| /**************************************************************************** |
| ** |
| ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). |
| ** All rights reserved. |
| ** Contact: Nokia Corporation (qt-info@nokia.com) |
| ** |
| ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** GNU Lesser General Public License Usage |
| ** This file may be used under the terms of the GNU Lesser General Public |
| ** License version 2.1 as published by the Free Software Foundation and |
| ** appearing in the file LICENSE.LGPL included in the packaging of this |
| ** file. Please review the following information to ensure the GNU Lesser |
| ** General Public License version 2.1 requirements will be met: |
| ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
| ** |
| ** In addition, as a special exception, Nokia gives you certain additional |
| ** rights. These rights are described in the Nokia Qt LGPL Exception |
| ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU General |
| ** Public License version 3.0 as published by the Free Software Foundation |
| ** and appearing in the file LICENSE.GPL included in the packaging of this |
| ** file. Please review the following information to ensure the GNU General |
| ** Public License version 3.0 requirements will be met: |
| ** http://www.gnu.org/copyleft/gpl.html. |
| ** |
| ** Other Usage |
| ** Alternatively, this file may be used in accordance with the terms and |
| ** conditions contained in a signed written agreement between you and Nokia. |
| ** |
| ** |
| ** |
| ** |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include <QtCore/qdebug.h> |
| #include <QtOpenGL/qgl.h> |
| #include <QtOpenGL/qglpixelbuffer.h> |
| #include "qgl_p.h" |
| #include "qgl_egl_p.h" |
| #include "qglpixelbuffer_p.h" |
| |
| #ifdef Q_WS_X11 |
| #include <QtGui/private/qpixmap_x11_p.h> |
| #endif |
| |
| QT_BEGIN_NAMESPACE |
| |
| void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat) |
| { |
| int redSize = glFormat.redBufferSize(); |
| int greenSize = glFormat.greenBufferSize(); |
| int blueSize = glFormat.blueBufferSize(); |
| int alphaSize = glFormat.alphaBufferSize(); |
| int depthSize = glFormat.depthBufferSize(); |
| int stencilSize = glFormat.stencilBufferSize(); |
| int sampleCount = glFormat.samples(); |
| |
| // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that |
| // type has been requested. So we must check QGLFormat's booleans too if size is -1: |
| if (glFormat.alpha() && alphaSize <= 0) |
| alphaSize = 1; |
| if (glFormat.depth() && depthSize <= 0) |
| depthSize = 1; |
| if (glFormat.stencil() && stencilSize <= 0) |
| stencilSize = 1; |
| if (glFormat.sampleBuffers() && sampleCount <= 0) |
| sampleCount = 1; |
| |
| // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide |
| // the best performance. The EGL config selection algorithm is a bit stange in this regard: |
| // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard |
| // 32-bit configs completely from the selection. So it then comes to the sorting algorithm. |
| // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort |
| // order is special and described as "by larger _total_ number of color bits.". So EGL will |
| // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on |
| // to say "If the requested number of bits in attrib_list for a particular component is 0, |
| // then the number of bits for that component is not considered". This part of the spec also |
| // seems to imply that setting the red/green/blue bits to zero means none of the components |
| // are considered and EGL disregards the entire sorting rule. It then looks to the next |
| // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being |
| // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are |
| // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit, |
| // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that |
| // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will |
| // probably get a 32-bit config, even when there's an RGB565 config available. Oh well. |
| |
| // Now normalize the values so -1 becomes 0 |
| redSize = redSize > 0 ? redSize : 0; |
| greenSize = greenSize > 0 ? greenSize : 0; |
