/**************************************************************************** | |
** | |
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | |
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** | |
** This file is part of the QtGui module of the Qt Toolkit. | |
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** $QT_BEGIN_LICENSE:LGPL$ | |
** GNU Lesser General Public License Usage | |
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** rights. These rights are described in the Nokia Qt LGPL Exception | |
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** | |
** GNU General Public License Usage | |
** Alternatively, this file may be used under the terms of the GNU General | |
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** and appearing in the file LICENSE.GPL included in the packaging of this | |
** file. Please review the following information to ensure the GNU General | |
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****************************************************************************/ | |
#ifndef QSOUND_P_H | |
#define QSOUND_P_H | |
// | |
// W A R N I N G | |
// ------------- | |
// | |
// This file is not part of the Qt API. It exists for the convenience | |
// of other Qt classes. This header file may change from version to | |
// version without notice, or even be removed. | |
// | |
// We mean it. | |
// | |
#include "QtCore/qobject.h" | |
QT_BEGIN_NAMESPACE | |
#ifndef QT_NO_SOUND | |
class QSound; | |
/* | |
QAuServer is an INTERNAL class. If you wish to provide support for | |
additional audio servers, you can make a subclass of QAuServer to do | |
so, HOWEVER, your class may need to be re-engineered to some degree | |
with each new Qt release, including minor releases. | |
QAuBucket is whatever you want. | |
*/ | |
class QAuBucket { | |
public: | |
virtual ~QAuBucket(); | |
}; | |
class QAuServer : public QObject { | |
Q_OBJECT | |
public: | |
explicit QAuServer(QObject* parent); | |
~QAuServer(); | |
virtual void init(QSound*); | |
virtual void play(const QString& filename); | |
virtual void play(QSound*)=0; | |
virtual void stop(QSound*)=0; | |
virtual bool okay()=0; | |
protected: | |
void setBucket(QSound*, QAuBucket*); | |
QAuBucket* bucket(QSound*); | |
int decLoop(QSound*); | |
}; | |
#endif // QT_NO_SOUND | |
QT_END_NAMESPACE | |
#endif // QSOUND_P_H |