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/**
* Copyright (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderCounter.h"
#include "CounterNode.h"
#include "Document.h"
#include "HTMLNames.h"
#include "HTMLOListElement.h"
#include "RenderListItem.h"
#include "RenderListMarker.h"
#include "RenderStyle.h"
#include <wtf/StdLibExtras.h>
namespace WebCore {
using namespace HTMLNames;
typedef HashMap<RefPtr<AtomicStringImpl>, CounterNode*> CounterMap;
typedef HashMap<const RenderObject*, CounterMap*> CounterMaps;
static CounterNode* makeCounterNode(RenderObject*, const AtomicString& identifier, bool alwaysCreateCounter);
static CounterMaps& counterMaps()
{
DEFINE_STATIC_LOCAL(CounterMaps, staticCounterMaps, ());
return staticCounterMaps;
}
static inline RenderObject* previousSiblingOrParent(RenderObject* object)
{
if (RenderObject* sibling = object->previousSibling())
return sibling;
return object->parent();
}
static bool planCounter(RenderObject* object, const AtomicString& identifier, bool& isReset, int& value)
{
ASSERT(object);
// Real text nodes don't have their own style so they can't have counters.
// We can't even look at their styles or we'll see extra resets and increments!
if (object->isText() && !object->isBR())
return false;
RenderStyle* style = object->style();
ASSERT(style);
if (const CounterDirectiveMap* directivesMap = style->counterDirectives()) {
CounterDirectives directives = directivesMap->get(identifier.impl());
if (directives.m_reset) {
value = directives.m_resetValue;
if (directives.m_increment)
value += directives.m_incrementValue;
isReset = true;
return true;
}
if (directives.m_increment) {
value = directives.m_incrementValue;
isReset = false;
return true;
}
}
if (identifier == "list-item") {
if (object->isListItem()) {
if (toRenderListItem(object)->hasExplicitValue()) {
value = toRenderListItem(object)->explicitValue();
isReset = true;
return true;
}
value = 1;
isReset = false;
return true;
}
if (Node* e = object->node()) {
if (e->hasTagName(olTag)) {
value = static_cast<HTMLOListElement*>(e)->start();
isReset = true;
return true;
}
if (e->hasTagName(ulTag) || e->hasTagName(menuTag) || e->hasTagName(dirTag)) {
value = 0;
isReset = true;
return true;
}
}
}
return false;
}
// - Finds the insertion point for the counter described by counterOwner, isReset and
// identifier in the CounterNode tree for identifier and sets parent and
// previousSibling accordingly.
// - The function returns true if the counter whose insertion point is searched is NOT
// the root of the tree.
// - The root of the tree is a counter reference that is not in the scope of any other
// counter with the same identifier.
// - All the counter references with the same identifier as this one that are in
// children or subsequent siblings of the renderer that owns the root of the tree
// form the rest of of the nodes of the tree.
// - The root of the tree is always a reset type reference.
// - A subtree rooted at any reset node in the tree is equivalent to all counter
// references that are in the scope of the counter or nested counter defined by that
// reset node.
// - Non-reset CounterNodes cannot have descendants.
static bool findPlaceForCounter(RenderObject* counterOwner, const AtomicString& identifier, bool isReset, CounterNode*& parent, CounterNode*& previousSibling)
{
// We cannot stop searching for counters with the same identifier before we also
// check this renderer, because it may affect the positioning in the tree of our counter.
RenderObject* searchEndRenderer = previousSiblingOrParent(counterOwner);
// We check renderers in preOrder from the renderer that our counter is attached to
// towards the begining of the document for counters with the same identifier as the one
// we are trying to find a place for. This is the next renderer to be checked.
