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// Implements two dithering methods: | |
// | |
// * convertRGBA32_to_RGB565 | |
// | |
// This is implemented using Ordered Bayer Dithering. The code has been adapted | |
// from QX11PixmapData::fromImage. This method was originally implemented using | |
// Floyd-Steinberg dithering but was later changed to Ordered Dithering because | |
// of the better quality of the results. | |
// | |
// * convertRGBA32_to_RGBA4444 | |
// | |
// This is implemented using Floyd-Steinberg dithering. | |
// | |
// The alghorithm used here is not the fastest possible but it's prolly fast enough: | |
// uses look-up tables, integer-only arthmetics and works in one pass on two lines | |
// at a time. It's a high-quality dithering using 1/8 diffusion precission. | |
// Each channel (RGBA) is diffused independently and alpha is dithered too. | |
#include <string.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <math.h> | |
#include <QVarLengthArray> | |
// Gets a component (red = 1, green = 2...) from a RGBA data structure. | |
// data is unsigned char. stride is the number of bytes per line. | |
#define GET_RGBA_COMPONENT(data, x, y, stride, c) (data[(y * stride) + (x << 2) + c]) | |
// Writes a new pixel with r, g, b to data in 565 16bit format. Data is a short. | |
#define PUT_565(data, x, y, width, r, g, b) (data[(y * width) + x] = (r << 11) | (g << 5) | b) | |
// Writes a new pixel with r, g, b, a to data in 4444 RGBA 16bit format. Data is a short. | |
#define PUT_4444(data, x, y, width, r, g, b, a) (data[(y * width) + x] = (r << 12) | (g << 8) | (b << 4) | a) | |
// Writes(ads) a new value to the diffusion accumulator. accumulator is a short. | |
// x, y is a position in the accumulation buffer. y can be 0 or 1 -- we operate on two lines at time. | |
#define ACCUMULATE(accumulator, x, y, width, v) if (x < width && x >= 0) accumulator[(y * width) + x] += v | |
// Clamps a value to be in 0..255 range. | |
#define CLAMP_256(v) if (v > 255) v = 255; if (v < 0) v = 0; | |
// Converts incoming RGB32 (QImage::Format_RGB32) to RGB565. Returns the newly allocated data. | |
unsigned short* convertRGB32_to_RGB565(const unsigned char *in, int width, int height, int stride) | |
{ | |
static bool thresholdMapInitialized = false; | |
static int thresholdMap[16][16]; | |
if (!thresholdMapInitialized) { | |
int i; | |
int j; | |
int n; | |
thresholdMap[0][0] = 0; | |
thresholdMap[1][0] = 2; | |
thresholdMap[0][1] = 3; | |
thresholdMap[1][1] = 1; | |
for (n=2; n<16; n*=2) { | |
for (i=0; i<n; i++) { | |
for (j=0; j<n; j++) { | |
thresholdMap[i][j] *= 4; | |
thresholdMap[i+n][j] = thresholdMap[i][j] + 2; | |
thresholdMap[i][j+n] = thresholdMap[i][j] + 3; | |
thresholdMap[i+n][j+n] = thresholdMap[i][j] + 1; | |
} | |
} | |
} | |
thresholdMapInitialized = true; | |
} | |
// Output line stride. Aligned to 4 bytes. | |
int alignedWidth = width; | |
if (alignedWidth % 2 > 0) | |
alignedWidth++; | |
// Will store output | |
unsigned short *out = (unsigned short *)malloc (alignedWidth * height * 2); | |
int x; | |
int y; | |
int threshold; | |
// For each line... | |
for (y = 0; y < height; y++) { | |
// For each column.... | |
for (x = 0; x < width; x++) { | |
int r = GET_RGBA_COMPONENT(in, x, y, stride, 0); | |
int g = GET_RGBA_COMPONENT(in, x, y, stride, 1); | |
int b = GET_RGBA_COMPONENT(in, x, y, stride, 2); | |
threshold = thresholdMap[x%16][y%16]; | |
if (r <= (255-(1<<3)) && ((r<<5) & 255) > threshold) r += (1<<3); | |
if (g <= (255-(1<<2)) && ((g<<6) & 255) > threshold) g += (1<<2); | |
if (b <= (255-(1<<3)) && ((b<<5) & 255) > threshold) b += (1<<3); | |
// Write the newly produced pixel | |
PUT_565(out, x, y, alignedWidth, ((b >> 3) & 0x1f), ((g >> 2) & 0x3f), ((r >> 3) & 0x1f)); | |
} | |
} | |
return out; | |
} | |
// Converts incoming RGBA32 (QImage::Format_ARGB32_Premultiplied) to RGB565. Returns the newly allocated data. | |
// This function is similar (yet different) to the _565 variant but it makes sense to duplicate it here for simplicity. | |
// The output has each scan line aligned to 4 bytes (as expected by GL by default). | |
unsigned short* convertARGB32_to_RGBA4444(const unsigned char *in, int width, int height, int stride) | |
