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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenVG module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
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** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
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** $QT_END_LICENSE$
**
****************************************************************************/
#include "qpixmapfilter_vg_p.h"
#include "qvgimagepool_p.h"
#include <QtCore/qvarlengtharray.h>
#include <QtGui/qpainter.h>
QT_BEGIN_NAMESPACE
#if !defined(QT_SHIVAVG)
QVGPixmapConvolutionFilter::QVGPixmapConvolutionFilter()
: QPixmapConvolutionFilter()
{
}
QVGPixmapConvolutionFilter::~QVGPixmapConvolutionFilter()
{
}
extern void qt_vg_drawVGImage
(QPainter *painter, const QPointF& pos, VGImage vgImg);
extern void qt_vg_drawVGImageStencil
(QPainter *painter, const QPointF& pos, VGImage vgImg, const QBrush& brush);
void QVGPixmapConvolutionFilter::draw
(QPainter *painter, const QPointF &dest,
const QPixmap &src, const QRectF &srcRect) const
{
if (src.isNull())
return;
if (src.pixmapData()->classId() != QPixmapData::OpenVGClass) {
// The pixmap data is not an instance of QVGPixmapData, so fall
// back to the default convolution filter implementation.
QPixmapConvolutionFilter::draw(painter, dest, src, srcRect);
return;
}
QVGPixmapData *pd = static_cast<QVGPixmapData *>(src.pixmapData());
VGImage srcImage = pd->toVGImage();
if (srcImage == VG_INVALID_HANDLE)
return;
QSize size = pd->size();
VGImage dstImage = QVGImagePool::instance()->createTemporaryImage
(VG_sARGB_8888_PRE, size.width(), size.height(),
VG_IMAGE_QUALITY_FASTER, pd);
if (dstImage == VG_INVALID_HANDLE)
return;
int kernelWidth = rows();
int kernelHeight = columns();
const qreal *kern = convolutionKernel();
QVarLengthArray<VGshort> kernel;
for (int i = 0; i < kernelWidth; ++i) {
for (int j = 0; j < kernelHeight; ++j) {
kernel.append((VGshort)(kern[j * kernelWidth + i] * 1024.0f));
}
}
VGfloat values[4];
values[0] = 0.0f;
values[1] = 0.0f;
values[2] = 0.0f;
values[3] = 0.0f;
vgSetfv(VG_TILE_FILL_COLOR, 4, values);
vgConvolve(dstImage, srcImage,
kernelWidth, kernelHeight, 0, 0,
kernel.constData(), 1.0f / 1024.0f, 0.0f,
VG_TILE_FILL);
VGImage child = VG_INVALID_HANDLE;
if (srcRect.isNull() ||
(srcRect.topLeft().isNull() && srcRect.size() == size)) {
child = dstImage;
} else {
QRect src = srcRect.toRect();
child = vgChildImage(dstImage, src.x(), src.y(), src.width(), src.height());
}
qt_vg_drawVGImage(painter, dest, child);
if(child != dstImage)
vgDestroyImage(child);
QVGImagePool::instance()->releaseImage(0, dstImage);
}
QVGPixmapColorizeFilter::QVGPixmapColorizeFilter()
: QPixmapColorizeFilter()
{
}
QVGPixmapColorizeFilter::~QVGPixmapColorizeFilter()
{
}
void QVGPixmapColorizeFilter::draw(QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const
{
if (src.isNull())
return;
if (src.pixmapData()->classId() != QPixmapData::OpenVGClass) {
// The pixmap data is not an instance of QVGPixmapData, so fall
// back to the default colorize filter implementation.
QPixmapColorizeFilter::draw(painter, dest, src, srcRect);
return;
}
QVGPixmapData *pd = static_cast<QVGPixmapData *>(src.pixmapData());
VGImage srcImage = pd->toVGImage();
if (srcImage == VG_INVALID_HANDLE)
return;
QSize size = pd->size();
VGImage dstImage = QVGImagePool::instance()->createTemporaryImage
(VG_sARGB_8888_PRE, size.width(), size.height(),
VG_IMAGE_QUALITY_FASTER, pd);
if (dstImage == VG_INVALID_HANDLE)
return;
// Determine the weights for the matrix from the color and strength.
QColor c = color();
VGfloat strength = this->strength();
VGfloat weights[3];
VGfloat invweights[3];
VGfloat alpha = c.alphaF();
weights[0] = c.redF() * alpha;
weights[1] = c.greenF() * alpha;
weights[2] = c.blueF() * alpha;
invweights[0] = (1.0f - weights[0]) * strength;
invweights[1] = (1.0f - weights[1]) * strength;
invweights[2] = (1.0f - weights[2]) * strength;
// Grayscale weights.