| blueSize = blueSize > 0 ? blueSize : 0; |
| alphaSize = alphaSize > 0 ? alphaSize : 0; |
| depthSize = depthSize > 0 ? depthSize : 0; |
| stencilSize = stencilSize > 0 ? stencilSize : 0; |
| sampleCount = sampleCount > 0 ? sampleCount : 0; |
| |
| eglProperties.setValue(EGL_RED_SIZE, redSize); |
| eglProperties.setValue(EGL_GREEN_SIZE, greenSize); |
| eglProperties.setValue(EGL_BLUE_SIZE, blueSize); |
| eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize); |
| eglProperties.setValue(EGL_DEPTH_SIZE, depthSize); |
| eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize); |
| eglProperties.setValue(EGL_SAMPLES, sampleCount); |
| eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0); |
| } |
| |
| // Updates "format" with the parameters of the selected configuration. |
| void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config) |
| { |
| EGLint redSize = 0; |
| EGLint greenSize = 0; |
| EGLint blueSize = 0; |
| EGLint alphaSize = 0; |
| EGLint depthSize = 0; |
| EGLint stencilSize = 0; |
| EGLint sampleCount = 0; |
| EGLint level = 0; |
| |
| EGLDisplay display = QEgl::display(); |
| eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize); |
| eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize); |
| eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize); |
| eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize); |
| eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize); |
| eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize); |
| eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount); |
| eglGetConfigAttrib(display, config, EGL_LEVEL, &level); |
| |
| format.setRedBufferSize(redSize); |
| format.setGreenBufferSize(greenSize); |
| format.setBlueBufferSize(blueSize); |
| format.setAlphaBufferSize(alphaSize); |
| format.setDepthBufferSize(depthSize); |
| format.setStencilBufferSize(stencilSize); |
| format.setSamples(sampleCount); |
| format.setPlane(level); |
| format.setDirectRendering(true); // All EGL contexts are direct-rendered |
| format.setRgba(true); // EGL doesn't support colour index rendering |
| format.setStereo(false); // EGL doesn't support stereo buffers |
| format.setAccumBufferSize(0); // EGL doesn't support accululation buffers |
| format.setDoubleBuffer(true); // We don't support single buffered EGL contexts |
| |
| // Clear the EGL error state because some of the above may |
| // have errored out because the attribute is not applicable |
| // to the surface type. Such errors don't matter. |
| eglGetError(); |
| } |
| |
| bool QGLFormat::hasOpenGL() |
| { |
| return true; |
| } |
| |
| void QGLContext::reset() |
| { |
| Q_D(QGLContext); |
| if (!d->valid) |
| return; |
| d->cleanup(); |
| doneCurrent(); |
| if (d->eglContext && d->ownsEglContext) { |
| d->destroyEglSurfaceForDevice(); |
| delete d->eglContext; |
| } |
| d->ownsEglContext = false; |
| d->eglContext = 0; |
| d->eglSurface = EGL_NO_SURFACE; |
| d->crWin = false; |
| d->sharing = false; |
| d->valid = false; |
| d->transpColor = QColor(); |
| d->initDone = false; |
| QGLContextGroup::removeShare(this); |
| } |
| |
| void QGLContext::makeCurrent() |
| { |
| Q_D(QGLContext); |
| if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) { |
| qWarning("QGLContext::makeCurrent(): Cannot make invalid context current"); |
| return; |
| } |
| |
| if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) { |
| QGLContextPrivate::setCurrentContext(this); |
| if (!d->workaroundsCached) { |
| d->workaroundsCached = true; |
| const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER)); |
| if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) { |
| // PowerVR MBX/SGX chips needs to clear all buffers when starting to render |
| // a new frame, otherwise there will be a performance penalty to pay for |
| // each frame. |
| qDebug() << "Found SGX/MBX driver, enabling FullClearOnEveryFrame"; |
| d->workaround_needsFullClearOnEveryFrame = true; |
| |
| // Older PowerVR SGX drivers (like the one in the N900) have a |
| // bug which prevents glCopyTexSubImage2D() to work with a POT |
| // or GL_ALPHA texture bound to an FBO. The only way to |
