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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
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** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
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**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// qfutureinterface.h included from qfuture.h
#include "qfuture.h"
#ifndef QT_NO_QFUTURE
#include <QtCore/qatomic.h>
#include <QtCore/qthread.h>
#include <QtCore/qthreadpool.h>
#include <private/qthreadpool_p.h>
#include "qfutureinterface_p.h"
QT_BEGIN_NAMESPACE
enum {
MaxProgressEmitsPerSecond = 25
};
QFutureInterfaceBase::QFutureInterfaceBase(State initialState)
: d(new QFutureInterfaceBasePrivate(initialState))
{ }
QFutureInterfaceBase::QFutureInterfaceBase(const QFutureInterfaceBase &other)
: d(other.d)
{
d->refCount.ref();
}
QFutureInterfaceBase::~QFutureInterfaceBase()
{
if (!d->refCount.deref())
delete d;
}
void QFutureInterfaceBase::cancel()
{
QMutexLocker locker(&d->m_mutex);
if (d->state & Canceled)
return;
d->state = State((d->state & ~Paused) | Canceled);
d->waitCondition.wakeAll();
d->pausedWaitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
}
void QFutureInterfaceBase::setPaused(bool paused)
{
QMutexLocker locker(&d->m_mutex);
if (paused) {
d->state = State(d->state | Paused);
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
} else {
d->state = State(d->state & ~Paused);
d->pausedWaitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed));
}
}
void QFutureInterfaceBase::togglePaused()
{
QMutexLocker locker(&d->m_mutex);
if (d->state & Paused) {
d->state = State(d->state & ~Paused);
d->pausedWaitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed));
} else {
d->state = State(d->state | Paused);
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
}
}
void QFutureInterfaceBase::setThrottled(bool enable)
{
// bail out if we are not changing the state
if ((enable && (d->state & Throttled)) || (!enable && !(d->state & Throttled)))
return;
// lock and change the state
QMutexLocker lock(&d->m_mutex);
if (enable) {
d->state = State(d->state | Throttled);
} else {
d->state = State(d->state & ~Throttled);
if (!(d->state & Paused))
d->pausedWaitCondition.wakeAll();
}
}
bool QFutureInterfaceBase::isRunning() const
{
return queryState(Running);
}
bool QFutureInterfaceBase::isStarted() const
{
return queryState(Started);
}
bool QFutureInterfaceBase::isCanceled() const
{
return queryState(Canceled);
}
bool QFutureInterfaceBase::isFinished() const
{
return queryState(Finished);
}
bool QFutureInterfaceBase::isPaused() const
{
return queryState(Paused);
}
bool QFutureInterfaceBase::isThrottled() const
{
return queryState(Throttled);
}
bool QFutureInterfaceBase::isResultReadyAt(int index) const
{
QMutexLocker lock(&d->m_mutex);
return d->internal_isResultReadyAt(index);
}
bool QFutureInterfaceBase::waitForNextResult()
{
QMutexLocker lock(&d->m_mutex);
return d->internal_waitForNextResult();
}
void QFutureInterfaceBase::waitForResume()
{
// return early if possible to avoid taking the mutex lock.
if ((d->state & Paused) == false || (d->state & Canceled))
return;
QMutexLocker lock(&d->m_mutex);
if ((d->state & Paused) == false || (d->state & Canceled))
return;
// decrease active thread count since this thread will wait.