{ | |
// Output line stride. Aligned to 4 bytes. | |
int alignedWidth = width; | |
if (alignedWidth % 2 > 0) | |
alignedWidth++; | |
// Will store output | |
unsigned short *out = (unsigned short *) malloc(alignedWidth * 2 * height); | |
// Lookup tables for the 8bit => 4bit conversion | |
unsigned char lookup_8bit_to_4bit[256]; | |
short lookup_8bit_to_4bit_diff[256]; | |
// Macros for the conversion using the lookup table. | |
#define CONVERT_8BIT_TO_4BIT(v) (lookup_8bit_to_4bit[v]) | |
#define DIFF_8BIT_TO_4BIT(v) (lookup_8bit_to_4bit_diff[v]) | |
int i; | |
int x, y, c; // Pixel we're processing. c is component number (0, 1, 2, 3 for r, b, b, a) | |
short component[4]; // Stores the new components (r, g, b, a) for pixel produced during conversion | |
short diff; // The difference between the converted value and the original one. To be accumulated. | |
QVarLengthArray <short> accumulatorData(4 * width * 2); // Data for three acumulators for r, g, b. Each accumulator is two lines. | |
short *accumulator[4]; // Helper for accessing the accumulator on a per-channel basis more easily. | |
accumulator[0] = accumulatorData.data(); | |
accumulator[1] = accumulatorData.data() + width; | |
accumulator[2] = accumulatorData.data() + (width * 2); | |
accumulator[3] = accumulatorData.data() + (width * 3); | |
// Produce the conversion lookup tables. | |
for (i = 0; i < 256; i++) { | |
lookup_8bit_to_4bit[i] = round(i / 16.0); | |
// Before bitshifts: (i * 8) - (... * 16 * 8) | |
lookup_8bit_to_4bit_diff[i] = (i << 3) - (lookup_8bit_to_4bit[i] << 7); | |
if (lookup_8bit_to_4bit[i] > 15) | |
lookup_8bit_to_4bit[i] = 15; | |
} | |
// Clear the accumulators | |
memset(accumulator[0], 0, width * 4); | |
memset(accumulator[1], 0, width * 4); | |
memset(accumulator[2], 0, width * 4); | |
memset(accumulator[3], 0, width * 4); | |
// For each line... | |
for (y = 0; y < height; y++) { | |
// For each component (r, g, b, a)... | |
memcpy(accumulator[0], accumulator[0] + width, width * 2); | |
memset(accumulator[0] + width, 0, width * 2); | |
memcpy(accumulator[1], accumulator[1] + width, width * 2); | |
memset(accumulator[1] + width, 0, width * 2); | |
memcpy(accumulator[2], accumulator[2] + width, width * 2); | |
memset(accumulator[2] + width, 0, width * 2); | |
memcpy(accumulator[3], accumulator[3] + width, width * 2); | |
memset(accumulator[3] + width, 0, width * 2); | |
// For each column.... | |
for (x = 0; x < width; x++) { | |
// For each component (r, g, b, a)... | |
for (c = 0; c < 4; c++) { | |
// Get the 8bit value from the original image | |
component[c] = GET_RGBA_COMPONENT(in, x, y, stride, c); | |
// Add the diffusion for this pixel we stored in the accumulator. | |
// >> 7 because the values in accumulator are stored * 128 | |
component[c] += accumulator[c][x] >> 7; | |
// Make sure we're not over the boundaries. | |
CLAMP_256(component[c]); | |
// Store the difference from converting 8bit => 4bit and the orig pixel. | |
// Convert 8bit => 4bit. | |
diff = DIFF_8BIT_TO_4BIT(component[c]); | |
component[c] = CONVERT_8BIT_TO_4BIT(component[c]); | |
// Distribute the difference according to the matrix in the | |
// accumulation bufffer. | |
ACCUMULATE(accumulator[c], x + 1, 0, width, diff * 7); | |
ACCUMULATE(accumulator[c], x - 1, 1, width, diff * 3); | |
ACCUMULATE(accumulator[c], x, 1, width, diff * 5); | |
ACCUMULATE(accumulator[c], x + 1, 1, width, diff * 1); | |
} | |
// Write the newly produced pixel | |
PUT_4444(out, x, y, alignedWidth, component[0], component[1], component[2], component[3]); | |
} | |
} | |
return out; | |
} | |
unsigned char* convertBGRA32_to_RGBA32(const unsigned char *in, int width, int height, int stride) | |
{ | |
unsigned char *out = (unsigned char *) malloc(stride * height); | |
// For each line... | |
for (int y = 0; y < height; y++) { | |
// For each column | |
for (int x = 0; x < width; x++) { | |
out[(stride * y) + (x * 4) + 0] = in[(stride * y) + (x * 4) + 2]; | |
out[(stride * y) + (x * 4) + 1] = in[(stride * y) + (x * 4) + 1]; | |
out[(stride * y) + (x * 4) + 2] = in[(stride * y) + (x * 4) + 0]; | |
out[(stride * y) + (x * 4) + 3] = in[(stride * y) + (x * 4) + 3]; | |
} | |
} | |
return out; | |
} |