RenderObject* currentRenderer = counterOwner->previousInPreOrder();
previousSibling = 0;
while (currentRenderer) {
CounterNode* currentCounter = makeCounterNode(currentRenderer, identifier, false);
if (searchEndRenderer == currentRenderer) {
// We may be at the end of our search.
if (currentCounter) {
// We have a suitable counter on the EndSearchRenderer.
if (previousSibling) { // But we already found another counter that we come after.
if (currentCounter->actsAsReset()) {
// We found a reset counter that is on a renderer that is a sibling of ours or a parent.
if (isReset && currentRenderer->parent() == counterOwner->parent()) {
// We are also a reset counter and the previous reset was on a sibling renderer
// hence we are the next sibling of that counter if that reset is not a root or
// we are a root node if that reset is a root.
parent = currentCounter->parent();
previousSibling = parent ? currentCounter : 0;
return parent;
}
// We are not a reset node or the previous reset must be on an ancestor of our renderer
// hence we must be a child of that reset counter.
parent = currentCounter;
ASSERT(previousSibling->parent() == currentCounter);
return true;
}
// CurrentCounter, the counter at the EndSearchRenderer, is not reset.
if (!isReset || currentRenderer->parent() != counterOwner->parent()) {
// If the node we are placing is not reset or we have found a counter that is attached
// to an ancestor of the placed counter's renderer we know we are a sibling of that node.
ASSERT(currentCounter->parent() == previousSibling->parent());
parent = currentCounter->parent();
return true;
}
} else {
// We are at the potential end of the search, but we had no previous sibling candidate
// In this case we follow pretty much the same logic as above but no ASSERTs about
// previousSibling, and when we are a sibling of the end counter we must set previousSibling
// to currentCounter.
if (currentCounter->actsAsReset()) {
if (isReset && currentRenderer->parent() == counterOwner->parent()) {
parent = currentCounter->parent();
previousSibling = currentCounter;
return parent;
}
parent = currentCounter;
return true;
}
if (!isReset || currentRenderer->parent() != counterOwner->parent()) {
parent = currentCounter->parent();
previousSibling = currentCounter;
return true;
}
previousSibling = currentCounter;
}
}
// We come here if the previous sibling or parent of our renderer had no
// good counter, or we are a reset node and the counter on the previous sibling
// of our renderer was not a reset counter.
// Set a new goal for the end of the search.
searchEndRenderer = previousSiblingOrParent(currentRenderer);
} else {
// We are searching descendants of a previous sibling of the renderer that the
// counter being placed is attached to.
if (currentCounter) {
// We found a suitable counter.
if (previousSibling) {
// Since we had a suitable previous counter before, we should only consider this one as our
// previousSibling if it is a reset counter and hence the current previousSibling is its child.
if (currentCounter->actsAsReset()) {
previousSibling = currentCounter;
// We are no longer interested in previous siblings of the currentRenderer or their children
// as counters they may have attached cannot be the previous sibling of the counter we are placing.
currentRenderer = currentRenderer->parent();
continue;
}
} else
previousSibling = currentCounter;
currentRenderer = previousSiblingOrParent(currentRenderer);
continue;
}
}
// This function is designed so that the same test is not done twice in an iteration, except for this one
// which may be done twice in some cases. Rearranging the decision points though, to accommodate this
// performance improvement would create more code duplication than is worthwhile in my oppinion and may further
// impede the readability of this already complex algorithm.
if (previousSibling)
currentRenderer = previousSiblingOrParent(currentRenderer);
else
currentRenderer = currentRenderer->previousInPreOrder();
}
return false;
}
static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter)
{
ASSERT(object);
if (object->m_hasCounterNodeMap)
if (CounterMap* nodeMap = counterMaps().get(object))
if (CounterNode* node = nodeMap->get(identifier.impl()))
return node;
bool isReset = false;
int value = 0;
if (!planCounter(object, identifier, isReset, value) && !alwaysCreateCounter)
return 0;
CounterNode* newParent = 0;
CounterNode* newPreviousSibling = 0;
CounterNode* newNode = new CounterNode(object, isReset, value);
if (findPlaceForCounter(object, identifier, isReset, newParent, newPreviousSibling))
newParent->insertAfter(newNode, newPreviousSibling, identifier);
CounterMap* nodeMap;
if (object->m_hasCounterNodeMap)
nodeMap = counterMaps().get(object);
else {
nodeMap = new CounterMap;
counterMaps().set(object, nodeMap);
object->m_hasCounterNodeMap = true;
}
nodeMap->set(identifier.impl(), newNode);
if (newNode->parent() || !object->nextInPreOrder(object->parent()))
return newNode;
// Checking if some nodes that were previously counter tree root nodes
// should become children of this node now.