QThreadPool::globalInstance()->releaseThread();
d->pausedWaitCondition.wait(&d->m_mutex);
QThreadPool::globalInstance()->reserveThread();
}
int QFutureInterfaceBase::progressValue() const
{
return d->m_progressValue;
}
int QFutureInterfaceBase::progressMinimum() const
{
return d->m_progressMinimum;
}
int QFutureInterfaceBase::progressMaximum() const
{
return d->m_progressMaximum;
}
int QFutureInterfaceBase::resultCount() const
{
QMutexLocker lock(&d->m_mutex);
return d->internal_resultCount();
}
QString QFutureInterfaceBase::progressText() const
{
QMutexLocker locker(&d->m_mutex);
return d->m_progressText;
}
bool QFutureInterfaceBase::isProgressUpdateNeeded() const
{
QMutexLocker locker(&d->m_mutex);
return !d->progressTime.isValid() || (d->progressTime.elapsed() > (1000 / MaxProgressEmitsPerSecond));
}
void QFutureInterfaceBase::reportStarted()
{
QMutexLocker locker(&d->m_mutex);
if ((d->state & Started) || (d->state & Canceled) || (d->state & Finished))
return;
d->setState(State(Started | Running));
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Started));
}
void QFutureInterfaceBase::reportCanceled()
{
cancel();
}
#ifndef QT_NO_EXCEPTIONS
void QFutureInterfaceBase::reportException(const QtConcurrent::Exception &exception)
{
QMutexLocker locker(&d->m_mutex);
if ((d->state & Canceled) || (d->state & Finished))
return;
d->m_exceptionStore.setException(exception);
d->state = State(d->state | Canceled);
d->waitCondition.wakeAll();
d->pausedWaitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
}
#endif
void QFutureInterfaceBase::reportFinished()
{
QMutexLocker locker(&d->m_mutex);
if (!(d->state & Finished)) {
d->state = State((d->state & ~Running) | Finished);
d->waitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
}
}
void QFutureInterfaceBase::setExpectedResultCount(int resultCount)
{
if (d->manualProgress == false)
setProgressRange(0, resultCount);
d->m_expectedResultCount = resultCount;
}
int QFutureInterfaceBase::expectedResultCount()
{
return d->m_expectedResultCount;
}
bool QFutureInterfaceBase::queryState(State state) const
{
return (d->state & state);
}
void QFutureInterfaceBase::waitForResult(int resultIndex)
{
d->m_exceptionStore.throwPossibleException();
if (!(d->state & Running))
return;
// To avoid deadlocks and reduce the number of threads used, try to
// run the runnable in the current thread.
QThreadPool::globalInstance()->d_func()->stealRunnable(d->runnable);
QMutexLocker lock(&d->m_mutex);
if (!(d->state & Running))
return;
const int waitIndex = (resultIndex == -1) ? INT_MAX : resultIndex;
while ((d->state & Running) && d->internal_isResultReadyAt(waitIndex) == false)
d->waitCondition.wait(&d->m_mutex);
d->m_exceptionStore.throwPossibleException();
}
void QFutureInterfaceBase::waitForFinished()
{
if (d->state & Running) {
QThreadPool::globalInstance()->d_func()->stealRunnable(d->runnable);
QMutexLocker lock(&d->m_mutex);
while (d->state & Running)
d->waitCondition.wait(&d->m_mutex);
}
d->m_exceptionStore.throwPossibleException();
}
void QFutureInterfaceBase::reportResultsReady(int beginIndex, int endIndex)
{
if ((d->state & Canceled) || (d->state & Finished) || beginIndex == endIndex)
return;
d->waitCondition.wakeAll();
if (d->manualProgress == false) {
if (d->internal_updateProgress(d->m_progressValue + endIndex - beginIndex) == false) {
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
beginIndex,
endIndex));
return;
}
d->sendCallOuts(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
d->m_progressValue,
d->m_progressText),
QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
beginIndex,
endIndex));
return;
}
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady, beginIndex, endIndex));
}
void QFutureInterfaceBase::setRunnable(QRunnable *runnable)
{
d->runnable = runnable;
}
void QFutureInterfaceBase::setFilterMode(bool enable)
{
QMutexLocker locker(&d->m_mutex);
resultStoreBase().setFilterMode(enable);
}
void QFutureInterfaceBase::setProgressRange(int minimum, int maximum)
{
QMutexLocker locker(&d->m_mutex);
d->m_progressMinimum = minimum;
d->m_progressMaximum = maximum;
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange, minimum, maximum));
}
void QFutureInterfaceBase::setProgressValue(int progressValue)
{
setProgressValueAndText(progressValue, QString());
}
void QFutureInterfaceBase::setProgressValueAndText(int progressValue,
const QString &progressText)
{
QMutexLocker locker(&d->m_mutex);
if (d->manualProgress == false)
d->manualProgress = true;
if (d->m_progressValue >= progressValue)
return;
if ((d->state & Canceled) || (d->state & Finished))
return;
if (d->internal_updateProgress(progressValue, progressText)) {
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
d->m_progressValue,
d->m_progressText));
}
}
QMutex *QFutureInterfaceBase::mutex() const
{
return &d->m_mutex;
}
QtConcurrent::internal::ExceptionStore &QFutureInterfaceBase::exceptionStore()
{
return d->m_exceptionStore;
}
QtConcurrent::ResultStoreBase &QFutureInterfaceBase::resultStoreBase()
{
return d->m_results;
}
const QtConcurrent::ResultStoreBase &QFutureInterfaceBase::resultStoreBase() const
{
return d->m_results;
}
QFutureInterfaceBase &QFutureInterfaceBase::operator=(const QFutureInterfaceBase &other)
{
other.d->refCount.ref();
if (!d->refCount.deref())
delete d;
d = other.d;
return *this;
}
bool QFutureInterfaceBase::referenceCountIsOne() const
{
return d->refCount == 1;
}
QFutureInterfaceBasePrivate::QFutureInterfaceBasePrivate(QFutureInterfaceBase::State initialState)
: refCount(1), m_progressValue(0), m_progressMinimum(0), m_progressMaximum(0),
state(initialState), pendingResults(0),
manualProgress(false), m_expectedResultCount(0), runnable(0)
{
progressTime.invalidate();
}
int QFutureInterfaceBasePrivate::internal_resultCount() const
{
return m_results.count(); // ### subtract canceled results.
