/* | |
Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> | |
2004, 2005 Rob Buis <buis@kde.org> | |
2005 Eric Seidel <eric@webkit.org> | |
2006 Apple Computer, Inc | |
2009 Google, Inc. | |
This library is free software; you can redistribute it and/or | |
modify it under the terms of the GNU Library General Public | |
License as published by the Free Software Foundation; either | |
version 2 of the License, or (at your option) any later version. | |
This library is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
Library General Public License for more details. | |
You should have received a copy of the GNU Library General Public License | |
aint with this library; see the file COPYING.LIB. If not, write to | |
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
Boston, MA 02110-1301, USA. | |
*/ | |
#ifndef RenderPath_h | |
#define RenderPath_h | |
#if ENABLE(SVG) | |
#include "AffineTransform.h" | |
#include "FloatRect.h" | |
#include "RenderSVGModelObject.h" | |
#include "SVGMarkerLayoutInfo.h" | |
namespace WebCore { | |
class FloatPoint; | |
class RenderSVGContainer; | |
class SVGStyledTransformableElement; | |
class RenderPath : public RenderSVGModelObject { | |
public: | |
RenderPath(SVGStyledTransformableElement*); | |
const Path& path() const { return m_path; } | |
private: | |
// Hit-detection seperated for the fill and the stroke | |
bool fillContains(const FloatPoint&, bool requiresFill = true) const; | |
bool strokeContains(const FloatPoint&, bool requiresStroke = true) const; | |
virtual FloatRect objectBoundingBox() const; | |
virtual FloatRect strokeBoundingBox() const; | |
virtual FloatRect markerBoundingBox() const; | |
virtual FloatRect repaintRectInLocalCoordinates() const; | |
virtual const AffineTransform& localToParentTransform() const; | |
void setPath(const Path&); | |
virtual bool isRenderPath() const { return true; } | |
virtual const char* renderName() const { return "RenderPath"; } | |
virtual void layout(); | |
virtual void paint(PaintInfo&, int parentX, int parentY); | |
virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty); | |
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); | |
void calculateMarkerBoundsIfNeeded() const; | |
private: | |
virtual AffineTransform localTransform() const; | |
mutable Path m_path; | |
mutable FloatRect m_cachedLocalFillBBox; | |
mutable FloatRect m_cachedLocalStrokeBBox; | |
mutable FloatRect m_cachedLocalRepaintRect; | |
mutable FloatRect m_cachedLocalMarkerBBox; | |
mutable SVGMarkerLayoutInfo m_markerLayoutInfo; | |
AffineTransform m_localTransform; | |
}; | |
inline RenderPath* toRenderPath(RenderObject* object) | |
{ | |
ASSERT(!object || object->isRenderPath()); | |
return static_cast<RenderPath*>(object); | |
} | |
inline const RenderPath* toRenderPath(const RenderObject* object) | |
{ | |
ASSERT(!object || object->isRenderPath()); | |
return static_cast<const RenderPath*>(object); | |
} | |
// This will catch anyone doing an unnecessary cast. | |
void toRenderPath(const RenderPath*); | |
} | |
#endif // ENABLE(SVG) | |
#endif |