/**************************************************************************** | |
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | |
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** Contact: Nokia Corporation (qt-info@nokia.com) | |
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** This file is part of the QtOpenGL module of the Qt Toolkit. | |
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** $QT_BEGIN_LICENSE:LGPL$ | |
** GNU Lesser General Public License Usage | |
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** | |
** GNU General Public License Usage | |
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** file. Please review the following information to ensure the GNU General | |
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****************************************************************************/ | |
#include "qtextureglyphcache_gl_p.h" | |
#include "qpaintengineex_opengl2_p.h" | |
#if defined QT_OPENGL_ES_2 && !defined(QT_NO_EGL) | |
#include "private/qeglcontext_p.h" | |
#endif | |
QT_BEGIN_NAMESPACE | |
#ifdef Q_WS_WIN | |
extern Q_GUI_EXPORT bool qt_cleartype_enabled; | |
#endif | |
QBasicAtomicInt qgltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1); | |
QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix) | |
: QImageTextureGlyphCache(type, matrix) | |
, ctx(0) | |
, m_width(0) | |
, m_height(0) | |
, m_filterMode(Nearest) | |
, m_serialNumber(qgltextureglyphcache_serial_number.fetchAndAddRelaxed(1)) | |
{ | |
setContext(context); | |
} | |
void QGLTextureGlyphCache::setContext(QGLContext *context) | |
{ | |
ctx = context; | |
// broken FBO readback is a bug in the SGX 1.3 and 1.4 drivers for the N900 where | |
// copying between FBO's is broken if the texture is either GL_ALPHA or POT. The | |
// workaround is to use a system-memory copy of the glyph cache for this device. | |
// Switching to NPOT and GL_RGBA would both cost a lot more graphics memory and | |
// be slower, so that is not desireable. | |
if (!ctx->d_ptr->workaround_brokenFBOReadBack) | |
glGenFramebuffers(1, &m_fbo); | |
connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), | |
SLOT(contextDestroyed(const QGLContext*))); | |
} | |
void QGLTextureGlyphCache::clear() | |
{ | |
if (ctx) { | |
QGLShareContextScope scope(ctx); | |
if (m_width || m_height) | |
glDeleteTextures(1, &m_texture); | |
m_texture = 0; | |
m_width = 0; | |
m_height = 0; | |
m_w = 0; | |
m_h = 0; | |
m_cx = 0; | |
m_cy = 0; | |
m_currentRowHeight = 0; | |
coords.clear(); | |
} | |
} | |
QGLTextureGlyphCache::~QGLTextureGlyphCache() | |
{ | |
if (ctx) { | |
QGLShareContextScope scope(ctx); | |
if (!ctx->d_ptr->workaround_brokenFBOReadBack) | |
glDeleteFramebuffers(1, &m_fbo); | |
} | |
clear(); | |
} | |
void QGLTextureGlyphCache::createTextureData(int width, int height) | |
{ | |
// create in QImageTextureGlyphCache baseclass is meant to be called | |
// only to create the initial image and does not preserve the content, | |
// so we don't call when this function is called from resize. | |
if (ctx->d_ptr->workaround_brokenFBOReadBack && image().isNull()) | |
QImageTextureGlyphCache::createTextureData(width, height); | |
// Make the lower glyph texture size 16 x 16. | |
if (width < 16) | |
width = 16; | |
if (height < 16) | |
height = 16; | |
glGenTextures(1, &m_texture); | |
glBindTexture(GL_TEXTURE_2D, m_texture); | |
m_width = width; | |
m_height = height; | |
if (m_type == QFontEngineGlyphCache::Raster_RGBMask) { | |
QVarLengthArray<uchar> data(width * height * 4); | |
for (int i = 0; i < data.size(); ++i) | |
data[i] = 0; | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); | |
} else { | |
QVarLengthArray<uchar> data(width * height); | |
for (int i = 0; i < data.size(); ++i) | |
data[i] = 0; | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); | |
} | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
m_filterMode = Nearest; | |
} | |
void QGLTextureGlyphCache::resizeTextureData(int width, int height) | |
{ | |
int oldWidth = m_width; | |
int oldHeight = m_height; | |
// Make the lower glyph texture size 16 x 16. | |
if (width < 16) | |
width = 16; | |
if (height < 16) | |
height = 16; | |
GLuint oldTexture = m_texture; | |
createTextureData(width, height); | |
if (ctx->d_ptr->workaround_brokenFBOReadBack) { | |
QImageTextureGlyphCache::resizeTextureData(width, height); | |
Q_ASSERT(image().depth() == 8); | |
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits()); | |
glDeleteTextures(1, &oldTexture); | |
return; | |
} | |
// ### the QTextureGlyphCache API needs to be reworked to allow | |
// ### resizeTextureData to fail | |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); | |
GLuint tmp_texture; | |
glGenTextures(1, &tmp_texture); | |
glBindTexture(GL_TEXTURE_2D, tmp_texture); | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, | |