static const VGfloat redGray = 11.0f / 32.0f;
static const VGfloat greenGray = 16.0f / 32.0f;
static const VGfloat blueGray = 1.0f - (redGray + greenGray);
VGfloat matrix[5][4];
matrix[0][0] = redGray * invweights[0] + (1.0f - strength);
matrix[0][1] = redGray * invweights[1];
matrix[0][2] = redGray * invweights[2];
matrix[0][3] = 0.0f;
matrix[1][0] = greenGray * invweights[0];
matrix[1][1] = greenGray * invweights[1] + (1.0f - strength);
matrix[1][2] = greenGray * invweights[2];
matrix[1][3] = 0.0f;
matrix[2][0] = blueGray * invweights[0];
matrix[2][1] = blueGray * invweights[1];
matrix[2][2] = blueGray * invweights[2] + (1.0f - strength);
matrix[2][3] = 0.0f;
matrix[3][0] = 0.0f;
matrix[3][1] = 0.0f;
matrix[3][2] = 0.0f;
matrix[3][3] = 1.0f;
matrix[4][0] = weights[0] * strength;
matrix[4][1] = weights[1] * strength;
matrix[4][2] = weights[2] * strength;
matrix[4][3] = 0.0f;
vgColorMatrix(dstImage, srcImage, matrix[0]);
VGImage child = VG_INVALID_HANDLE;
if (srcRect.isNull() ||
(srcRect.topLeft().isNull() && srcRect.size() == size)) {
child = dstImage;
} else {
QRect src = srcRect.toRect();
child = vgChildImage(dstImage, src.x(), src.y(), src.width(), src.height());
}
qt_vg_drawVGImage(painter, dest, child);
if(child != dstImage)
vgDestroyImage(child);
QVGImagePool::instance()->releaseImage(0, dstImage);
}
QVGPixmapDropShadowFilter::QVGPixmapDropShadowFilter()
: QPixmapDropShadowFilter()
{
}
QVGPixmapDropShadowFilter::~QVGPixmapDropShadowFilter()
{
}
void QVGPixmapDropShadowFilter::draw(QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const
{
if (src.isNull())
return;
if (src.pixmapData()->classId() != QPixmapData::OpenVGClass) {
// The pixmap data is not an instance of QVGPixmapData, so fall
// back to the default drop shadow filter implementation.
QPixmapDropShadowFilter::draw(painter, dest, src, srcRect);
return;
}
QVGPixmapData *pd = static_cast<QVGPixmapData *>(src.pixmapData());
VGImage srcImage = pd->toVGImage();
if (srcImage == VG_INVALID_HANDLE)
return;
QSize size = pd->size();
VGImage dstImage = QVGImagePool::instance()->createTemporaryImage
(VG_A_8, size.width(), size.height(),
VG_IMAGE_QUALITY_FASTER, pd);
if (dstImage == VG_INVALID_HANDLE)
return;
// Clamp the radius range. We divide by 2 because the OpenVG blur
// is "too blurry" compared to the default raster implementation.
VGfloat maxRadius = VGfloat(vgGeti(VG_MAX_GAUSSIAN_STD_DEVIATION));
VGfloat radiusF = VGfloat(blurRadius()) / 2.0f;
if (radiusF < 0.001f)
radiusF = 0.001f;
else if (radiusF > maxRadius)
radiusF = maxRadius;
// Blur the blackened source image.
vgGaussianBlur(dstImage, srcImage, radiusF, radiusF, VG_TILE_PAD);
VGImage child = VG_INVALID_HANDLE;
QRect srect;
if (srcRect.isNull() ||
(srcRect.topLeft().isNull() && srcRect.size() == size)) {
child = dstImage;
srect = QRect(0, 0, size.width(), size.height());
} else {
srect = srcRect.toRect();
child = vgChildImage(dstImage, srect.x(), srect.y(), srect.width(), srect.height());
}
qt_vg_drawVGImageStencil(painter, dest + offset(), child, color());
if(child != dstImage)
vgDestroyImage(child);
QVGImagePool::instance()->releaseImage(0, dstImage);
// Now draw the actual pixmap over the top.
painter->drawPixmap(dest, src, srect);
}
QVGPixmapBlurFilter::QVGPixmapBlurFilter(QObject *parent)
: QPixmapBlurFilter(parent)
{
}
QVGPixmapBlurFilter::~QVGPixmapBlurFilter()
{
}
void QVGPixmapBlurFilter::draw(QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const
{
if (src.isNull())
return;
if (src.pixmapData()->classId() != QPixmapData::OpenVGClass) {
// The pixmap data is not an instance of QVGPixmapData, so fall
// back to the default blur filter implementation.
QPixmapBlurFilter::draw(painter, dest, src, srcRect);
return;
}
QVGPixmapData *pd = static_cast<QVGPixmapData *>(src.pixmapData());
VGImage srcImage = pd->toVGImage();
if (srcImage == VG_INVALID_HANDLE)
return;
QSize size = pd->size();
VGImage dstImage = QVGImagePool::instance()->createTemporaryImage
(VG_sARGB_8888_PRE, size.width(), size.height(),
VG_IMAGE_QUALITY_FASTER, pd);
if (dstImage == VG_INVALID_HANDLE)
return;
// Clamp the radius range. We divide by 2 because the OpenVG blur
// is "too blurry" compared to the default raster implementation.
VGfloat maxRadius = VGfloat(vgGeti(VG_MAX_GAUSSIAN_STD_DEVIATION));
VGfloat radiusF = VGfloat(radius()) / 2.0f;
if (radiusF < 0.001f)
radiusF = 0.001f;
else if (radiusF > maxRadius)
radiusF = maxRadius;
vgGaussianBlur(dstImage, srcImage, radiusF, radiusF, VG_TILE_PAD);
VGImage child = VG_INVALID_HANDLE;
if (srcRect.isNull() ||
(srcRect.topLeft().isNull() && srcRect.size() == size)) {
child = dstImage;
} else {
QRect src = srcRect.toRect();
child = vgChildImage(dstImage, src.x(), src.y(), src.width(), src.height());
}
qt_vg_drawVGImage(painter, dest, child);
if(child != dstImage)
vgDestroyImage(child);
QVGImagePool::instance()->releaseImage(0, dstImage);
}
#endif
QT_END_NAMESPACE