/* | |
Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> | |
2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> | |
2004, 2005 Rob Buis <buis@kde.org> | |
2005 Eric Seidel <eric@webkit.org> | |
This library is free software; you can redistribute it and/or | |
modify it under the terms of the GNU Library General Public | |
License as published by the Free Software Foundation; either | |
version 2 of the License, or (at your option) any later version. | |
This library is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
Library General Public License for more details. | |
You should have received a copy of the GNU Library General Public License | |
aint with this library; see the file COPYING.LIB. If not, write to | |
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
Boston, MA 02110-1301, USA. | |
*/ | |
#ifndef SVGSpotLightSource_h | |
#define SVGSpotLightSource_h | |
#if ENABLE(SVG) && ENABLE(FILTERS) | |
#include "FloatPoint3D.h" | |
#include "SVGLightSource.h" | |
namespace WebCore { | |
class SpotLightSource : public LightSource { | |
public: | |
static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, const FloatPoint3D& direction, | |
float specularExponent, float limitingConeAngle) | |
{ | |
return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle)); | |
} | |
const FloatPoint3D& position() const { return m_position; } | |
const FloatPoint3D& direction() const { return m_direction; } | |
float specularExponent() const { return m_specularExponent; } | |
float limitingConeAngle() const { return m_limitingConeAngle; } | |
virtual TextStream& externalRepresentation(TextStream&) const; | |
private: | |
SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, | |
float specularExponent, float limitingConeAngle) | |
: LightSource(LS_SPOT) | |
, m_position(position) | |
, m_direction(direction) | |
, m_specularExponent(specularExponent) | |
, m_limitingConeAngle(limitingConeAngle) | |
{ | |
} | |
FloatPoint3D m_position; | |
FloatPoint3D m_direction; | |
float m_specularExponent; | |
float m_limitingConeAngle; | |
}; | |
} // namespace WebCore | |
#endif // ENABLE(SVG) && ENABLE(FILTERS) | |
#endif // SVGSpotLightSource_h |