GL_RGBA, GL_UNSIGNED_BYTE, NULL); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
m_filterMode = Nearest; | |
glBindTexture(GL_TEXTURE_2D, 0); | |
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, | |
GL_TEXTURE_2D, tmp_texture, 0); | |
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); | |
glBindTexture(GL_TEXTURE_2D, oldTexture); | |
pex->transferMode(BrushDrawingMode); | |
glDisable(GL_STENCIL_TEST); | |
glDisable(GL_DEPTH_TEST); | |
glDisable(GL_SCISSOR_TEST); | |
glDisable(GL_BLEND); | |
glViewport(0, 0, oldWidth, oldHeight); | |
GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray; | |
vertexCoordinateArray[0] = -1.0f; | |
vertexCoordinateArray[1] = -1.0f; | |
vertexCoordinateArray[2] = 1.0f; | |
vertexCoordinateArray[3] = -1.0f; | |
vertexCoordinateArray[4] = 1.0f; | |
vertexCoordinateArray[5] = 1.0f; | |
vertexCoordinateArray[6] = -1.0f; | |
vertexCoordinateArray[7] = 1.0f; | |
GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray; | |
textureCoordinateArray[0] = 0.0f; | |
textureCoordinateArray[1] = 0.0f; | |
textureCoordinateArray[2] = 1.0f; | |
textureCoordinateArray[3] = 0.0f; | |
textureCoordinateArray[4] = 1.0f; | |
textureCoordinateArray[5] = 1.0f; | |
textureCoordinateArray[6] = 0.0f; | |
textureCoordinateArray[7] = 1.0f; | |
pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray); | |
pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray); | |
pex->shaderManager->useBlitProgram(); | |
pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); | |
glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
glBindTexture(GL_TEXTURE_2D, m_texture); | |
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); | |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, | |
GL_RENDERBUFFER_EXT, 0); | |
glDeleteTextures(1, &tmp_texture); | |
glDeleteTextures(1, &oldTexture); | |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); | |
glViewport(0, 0, pex->width, pex->height); | |
pex->updateClipScissorTest(); | |
} | |
void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) | |
{ | |
if (ctx->d_ptr->workaround_brokenFBOReadBack) { | |
QImageTextureGlyphCache::fillTexture(c, glyph); | |
glBindTexture(GL_TEXTURE_2D, m_texture); | |
const QImage &texture = image(); | |
const uchar *bits = texture.constBits(); | |
bits += c.y * texture.bytesPerLine() + c.x; | |
for (int i=0; i<c.h; ++i) { | |
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits); | |
bits += texture.bytesPerLine(); | |
} | |
return; | |
} | |
QImage mask = textureMapForGlyph(glyph); | |
const int maskWidth = mask.width(); | |
const int maskHeight = mask.height(); | |
if (mask.format() == QImage::Format_Mono) { | |
mask = mask.convertToFormat(QImage::Format_Indexed8); | |
for (int y = 0; y < maskHeight; ++y) { | |
uchar *src = (uchar *) mask.scanLine(y); | |
for (int x = 0; x < maskWidth; ++x) | |
src[x] = -src[x]; // convert 0 and 1 into 0 and 255 | |
} | |
} else if (mask.format() == QImage::Format_RGB32) { | |
// Make the alpha component equal to the average of the RGB values. | |
// This is needed when drawing sub-pixel antialiased text on translucent targets. | |
for (int y = 0; y < maskHeight; ++y) { | |
quint32 *src = (quint32 *) mask.scanLine(y); | |
for (int x = 0; x < maskWidth; ++x) { | |
uchar r = src[x] >> 16; | |
uchar g = src[x] >> 8; | |
uchar b = src[x]; | |
quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding. | |
src[x] = (src[x] & 0x00ffffff) | (avg << 24); | |
} | |
} | |
} | |
glBindTexture(GL_TEXTURE_2D, m_texture); | |
if (mask.format() == QImage::Format_RGB32) { | |
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); | |
} else { | |
// glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is | |
// not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista | |
// and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a | |
// multiple of four bytes per line, and most of the glyph shows up correctly in the | |
// texture, which makes me think that this is a driver bug. | |
// One workaround is to make sure the mask width is a multiple of four bytes, for instance | |
// by converting it to a format with four bytes per pixel. Another is to copy one line at a | |
// time. | |
for (int i = 0; i < maskHeight; ++i) | |
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, qMin(c.w, maskWidth), 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); | |
} | |
} | |
int QGLTextureGlyphCache::glyphPadding() const | |
{ | |
return 1; | |
} | |
int QGLTextureGlyphCache::maxTextureWidth() const | |
{ | |
return ctx->d_ptr->maxTextureSize(); | |
} | |
int QGLTextureGlyphCache::maxTextureHeight() const | |
{ | |
if (ctx->d_ptr->workaround_brokenTexSubImage) | |
return qMin(1024, ctx->d_ptr->maxTextureSize()); | |
else | |
return ctx->d_ptr->maxTextureSize(); | |
} | |
QT_END_NAMESPACE |