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*/ | |
#ifndef RenderSVGModelObject_h | |
#define RenderSVGModelObject_h | |
#if ENABLE(SVG) | |
#include "RenderObject.h" | |
#include "SVGRenderSupport.h" | |
namespace WebCore { | |
// Most renderers in the SVG rendering tree will inherit from this class | |
// but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock, RenderSVGImage) thus methods | |
// required by SVG renders need to be declared on RenderObject, but shared | |
// logic can go in this class or in SVGRenderBase. | |
class SVGStyledElement; | |
class RenderSVGModelObject : public RenderObject, protected SVGRenderBase { | |
public: | |
RenderSVGModelObject(SVGStyledElement*); | |
virtual const SVGRenderBase* toSVGRenderBase() const { return this; } | |
virtual bool requiresLayer() const { return false; } | |
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); | |
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); | |
virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer) const; | |
virtual void absoluteRects(Vector<IntRect>& rects, int tx, int ty); | |
virtual void absoluteQuads(Vector<FloatQuad>&); | |
virtual void destroy(); | |
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; | |
private: | |
// This method should never be called, SVG uses a different nodeAtPoint method | |
bool nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xInContainer, int yInContainer, int dxParentToContainer, int dyParentToContainer, HitTestAction hitTestAction); | |
}; | |
} | |
#endif // ENABLE(SVG) | |
#endif |