/* | |
Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> | |
2004, 2005, 2008 Rob Buis <buis@kde.org> | |
2005, 2007 Eric Seidel <eric@webkit.org> | |
2009 Google, Inc. | |
2009 Dirk Schulze <krit@webkit.org> | |
This library is free software; you can redistribute it and/or | |
modify it under the terms of the GNU Library General Public | |
License as published by the Free Software Foundation; either | |
version 2 of the License, or (at your option) any later version. | |
This library is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
Library General Public License for more details. | |
You should have received a copy of the GNU Library General Public License | |
aint with this library; see the file COPYING.LIB. If not, write to | |
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
Boston, MA 02110-1301, USA. | |
*/ | |
#include "config.h" | |
#if ENABLE(SVG) | |
#include "RenderPath.h" | |
#include "FloatPoint.h" | |
#include "FloatQuad.h" | |
#include "GraphicsContext.h" | |
#include "PointerEventsHitRules.h" | |
#include "RenderSVGContainer.h" | |
#include "StrokeStyleApplier.h" | |
#include "SVGPaintServer.h" | |
#include "SVGRenderSupport.h" | |
#include "SVGResourceMarker.h" | |
#include "SVGStyledTransformableElement.h" | |
#include "SVGTransformList.h" | |
#include "SVGURIReference.h" | |
#include <wtf/MathExtras.h> | |
namespace WebCore { | |
class BoundingRectStrokeStyleApplier : public StrokeStyleApplier { | |
public: | |
BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style) | |
: m_object(object) | |
, m_style(style) | |
{ | |
ASSERT(style); | |
ASSERT(object); | |
} | |
void strokeStyle(GraphicsContext* gc) | |
{ | |
applyStrokeStyleToContext(gc, m_style, m_object); | |
} | |
private: | |
const RenderObject* m_object; | |
RenderStyle* m_style; | |
}; | |
RenderPath::RenderPath(SVGStyledTransformableElement* node) | |
: RenderSVGModelObject(node) | |
{ | |
} | |
const AffineTransform& RenderPath::localToParentTransform() const | |
{ | |
return m_localTransform; | |
} | |
AffineTransform RenderPath::localTransform() const | |
{ | |
return m_localTransform; | |
} | |
bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const | |
{ | |
if (m_path.isEmpty()) | |
return false; | |
if (requiresFill && !SVGPaintServer::fillPaintServer(style(), this)) | |
return false; | |
return m_path.contains(point, style()->svgStyle()->fillRule()); | |
} | |
bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const | |
{ | |
if (m_path.isEmpty()) | |
return false; | |
if (requiresStroke && !SVGPaintServer::strokePaintServer(style(), this)) | |
return false; | |
BoundingRectStrokeStyleApplier strokeStyle(this, style()); | |
return m_path.strokeContains(&strokeStyle, point); | |
} | |
FloatRect RenderPath::objectBoundingBox() const | |
{ | |
if (m_path.isEmpty()) | |
return FloatRect(); | |
if (m_cachedLocalFillBBox.isEmpty()) | |
m_cachedLocalFillBBox = m_path.boundingRect(); | |
return m_cachedLocalFillBBox; | |
} | |
FloatRect RenderPath::strokeBoundingBox() const | |
{ | |
if (m_path.isEmpty()) | |
return FloatRect(); | |
if (!m_cachedLocalStrokeBBox.isEmpty()) | |
return m_cachedLocalStrokeBBox; | |
m_cachedLocalStrokeBBox = objectBoundingBox(); | |
if (style()->svgStyle()->hasStroke()) { | |
BoundingRectStrokeStyleApplier strokeStyle(this, style()); | |
m_cachedLocalStrokeBBox.unite(m_path.strokeBoundingRect(&strokeStyle)); | |
} | |
return m_cachedLocalStrokeBBox; | |
} | |
FloatRect RenderPath::markerBoundingBox() const | |