| // identify that driver is to check the EGL version number for it. |
| const char *egl_version = eglQueryString(d->eglContext->display(), EGL_VERSION); |
| |
| if (egl_version && strstr(egl_version, "1.3")) { |
| qDebug() << "Found v1.3 driver, enabling brokenFBOReadBack"; |
| d->workaround_brokenFBOReadBack = true; |
| } else if (egl_version && strstr(egl_version, "1.4")) { |
| qDebug() << "Found v1.4 driver, enabling brokenTexSubImage"; |
| d->workaround_brokenTexSubImage = true; |
| |
| // this is a bit complicated; 1.4 version SGX drivers from |
| // Nokia have fixed the brokenFBOReadBack problem, but |
| // official drivers from TI haven't, meaning that things |
| // like the beagleboard are broken unless we hack around it |
| // - but at the same time, we want to not reduce performance |
| // by not enabling this elsewhere. |
| // |
| // so, let's check for a Nokia-specific addon, and only |
| // enable if it isn't present. |
| // (see MeeGo bug #5616) |
| if (!QEgl::hasExtension("EGL_NOK_image_shared")) { |
| // no Nokia extension, this is probably a standard SGX |
| // driver, so enable the workaround |
| qDebug() << "Found non-Nokia v1.4 driver, enabling brokenFBOReadBack"; |
| d->workaround_brokenFBOReadBack = true; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| void QGLContext::doneCurrent() |
| { |
| Q_D(QGLContext); |
| if (d->eglContext) |
| d->eglContext->doneCurrent(); |
| |
| QGLContextPrivate::setCurrentContext(0); |
| } |
| |
| |
| void QGLContext::swapBuffers() const |
| { |
| Q_D(const QGLContext); |
| if (!d->valid || !d->eglContext) |
| return; |
| |
| d->eglContext->swapBuffers(d->eglSurfaceForDevice()); |
| } |
| |
| void QGLContextPrivate::destroyEglSurfaceForDevice() |
| { |
| if (eglSurface != EGL_NO_SURFACE) { |
| #if defined(Q_WS_X11) || defined(Q_OS_SYMBIAN) |
| // Make sure we don't call eglDestroySurface on a surface which |
| // was created for a different winId. This applies only to QGLWidget |
| // paint device, so make sure this is the one we're operating on |
| // (as opposed to a QGLWindowSurface use case). |
| if (paintDevice && paintDevice->devType() == QInternal::Widget) { |
| QWidget *w = static_cast<QWidget *>(paintDevice); |
| if (QGLWidget *wgl = qobject_cast<QGLWidget *>(w)) { |
| if (wgl->d_func()->eglSurfaceWindowId != wgl->winId()) { |
| qWarning("WARNING: Potential EGL surface leak! Not destroying surface."); |
| eglSurface = EGL_NO_SURFACE; |
| return; |
| } |
| } |
| } |
| #endif |
| eglDestroySurface(eglContext->display(), eglSurface); |
| eglSurface = EGL_NO_SURFACE; |
| } |
| } |
| |
| EGLSurface QGLContextPrivate::eglSurfaceForDevice() const |
| { |
| // If a QPixmapData had to create the QGLContext, we don't have a paintDevice |
| if (!paintDevice) |
| return eglSurface; |
| |
| #ifdef Q_WS_X11 |
| if (paintDevice->devType() == QInternal::Pixmap) { |
| QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data(); |
| if (pmd->classId() == QPixmapData::X11Class) { |
| QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd); |
| return (EGLSurface)x11PixmapData->gl_surface; |
| } |
| } |
| #endif |
| |
| if (paintDevice->devType() == QInternal::Pbuffer) { |
| QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice); |
| return pbuf->d_func()->pbuf; |
| } |
| |
| return eglSurface; |
| } |
| |
| void QGLContextPrivate::swapRegion(const QRegion ®ion) |
| { |
| if (!valid || !eglContext) |
| return; |
| |
| eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), ®ion); |
| } |
| |
| void QGLWidget::setMouseTracking(bool enable) |
| { |
| QWidget::setMouseTracking(enable); |
| } |
| |
| QColor QGLContext::overlayTransparentColor() const |
| { |
| return d_func()->transpColor; |
| } |
| |
| uint QGLContext::colorIndex(const QColor &c) const |
| { |
| Q_UNUSED(c); |
| return 0; |
| } |
| |
| void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase) |
| { |
| Q_UNUSED(fnt); |
| Q_UNUSED(listBase); |
| } |
| |
| void *QGLContext::getProcAddress(const QString &proc) const |
| { |
| return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data())); |
| } |
| |
| bool QGLWidgetPrivate::renderCxPm(QPixmap*) |
| { |
| return false; |
| } |
| |
| QT_END_NAMESPACE |