CounterMaps& maps = counterMaps();
RenderObject* stayWithin = object->parent();
for (RenderObject* currentRenderer = object->nextInPreOrder(stayWithin); currentRenderer; currentRenderer = currentRenderer->nextInPreOrder(stayWithin)) {
if (!currentRenderer->m_hasCounterNodeMap)
continue;
CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier.impl());
if (!currentCounter)
continue;
if (currentCounter->parent()) {
ASSERT(newNode->firstChild());
if (currentRenderer->lastChild())
currentRenderer = currentRenderer->lastChild();
continue;
}
if (stayWithin != currentRenderer->parent() || !currentCounter->hasResetType())
newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
if (currentRenderer->lastChild())
currentRenderer = currentRenderer->lastChild();
}
return newNode;
}
RenderCounter::RenderCounter(Document* node, const CounterContent& counter)
: RenderText(node, StringImpl::empty())
, m_counter(counter)
, m_counterNode(0)
{
}
const char* RenderCounter::renderName() const
{
return "RenderCounter";
}
bool RenderCounter::isCounter() const
{
return true;
}
PassRefPtr<StringImpl> RenderCounter::originalText() const
{
if (!parent())
return 0;
if (!m_counterNode)
m_counterNode = makeCounterNode(parent(), m_counter.identifier(), true);
CounterNode* child = m_counterNode;
int value = child->actsAsReset() ? child->value() : child->countInParent();
String text = listMarkerText(m_counter.listStyle(), value);
if (!m_counter.separator().isNull()) {
if (!child->actsAsReset())
child = child->parent();
while (CounterNode* parent = child->parent()) {
text = listMarkerText(m_counter.listStyle(), child->countInParent())
+ m_counter.separator() + text;
child = parent;
}
}
return text.impl();
}
void RenderCounter::calcPrefWidths(int lead)
{
setTextInternal(originalText());
RenderText::calcPrefWidths(lead);
}
void RenderCounter::invalidate(const AtomicString& identifier)
{
if (m_counter.identifier() != identifier)
return;
m_counterNode = 0;
setNeedsLayoutAndPrefWidthsRecalc();
}
static void destroyCounterNodeWithoutMapRemoval(const AtomicString& identifier, CounterNode* node)
{
CounterNode* previous;
for (CounterNode* child = node->lastDescendant(); child && child != node; child = previous) {
previous = child->previousInPreOrder();
child->parent()->removeChild(child, identifier);
ASSERT(counterMaps().get(child->renderer())->get(identifier.impl()) == child);
counterMaps().get(child->renderer())->remove(identifier.impl());
if (!child->renderer()->documentBeingDestroyed()) {
RenderObjectChildList* children = child->renderer()->virtualChildren();
if (children)
children->invalidateCounters(child->renderer(), identifier);
}
delete child;
}
RenderObject* renderer = node->renderer();
if (!renderer->documentBeingDestroyed()) {
if (RenderObjectChildList* children = renderer->virtualChildren())
children->invalidateCounters(renderer, identifier);
}
if (CounterNode* parent = node->parent())
parent->removeChild(node, identifier);
delete node;
}
void RenderCounter::destroyCounterNodes(RenderObject* renderer)
{
CounterMaps& maps = counterMaps();
CounterMaps::iterator mapsIterator = maps.find(renderer);
if (mapsIterator == maps.end())
return;
CounterMap* map = mapsIterator->second;
CounterMap::const_iterator end = map->end();
for (CounterMap::const_iterator it = map->begin(); it != end; ++it) {
AtomicString identifier(it->first.get());
destroyCounterNodeWithoutMapRemoval(identifier, it->second);
}
maps.remove(mapsIterator);
delete map;
renderer->m_hasCounterNodeMap = false;
}
void RenderCounter::destroyCounterNode(RenderObject* renderer, const AtomicString& identifier)
{
CounterMap* map = counterMaps().get(renderer);
if (!map)
return;
CounterMap::iterator mapIterator = map->find(identifier.impl());
if (mapIterator == map->end())
return;
destroyCounterNodeWithoutMapRemoval(identifier, mapIterator->second);
map->remove(mapIterator);
// We do not delete "map" here even if empty because we expect to reuse
// it soon. In order for a renderer to lose all its counters permanently,
// a style change for the renderer involving removal of all counter
// directives must occur, in which case, RenderCounter::destroyCounterNodes()
// must be called.
