/* | |
* Copyright (C) Research In Motion Limited 2009. All rights reserved. | |
* | |
* This library is free software; you can redistribute it and/or | |
* modify it under the terms of the GNU Library General Public | |
* License as published by the Free Software Foundation; either | |
* version 2 of the License, or (at your option) any later version. | |
* | |
* This library is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
* Library General Public License for more details. | |
* | |
* You should have received a copy of the GNU Library General Public License | |
* along with this library; see the file COPYING.LIB. If not, write to | |
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
* Boston, MA 02110-1301, USA. | |
*/ | |
#include "config.h" | |
#include "VGUtils.h" | |
#include "AffineTransform.h" | |
#include "FloatRect.h" | |
#include "TransformationMatrix.h" | |
namespace WebCore { | |
VGMatrix::VGMatrix(const VGfloat data[9]) | |
{ | |
m_data[0] = data[0]; | |
m_data[1] = data[1]; | |
m_data[2] = data[2]; | |
m_data[3] = data[3]; | |
m_data[4] = data[4]; | |
m_data[5] = data[5]; | |
m_data[6] = data[6]; | |
m_data[7] = data[7]; | |
m_data[8] = data[8]; | |
} | |
VGMatrix::VGMatrix(const AffineTransform& transformation) | |
{ | |
m_data[0] = transformation.a(); | |
m_data[1] = transformation.b(); | |
m_data[2] = 0; | |
m_data[3] = transformation.c(); | |
m_data[4] = transformation.d(); | |
m_data[5] = 0; | |
m_data[6] = transformation.e(); | |
m_data[7] = transformation.f(); | |
m_data[8] = 1; | |
} | |
VGMatrix::VGMatrix(const TransformationMatrix& matrix) | |
{ | |
m_data[0] = matrix.m11(); | |
m_data[1] = matrix.m12(); | |
m_data[2] = matrix.m14(); | |
m_data[3] = matrix.m21(); | |
m_data[4] = matrix.m22(); | |
m_data[5] = matrix.m24(); | |
m_data[6] = matrix.m41(); | |
m_data[7] = matrix.m42(); | |
m_data[8] = matrix.m44(); | |
} | |
VGMatrix::operator AffineTransform() const | |
{ | |
AffineTransform transformation( | |
m_data[0], m_data[1], | |
m_data[3], m_data[4], | |
m_data[6], m_data[7]); | |
return transformation; | |
} | |
VGMatrix::operator TransformationMatrix() const | |
{ | |
TransformationMatrix matrix( | |
m_data[0], m_data[1], 0, m_data[2], | |
m_data[3], m_data[4], 0, m_data[5], | |
0, 0, 1, 0, | |
m_data[6], m_data[7], 0, m_data[8]); | |
return matrix; | |
} | |
AffineTransform::operator VGMatrix() const | |
{ | |
return VGMatrix(*this); | |
} | |
TransformationMatrix::operator VGMatrix() const | |
{ | |
return VGMatrix(*this); | |
} | |
VGRect::VGRect(const VGfloat data[4]) | |
{ | |
m_data[0] = data[0]; | |
m_data[1] = data[1]; | |
m_data[2] = data[2]; | |
m_data[3] = data[3]; | |
} | |
VGRect::VGRect(const FloatRect& rect) | |
{ | |
m_data[0] = rect.x(); | |
m_data[1] = rect.y(); | |
m_data[2] = rect.width(); | |
m_data[3] = rect.height(); | |
} | |
VGRect::operator FloatRect() const | |
{ | |
return FloatRect(m_data[0], m_data[1], m_data[2], m_data[3]); | |
} | |
FloatRect::operator VGRect() const | |
{ | |
return VGRect(*this); | |
} | |
} |