blob: f0944f35895ce14b353fd508ec22100b8ffc2942 [file] [log] [blame]
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#ifndef QMEEGOFENCESYNC_H
#define QMEEGOFENCESYNC_H
#include <QWidget>
class QMeeGoFenceSyncPrivate;
//! A synchronization helper for GL pipeline.
/*!
Fence syncs provide a mechanism for synchronizing access to certain GL primitives
and make it possible for the application developer to be sure that a certain point
in the GL processing pipeline has been already executed before continuing operation.
Currently fence syncs are only useful in conjunction with QMeeGoLivePixmaps.
\code
...
// In your paint/expose event:
QImage *image = livePixmap->lock(&someGlobalFenceSync);
// Modify the image...
livePixmap->release(image);
painter->drawPixmap(0, 0, *livePixmap);
someGlobalFenceSync.setSyncPoint();
...
\endcode
Assuming the paint/expose events come repeatedly, the lock operation
will block till the previous event completed painting the livePixmap.
*/
class Q_DECL_EXPORT QMeeGoFenceSync : public QObject
{
public:
//! Constructs a new fence sync.
/*!
The fence sync is created without a sync point. You need to set the sync point manually.
*/
QMeeGoFenceSync(QWidget *parent = 0);
//! Destructor for the fence sync.
virtual ~QMeeGoFenceSync();
//! Sets the fence sync.
/*!
The fence sync synchronization point should be set after all drawing has been scheduled.
Setting a synchronization point always overrides the previous point -- whetver is was
used (waited upon) or not.
*/
void setSyncPoint();
private:
Q_DISABLE_COPY(QMeeGoFenceSync)
Q_DECLARE_PRIVATE(QMeeGoFenceSync)
protected:
QScopedPointer<QMeeGoFenceSyncPrivate> d_ptr; //! Private bits.
friend class QMeeGoLivePixmap;
};
#endif