NotImplemented.h"
#include "Path.h"
#include <wtf/MathExtras.h>
using namespace std;
namespace WebCore {
class SVGResourceImage;
static void fillWithClearColor(HBITMAP bitmap)
{
BITMAP bmpInfo;
GetObject(bitmap, sizeof(bmpInfo), &bmpInfo);
int bufferSize = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
memset(bmpInfo.bmBits, 0, bufferSize);
}
bool GraphicsContext::inTransparencyLayer() const { return m_data->m_transparencyCount; }
void GraphicsContext::setShouldIncludeChildWindows(bool include)
{
m_data->m_shouldIncludeChildWindows = include;
}
bool GraphicsContext::shouldIncludeChildWindows() const
{
return m_data->m_shouldIncludeChildWindows;
}
GraphicsContext::WindowsBitmap::WindowsBitmap(HDC hdc, IntSize size)
: m_hdc(0)
, m_size(size)
{
BitmapInfo bitmapInfo = BitmapInfo::create(m_size);
m_bitmap = CreateDIBSection(0, &bitmapInfo, DIB_RGB_COLORS, reinterpret_cast<void**>(&m_bitmapBuffer), 0, 0);
if (!m_bitmap)
return;
m_hdc = CreateCompatibleDC(hdc);
SelectObject(m_hdc, m_bitmap);
BITMAP bmpInfo;
GetObject(m_bitmap, sizeof(bmpInfo), &bmpInfo);
m_bytesPerRow = bmpInfo.bmWidthBytes;
m_bitmapBufferLength = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
SetGraphicsMode(m_hdc, GM_ADVANCED);
}
GraphicsContext::WindowsBitmap::~WindowsBitmap()
{
if (!m_bitmap)
return;
DeleteDC(m_hdc);
DeleteObject(m_bitmap);
}
GraphicsContext::WindowsBitmap* GraphicsContext::createWindowsBitmap(IntSize size)
{
return new WindowsBitmap(m_data->m_hdc, size);
}
HDC GraphicsContext::getWindowsContext(const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
{
// FIXME: Should a bitmap be created also when a shadow is set?
if (mayCreateBitmap && inTransparencyLayer()) {
if (dstRect.isEmpty())
return 0;
// Create a bitmap DC in which to draw.
BitmapInfo bitmapInfo = BitmapInfo::create(dstRect.size());
void* pixels = 0;
HBITMAP bitmap = ::CreateDIBSection(NULL, &bitmapInfo, DIB_RGB_COLORS, &pixels, 0, 0);
if (!bitmap)
return 0;
HDC bitmapDC = ::CreateCompatibleDC(m_data->m_hdc);
::SelectObject(bitmapDC, bitmap);
// Fill our buffer with clear if we're going to alpha blend.
if (supportAlphaBlend)
fillWithClearColor(bitmap);
// Make sure we can do world transforms.
SetGraphicsMode(bitmapDC, GM_ADVANCED);
// Apply a translation to our context so that the drawing done will be at (0,0) of the bitmap.
XFORM xform = TransformationMatrix().translate(-dstRect.x(), -dstRect.y());
::SetWorldTransform(bitmapDC, &xform);
return bitmapDC;
}
m_data->flush();
m_data->save();
return m_data->m_hdc;
}
void GraphicsContextPlatformPrivate::save()
{
if (!m_hdc)
return;
SaveDC(m_hdc);
}
void GraphicsContextPlatformPrivate::restore()
{
if (!m_hdc)
return;
RestoreDC(m_hdc, -1);
}
void GraphicsContextPlatformPrivate::clip(const FloatRect& clipRect)
{
if (!m_hdc)
return;
IntersectClipRect(m_hdc, clipRect.x(), clipRect.y(), clipRect.right(), clipRect.bottom());
}
void GraphicsContextPlatformPrivate::clip(const Path&)
{
notImplemented();
}
void GraphicsContextPlatformPrivate::scale(const FloatSize& size)
{
if (!m_hdc)
return;
XFORM xform = TransformationMatrix().scaleNonUniform(size.width(), size.height());
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
static const double deg2rad = 0.017453292519943295769; // pi/180
void GraphicsContextPlatformPrivate::rotate(float degreesAngle)
{
XFORM xform = TransformationMatrix().rotate(degreesAngle);
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::translate(float x , float y)
{
if (!m_hdc)
return;
XFORM xform = TransformationMatrix().translate(x, y);
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::concatCTM(const AffineTransform& transform)
{
if (!m_hdc)
return;
XFORM xform = transform.toTransformationMatrix();
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
#if ENABLE(SVG)
GraphicsContext* contextForImage(SVGResourceImage*)
{
// FIXME: This should go in GraphicsContextCG.cpp
notImplemented();
return 0;
}
#endif
}