// The destruction of the Renderer (possibly caused by the removal of its
// associated DOM node) is the other case that leads to the permanent
// destruction of all counters attached to a Renderer. In this case
// RenderCounter::destroyCounterNodes() must be and is now called, too.
// RenderCounter::destroyCounterNodes() handles destruction of the counter
// map associated with a renderer, so there is no risk in leaking the map.
}
static void updateCounters(RenderObject* renderer)
{
ASSERT(renderer->style());
const CounterDirectiveMap* directiveMap = renderer->style()->counterDirectives();
if (!directiveMap)
return;
CounterDirectiveMap::const_iterator end = directiveMap->end();
if (!renderer->m_hasCounterNodeMap) {
for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it)
makeCounterNode(renderer, AtomicString(it->first.get()), false);
return;
}
CounterMap* counterMap = counterMaps().get(renderer);
ASSERT(counterMap);
for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it) {
CounterNode* node = counterMap->get(it->first.get());
if (!node) {
makeCounterNode(renderer, AtomicString(it->first.get()), false);
continue;
}
CounterNode* newParent = 0;
CounterNode* newPreviousSibling;
findPlaceForCounter(renderer, AtomicString(it->first.get()), node->hasResetType(), newParent, newPreviousSibling);
CounterNode* parent = node->parent();
if (newParent == parent && newPreviousSibling == node->previousSibling())
continue;
if (parent)
parent->removeChild(node, it->first.get());
if (newParent)
newParent->insertAfter(node, newPreviousSibling, it->first.get());
}
}
void RenderCounter::rendererSubtreeAttached(RenderObject* renderer)
{
for (RenderObject* descendant = renderer; descendant; descendant = descendant->nextInPreOrder(renderer))
updateCounters(descendant);
}
void RenderCounter::rendererStyleChanged(RenderObject* renderer, const RenderStyle* oldStyle, const RenderStyle* newStyle)
{
const CounterDirectiveMap* newCounterDirectives;
const CounterDirectiveMap* oldCounterDirectives;
if (oldStyle && (oldCounterDirectives = oldStyle->counterDirectives())) {
if (newStyle && (newCounterDirectives = newStyle->counterDirectives())) {
CounterDirectiveMap::const_iterator newMapEnd = newCounterDirectives->end();
CounterDirectiveMap::const_iterator oldMapEnd = oldCounterDirectives->end();
for (CounterDirectiveMap::const_iterator it = newCounterDirectives->begin(); it != newMapEnd; ++it) {
CounterDirectiveMap::const_iterator oldMapIt = oldCounterDirectives->find(it->first);
if (oldMapIt != oldMapEnd) {
if (oldMapIt->second == it->second)
continue;
RenderCounter::destroyCounterNode(renderer, it->first.get());
}
// We must create this node here, because the changed node may be a node with no display such as
// as those created by the increment or reset directives and the re-layout that will happen will
// not catch the change if the node had no children.
makeCounterNode(renderer, it->first.get(), false);
}
// Destroying old counters that do not exist in the new counterDirective map.
for (CounterDirectiveMap::const_iterator it = oldCounterDirectives->begin(); it !=oldMapEnd; ++it) {
if (!newCounterDirectives->contains(it->first))
RenderCounter::destroyCounterNode(renderer, it->first.get());
}
} else {
if (renderer->m_hasCounterNodeMap)
RenderCounter::destroyCounterNodes(renderer);
}
} else if (newStyle && (newCounterDirectives = newStyle->counterDirectives())) {
CounterDirectiveMap::const_iterator newMapEnd = newCounterDirectives->end();
for (CounterDirectiveMap::const_iterator it = newCounterDirectives->begin(); it != newMapEnd; ++it) {
// We must create this node here, because the added node may be a node with no display such as
// as those created by the increment or reset directives and the re-layout that will happen will
// not catch the change if the node had no children.
makeCounterNode(renderer, it->first.get(), false);
}
}
}
} // namespace WebCore