}
bool QFutureInterfaceBasePrivate::internal_isResultReadyAt(int index) const
{
return (m_results.contains(index));
}
bool QFutureInterfaceBasePrivate::internal_waitForNextResult()
{
if (m_results.hasNextResult())
return true;
while ((state & QFutureInterfaceBase::Running) && m_results.hasNextResult() == false)
waitCondition.wait(&m_mutex);
return (!(state & QFutureInterfaceBase::Canceled) && m_results.hasNextResult());
}
bool QFutureInterfaceBasePrivate::internal_updateProgress(int progress,
const QString &progressText)
{
if (m_progressValue >= progress)
return false;
m_progressValue = progress;
m_progressText = progressText;
if (progressTime.isValid() && m_progressValue != m_progressMaximum) // make sure the first and last steps are emitted.
if (progressTime.elapsed() < (1000 / MaxProgressEmitsPerSecond))
return false;
progressTime.start();
return true;
}
void QFutureInterfaceBasePrivate::internal_setThrottled(bool enable)
{
// bail out if we are not changing the state
if ((enable && (state & QFutureInterfaceBase::Throttled))
|| (!enable && !(state & QFutureInterfaceBase::Throttled)))
return;
// change the state
if (enable) {
state = QFutureInterfaceBase::State(state | QFutureInterfaceBase::Throttled);
} else {
state = QFutureInterfaceBase::State(state & ~QFutureInterfaceBase::Throttled);
if (!(state & QFutureInterfaceBase::Paused))
pausedWaitCondition.wakeAll();
}
}
void QFutureInterfaceBasePrivate::sendCallOut(const QFutureCallOutEvent &callOutEvent)
{
if (outputConnections.isEmpty())
return;
for (int i = 0; i < outputConnections.count(); ++i)
outputConnections.at(i)->postCallOutEvent(callOutEvent);
}
void QFutureInterfaceBasePrivate::sendCallOuts(const QFutureCallOutEvent &callOutEvent1,
const QFutureCallOutEvent &callOutEvent2)
{
if (outputConnections.isEmpty())
return;
for (int i = 0; i < outputConnections.count(); ++i) {
QFutureCallOutInterface *interface = outputConnections.at(i);
interface->postCallOutEvent(callOutEvent1);
interface->postCallOutEvent(callOutEvent2);
}
}
// This function connects an output interface (for example a QFutureWatcher)
// to this future. While holding the lock we check the state and ready results
// and add the appropriate callouts to the queue. In order to avoid deadlocks,
// the actual callouts are made at the end while not holding the lock.
void QFutureInterfaceBasePrivate::connectOutputInterface(QFutureCallOutInterface *interface)
{
QMutexLocker locker(&m_mutex);
if (state & QFutureInterfaceBase::Started) {
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Started));
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange,
m_progressMinimum,
m_progressMaximum));
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
m_progressValue,
m_progressText));
}
QtConcurrent::ResultIteratorBase it = m_results.begin();
while (it != m_results.end()) {
const int begin = it.resultIndex();
const int end = begin + it.batchSize();
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
begin,
end));
it.batchedAdvance();
}
if (state & QFutureInterfaceBase::Paused)
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
if (state & QFutureInterfaceBase::Canceled)
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
if (state & QFutureInterfaceBase::Finished)
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
outputConnections.append(interface);
}
void QFutureInterfaceBasePrivate::disconnectOutputInterface(QFutureCallOutInterface *interface)
{
QMutexLocker lock(&m_mutex);
const int index = outputConnections.indexOf(interface);
if (index == -1)
return;
outputConnections.removeAt(index);
interface->callOutInterfaceDisconnected();
}
void QFutureInterfaceBasePrivate::setState(QFutureInterfaceBase::State newState)
{
state = newState;
}
QT_END_NAMESPACE
#endif // QT_NO_CONCURRENT