{ | |
if (m_path.isEmpty()) | |
return FloatRect(); | |
if (m_cachedLocalMarkerBBox.isEmpty()) | |
calculateMarkerBoundsIfNeeded(); | |
return m_cachedLocalMarkerBBox; | |
} | |
FloatRect RenderPath::repaintRectInLocalCoordinates() const | |
{ | |
if (m_path.isEmpty()) | |
return FloatRect(); | |
// If we already have a cached repaint rect, return that | |
if (!m_cachedLocalRepaintRect.isEmpty()) | |
return m_cachedLocalRepaintRect; | |
// FIXME: We need to be careful here. We assume that there is no filter, | |
// clipper, marker or masker if the rects are empty. | |
FloatRect rect = filterBoundingBoxForRenderer(this); | |
if (!rect.isEmpty()) | |
m_cachedLocalRepaintRect = rect; | |
else { | |
m_cachedLocalRepaintRect = strokeBoundingBox(); | |
m_cachedLocalRepaintRect.unite(markerBoundingBox()); | |
} | |
rect = clipperBoundingBoxForRenderer(this); | |
if (!rect.isEmpty()) | |
m_cachedLocalRepaintRect.intersect(rect); | |
rect = maskerBoundingBoxForRenderer(this); | |
if (!rect.isEmpty()) | |
m_cachedLocalRepaintRect.intersect(rect); | |
style()->svgStyle()->inflateForShadow(m_cachedLocalRepaintRect); | |
return m_cachedLocalRepaintRect; | |
} | |
void RenderPath::setPath(const Path& newPath) | |
{ | |
m_path = newPath; | |
m_cachedLocalRepaintRect = FloatRect(); | |
m_cachedLocalStrokeBBox = FloatRect(); | |
m_cachedLocalFillBBox = FloatRect(); | |
m_cachedLocalMarkerBBox = FloatRect(); | |
} | |
void RenderPath::layout() | |
{ | |
LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && selfNeedsLayout()); | |
SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node()); | |
m_localTransform = element->animatedLocalTransform(); | |
setPath(element->toPathData()); | |
repainter.repaintAfterLayout(); | |
setNeedsLayout(false); | |
} | |
static inline void fillAndStrokePath(const Path& path, GraphicsContext* context, RenderStyle* style, RenderPath* object) | |
{ | |
context->beginPath(); | |
SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(style, object); | |
if (fillPaintServer) { | |
context->addPath(path); | |
fillPaintServer->draw(context, object, ApplyToFillTargetType); | |
} | |
SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(style, object); | |
if (strokePaintServer) { | |
context->addPath(path); // path is cleared when filled. | |
strokePaintServer->draw(context, object, ApplyToStrokeTargetType); | |
} | |
} | |
void RenderPath::paint(PaintInfo& paintInfo, int, int) | |
{ | |
if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty()) | |
return; | |
FloatRect boundingBox = repaintRectInLocalCoordinates(); | |
FloatRect nonLocalBoundingBox = m_localTransform.mapRect(boundingBox); | |
// FIXME: The empty rect check is to deal with incorrect initial clip in renderSubtreeToImage | |
// unfortunately fixing that problem is fairly complex unless we were willing to just futz the | |
// rect to something "close enough" | |
if (!nonLocalBoundingBox.intersects(paintInfo.rect) && !paintInfo.rect.isEmpty()) | |
return; | |
PaintInfo childPaintInfo(paintInfo); | |
childPaintInfo.context->save(); | |
applyTransformToPaintInfo(childPaintInfo, m_localTransform); | |
SVGResourceFilter* filter = 0; | |
if (childPaintInfo.phase == PaintPhaseForeground) { | |
PaintInfo savedInfo(childPaintInfo); | |
if (prepareToRenderSVGContent(this, childPaintInfo, boundingBox, filter)) { | |
if (style()->svgStyle()->shapeRendering() == SR_CRISPEDGES) | |
childPaintInfo.context->setShouldAntialias(false); | |
fillAndStrokePath(m_path, childPaintInfo.context, style(), this); | |
