/* | |
Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org> | |
2004, 2005 Rob Buis <buis@kde.org> | |
2005 Eric Seidel <eric@webkit.org> | |
This library is free software; you can redistribute it and/or | |
modify it under the terms of the GNU Library General Public | |
License as published by the Free Software Foundation; either | |
version 2 of the License, or (at your option) any later version. | |
This library is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
Library General Public License for more details. | |
You should have received a copy of the GNU Library General Public License | |
aint with this library; see the file COPYING.LIB. If not, write to | |
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
Boston, MA 02110-1301, USA. | |
*/ | |
#ifndef FloatPoint3D_h | |
#define FloatPoint3D_h | |
namespace WebCore { | |
class FloatPoint; | |
class FloatPoint3D { | |
public: | |
FloatPoint3D(); | |
FloatPoint3D(float x, float y, float z); | |
FloatPoint3D(const FloatPoint&); | |
float x() const { return m_x; } | |
void setX(float x) { m_x = x; } | |
float y() const { return m_y; } | |
void setY(float y) { m_y = y; } | |
float z() const { return m_z; } | |
void setZ(float z) { m_z = z; } | |
void normalize(); | |
private: | |
float m_x; | |
float m_y; | |
float m_z; | |
}; | |
inline bool operator==(const FloatPoint3D& a, const FloatPoint3D& b) | |
{ | |
return a.x() == b.x() && a.y() == b.y() && a.z() == b.z(); | |
} | |
inline bool operator!=(const FloatPoint3D& a, const FloatPoint3D& b) | |
{ | |
return a.x() != b.x() || a.y() != b.y() || a.z() != b.z(); | |
} | |
} // namespace WebCore | |
#endif // FloatPoint3D_h |