| /* |
| This file is part of the WebKit open source project. |
| This file has been generated by generate-bindings.pl. DO NOT MODIFY! |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(3D_CANVAS) |
| |
| #include "JSWebGLUniformLocation.h" |
| |
| #include "WebGLUniformLocation.h" |
| #include <wtf/GetPtr.h> |
| |
| using namespace JSC; |
| |
| namespace WebCore { |
| |
| ASSERT_CLASS_FITS_IN_CELL(JSWebGLUniformLocation); |
| |
| /* Hash table for prototype */ |
| |
| static const HashTableValue JSWebGLUniformLocationPrototypeTableValues[1] = |
| { |
| { 0, 0, 0, 0 } |
| }; |
| |
| static JSC_CONST_HASHTABLE HashTable JSWebGLUniformLocationPrototypeTable = |
| #if ENABLE(PERFECT_HASH_SIZE) |
| { 0, JSWebGLUniformLocationPrototypeTableValues, 0 }; |
| #else |
| { 1, 0, JSWebGLUniformLocationPrototypeTableValues, 0 }; |
| #endif |
| |
| const ClassInfo JSWebGLUniformLocationPrototype::s_info = { "WebGLUniformLocationPrototype", 0, &JSWebGLUniformLocationPrototypeTable, 0 }; |
| |
| JSObject* JSWebGLUniformLocationPrototype::self(ExecState* exec, JSGlobalObject* globalObject) |
| { |
| return getDOMPrototype<JSWebGLUniformLocation>(exec, globalObject); |
| } |
| |
| const ClassInfo JSWebGLUniformLocation::s_info = { "WebGLUniformLocation", 0, 0, 0 }; |
| |
| JSWebGLUniformLocation::JSWebGLUniformLocation(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLUniformLocation> impl) |
| : DOMObjectWithGlobalPointer(structure, globalObject) |
| , m_impl(impl) |
| { |
| } |
| |
| JSWebGLUniformLocation::~JSWebGLUniformLocation() |
| { |
| forgetDOMObject(this, impl()); |
| } |
| |
| JSObject* JSWebGLUniformLocation::createPrototype(ExecState* exec, JSGlobalObject* globalObject) |
| { |
| return new (exec) JSWebGLUniformLocationPrototype(JSWebGLUniformLocationPrototype::createStructure(globalObject->objectPrototype())); |
| } |
| |
| JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLUniformLocation* object) |
| { |
| return getDOMObjectWrapper<JSWebGLUniformLocation>(exec, globalObject, object); |
| } |
| WebGLUniformLocation* toWebGLUniformLocation(JSC::JSValue value) |
| { |
| return value.inherits(&JSWebGLUniformLocation::s_info) ? static_cast<JSWebGLUniformLocation*>(asObject(value))->impl() : 0; |
| } |
| |
| } |
| |
| #endif // ENABLE(3D_CANVAS) |