if (static_cast<SVGStyledElement*>(node())->supportsMarkers()) | |
m_markerLayoutInfo.drawMarkers(childPaintInfo); | |
} | |
finishRenderSVGContent(this, childPaintInfo, filter, savedInfo.context); | |
} | |
if ((childPaintInfo.phase == PaintPhaseOutline || childPaintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) | |
paintOutline(childPaintInfo.context, static_cast<int>(boundingBox.x()), static_cast<int>(boundingBox.y()), | |
static_cast<int>(boundingBox.width()), static_cast<int>(boundingBox.height()), style()); | |
childPaintInfo.context->restore(); | |
} | |
// This method is called from inside paintOutline() since we call paintOutline() | |
// while transformed to our coord system, return local coords | |
void RenderPath::addFocusRingRects(Vector<IntRect>& rects, int, int) | |
{ | |
IntRect rect = enclosingIntRect(repaintRectInLocalCoordinates()); | |
if (!rect.isEmpty()) | |
rects.append(rect); | |
} | |
bool RenderPath::nodeAtFloatPoint(const HitTestRequest&, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) | |
{ | |
// We only draw in the forground phase, so we only hit-test then. | |
if (hitTestAction != HitTestForeground) | |
return false; | |
FloatPoint localPoint = m_localTransform.inverse().mapPoint(pointInParent); | |
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, style()->pointerEvents()); | |
bool isVisible = (style()->visibility() == VISIBLE); | |
if (isVisible || !hitRules.requireVisible) { | |
if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke)) | |
|| (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill))) { | |
updateHitTestResult(result, roundedIntPoint(localPoint)); | |
return true; | |
} | |
} | |
return false; | |
} | |
void RenderPath::calculateMarkerBoundsIfNeeded() const | |
{ | |
Document* doc = document(); | |
SVGElement* svgElement = static_cast<SVGElement*>(node()); | |
ASSERT(svgElement && svgElement->document()); | |
if (!svgElement->isStyled()) | |
return; | |
SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement); | |
if (!styledElement->supportsMarkers()) | |
return; | |
const SVGRenderStyle* svgStyle = style()->svgStyle(); | |
AtomicString startMarkerId(svgStyle->startMarker()); | |
AtomicString midMarkerId(svgStyle->midMarker()); | |
AtomicString endMarkerId(svgStyle->endMarker()); | |
SVGResourceMarker* startMarker = getMarkerById(doc, startMarkerId, this); | |
SVGResourceMarker* midMarker = getMarkerById(doc, midMarkerId, this); | |
SVGResourceMarker* endMarker = getMarkerById(doc, endMarkerId, this); | |
if (!startMarker && !startMarkerId.isEmpty()) | |
svgElement->document()->accessSVGExtensions()->addPendingResource(startMarkerId, styledElement); | |
else if (startMarker) | |
startMarker->addClient(styledElement); | |
if (!midMarker && !midMarkerId.isEmpty()) | |
svgElement->document()->accessSVGExtensions()->addPendingResource(midMarkerId, styledElement); | |
else if (midMarker) | |
midMarker->addClient(styledElement); | |
if (!endMarker && !endMarkerId.isEmpty()) | |
svgElement->document()->accessSVGExtensions()->addPendingResource(endMarkerId, styledElement); | |
else if (endMarker) | |
endMarker->addClient(styledElement); | |
if (!startMarker && !midMarker && !endMarker) | |
return; | |
float strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, svgStyle->strokeWidth(), 1.0f); | |
m_cachedLocalMarkerBBox = m_markerLayoutInfo.calculateBoundaries(startMarker, midMarker, endMarker, strokeWidth, m_path); | |
} | |
} | |
#endif // ENABLE(SVG) |