blob: 810be977408e6c53c8ec0daeed50498bdcee0bb6 [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "WebGLArrayBuffer.h"
#include "WebGLByteArray.h"
namespace WebCore {
PassRefPtr<WebGLByteArray> WebGLByteArray::create(unsigned length)
{
RefPtr<WebGLArrayBuffer> buffer = WebGLArrayBuffer::create(length, sizeof(signed char));
return create(buffer, 0, length);
}
PassRefPtr<WebGLByteArray> WebGLByteArray::create(signed char* array, unsigned length)
{
RefPtr<WebGLByteArray> a = WebGLByteArray::create(length);
for (unsigned i = 0; i < length; ++i)
a->set(i, array[i]);
return a;
}
PassRefPtr<WebGLByteArray> WebGLByteArray::create(PassRefPtr<WebGLArrayBuffer> buffer, unsigned byteOffset, unsigned length)
{
RefPtr<WebGLArrayBuffer> buf(buffer);
if (!verifySubRange<signed char>(buf, byteOffset, length))
return 0;
return adoptRef(new WebGLByteArray(buf, byteOffset, length));
}
WebGLByteArray::WebGLByteArray(PassRefPtr<WebGLArrayBuffer> buffer, unsigned offset, unsigned length)
: WebGLArray(buffer, offset)
, m_size(length)
{
}
unsigned WebGLByteArray::length() const {
return m_size;
}
unsigned WebGLByteArray::byteLength() const {
return m_size * sizeof(signed char);
}
PassRefPtr<WebGLArray> WebGLByteArray::slice(int start, int end)
{
unsigned offset, length;
calculateOffsetAndLength(start, end, m_size, &offset, &length);
unsigned fullOffset = m_byteOffset + offset * sizeof(signed char);
clampOffsetAndNumElements<signed char>(buffer().get(), &fullOffset, &length);
return create(buffer(), fullOffset, length);
}
void WebGLByteArray::set(WebGLByteArray* array, unsigned offset, ExceptionCode& ec) {
setImpl(array, offset * sizeof(signed char), ec);
}
}
#endif // ENABLE(3D_CANVAS)